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Riverheim

A comprehensive world generation overhaul that adds larger continents, forking rivers, epic mountains, lakes and many other features.

CHANGELOG

v1.0.0

The release version, a major overhaul of all aspects of Riverheim.

  • New feature: budgeted generation of biomes, lakes and mountains. Worlds are more consistent and even outliers should be playable.
  • New feature: channels can cut through larger landmasses to connect distant bodies of water.
  • New feature: sub-biomes present themselves to Valheim as existing biomes, but have distinct terrain.
  • Marsh is a rare sub-biome of meadows that is mostly submerged in water. Patches of marsh can be found adjacent to water sources.
  • Mistglade is a rare sub-biome of mistlands with mellow terrain and no mist. Patches of mistglade can be found deep within their parent biome.
  • Mountains are rarer and grander in scale.
  • More variety in the river network.
  • Various local terrain features at key locations like river sources.
  • Improved cliffs and biome-specific terrain variations.
  • Ashlands no longer borrows terrain generation from the base game.
  • Independent generation of different regions of the world to prepare for Deep North.
  • New metadata format for save files. Some of the generation parameters are now stored in the save file enabling safe updates.
  • Consistent generation across different 64-bit platforms.
  • Improved performance.
  • Innumerable improvements to the foundation code to ensure stability and reproducibility.

v0.12.0

  • Merged mod assemblies into one.
  • Rivers are now approximated by segments rather than points, eradicating occasional unnatural looks at low widths.
  • River profile has changed to be less extreme at large heights, resulting in fewer blending artifacts.
  • Different rivers are now blended separately which should eliminate sharp rock formations between them.
  • River rendering has been optimized to be marginally faster.
  • The above changes produce difference in heightmap compared to 0.11, but it is not drastic and is only contained in close proximity to rivers.

v0.11.0

  • Fixed a bug that occasionally prevented joining other servers with a client with other mods installed that presented in an "Incompatible version" error when in fact versions have been compatible.
  • Starting from 0.11, version checks are relaxed to major.minor. Patch versions are going to be compatible between each other.

v0.10.1

  • Fixed a bug introduced in 0.10.0 that made all terrain rocky and impossible to cultivate.

v0.10.0

  • Fixed fish spawning, oceans are now slightly less deep so fish can properly rise to the surface.
  • Fixed leviathans barely spawning.
  • Slightly lowered overall height of Swamp, improving spawn of locations like the Bog Witch.
  • Reduced the amount of unnavigable shallows at the coast of Plains.
  • Added support for the None biome to support custom biomes in other mods. It will just use base heights with rivers/splats.
  • Added world metrics logging after world generation.
  • Patched server-side startup so that the server will terminate with an exception instead of silently creating a new world upon attempt to load a world that's not compatible.

v0.9.2

  • Added a changelog
  • Added a discord server link to the README (join and provide feedback!)

v0.9.0

  • Initial release