Decompiled source of IdolCrafting v1.0.0

plugins/IdolCrafting/IdolCrafting.dll

Decompiled 5 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("IdolCrafting")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("IdolCrafting")]
[assembly: AssemblyTitle("IdolCrafting")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace IdolCrafting
{
	[BepInPlugin("com.yourname.idolcrafting", "Idol Crafting", "1.0.0")]
	public class IdolCraftingPlugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private static class ObjectDBAwakePatch
		{
			private static void Postfix(ObjectDB __instance)
			{
				if ((Object)(object)Instance == (Object)null)
				{
					return;
				}
				try
				{
					Instance.RegisterRecipes(__instance);
				}
				catch (Exception arg)
				{
					((BaseUnityPlugin)Instance).Logger.LogError((object)$"Failed to register idol recipes:\n{arg}");
				}
			}
		}

		public const string ModGuid = "com.yourname.idolcrafting";

		public const string ModName = "Idol Crafting";

		public const string ModVersion = "1.0.0";

		private static IdolCraftingPlugin Instance;

		private Harmony _harmony;

		private readonly ConfigEntry<int>[] _coinCosts = new ConfigEntry<int>[7];

		private ConfigEntry<int> _workbenchLevel;

		private static readonly string[] ArmorPrefabs = new string[8] { "Upgrader0Armor", "Upgrader1Armor", "Upgrader2Armor", "Upgrader3Armor", "Upgrader4Armor", "Upgrader5Armor", "Upgrader6Armor", "Upgrader7Armor" };

		private static readonly string[] WeaponPrefabs = new string[8] { "Upgrader0Weapon", "Upgrader1Weapon", "Upgrader2Weapon", "Upgrader3Weapon", "Upgrader4Weapon", "Upgrader5Weapon", "Upgrader6Weapon", "Upgrader7Weapon" };

		private static readonly int[] DefaultCosts = new int[7] { 25, 50, 100, 200, 400, 800, 1600 };

		private void Awake()
		{
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Expected O, but got Unknown
			Instance = this;
			_workbenchLevel = ((BaseUnityPlugin)this).Config.Bind<int>("General", "WorkbenchLevel", 1, "Required workbench level.");
			for (int i = 0; i < 7; i++)
			{
				_coinCosts[i] = ((BaseUnityPlugin)this).Config.Bind<int>("Costs", $"Tier{i}ToTier{i + 1}", DefaultCosts[i], $"Coins required to craft tier {i + 1} idol from tier {i}.");
			}
			_harmony = new Harmony("com.yourname.idolcrafting");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Idol Crafting 1.0.0 loaded.");
		}

		private void OnDestroy()
		{
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void RegisterRecipes(ObjectDB objectDB)
		{
			if ((Object)(object)objectDB == (Object)null || objectDB.m_items == null || objectDB.m_items.Count == 0)
			{
				return;
			}
			CraftingStation val = FindCraftingStation("piece_workbench");
			if ((Object)(object)val == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Could not find crafting station 'piece_workbench'.");
				return;
			}
			ItemDrop val2 = FindItem(objectDB, "Coins");
			if ((Object)(object)val2 == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Could not find item prefab 'Coins'.");
				return;
			}
			for (int i = 0; i < 7; i++)
			{
				CreateRecipe(objectDB, ArmorPrefabs[i], ArmorPrefabs[i + 1], val2, val, _coinCosts[i].Value);
				CreateRecipe(objectDB, WeaponPrefabs[i], WeaponPrefabs[i + 1], val2, val, _coinCosts[i].Value);
			}
		}

		private void CreateRecipe(ObjectDB objectDB, string previousPrefab, string resultPrefab, ItemDrop coins, CraftingStation workbench, int coinCost)
		{
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Expected O, but got Unknown
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Expected O, but got Unknown
			ItemDrop val = FindItem(objectDB, previousPrefab);
			ItemDrop val2 = FindItem(objectDB, resultPrefab);
			if ((Object)(object)val == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Could not find ingredient prefab '" + previousPrefab + "'."));
				return;
			}
			if ((Object)(object)val2 == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Could not find result prefab '" + resultPrefab + "'."));
				return;
			}
			string recipeName = "IdolCrafting_" + resultPrefab;
			Recipe val3 = ((IEnumerable<Recipe>)objectDB.m_recipes).FirstOrDefault((Func<Recipe, bool>)((Recipe r) => (Object)(object)r != (Object)null && ((Object)r).name == recipeName));
			if ((Object)(object)val3 != (Object)null)
			{
				objectDB.m_recipes.Remove(val3);
			}
			Recipe val4 = ScriptableObject.CreateInstance<Recipe>();
			((Object)val4).name = recipeName;
			val4.m_item = val2;
			val4.m_craftingStation = workbench;
			val4.m_minStationLevel = Math.Max(1, _workbenchLevel.Value);
			val4.m_amount = 1;
			val4.m_enabled = true;
			Requirement val5 = new Requirement
			{
				m_resItem = val,
				m_amount = 1,
				m_amountPerLevel = 0,
				m_recover = true
			};
			Requirement val6 = new Requirement
			{
				m_resItem = coins,
				m_amount = Math.Max(0, coinCost),
				m_amountPerLevel = 0,
				m_recover = true
			};
			val4.m_resources = (Requirement[])(object)new Requirement[2] { val5, val6 };
			objectDB.m_recipes.Add(val4);
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Registered recipe: " + previousPrefab + " + " + $"{coinCost} Coins -> {resultPrefab}"));
		}

		private static ItemDrop FindItem(ObjectDB objectDB, string prefabName)
		{
			if ((Object)(object)objectDB == (Object)null)
			{
				return null;
			}
			GameObject itemPrefab = objectDB.GetItemPrefab(prefabName);
			if ((Object)(object)itemPrefab != (Object)null)
			{
				return itemPrefab.GetComponent<ItemDrop>();
			}
			foreach (GameObject item in objectDB.m_items)
			{
				if ((Object)(object)item != (Object)null && ((Object)item).name == prefabName)
				{
					return item.GetComponent<ItemDrop>();
				}
			}
			return null;
		}

		private static CraftingStation FindCraftingStation(string prefabName)
		{
			if ((Object)(object)ZNetScene.instance != (Object)null)
			{
				GameObject prefab = ZNetScene.instance.GetPrefab(prefabName);
				if ((Object)(object)prefab != (Object)null)
				{
					CraftingStation component = prefab.GetComponent<CraftingStation>();
					if ((Object)(object)component != (Object)null)
					{
						return component;
					}
				}
			}
			CraftingStation[] array = Resources.FindObjectsOfTypeAll<CraftingStation>();
			CraftingStation[] array2 = array;
			foreach (CraftingStation val in array2)
			{
				if ((Object)(object)val != (Object)null && (Object)(object)((Component)val).gameObject != (Object)null && ((Object)((Component)val).gameObject).name == prefabName)
				{
					return val;
				}
			}
			return null;
		}
	}
}