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WaysOfTheGods

Class system: build the Temple of Classes and walk the Way of the Mage, Berserker, Necromancer or Einherjar. 8 abilities per class, up to level 80. Join our Discord: discord.gg/QwthPaNAME

CHANGELOG

Changelog

1.2.0 — The Einherjar Update

  • New class: ⚡ Einherjar, chosen of Valhalla — 8 abilities: Spear of the Gods, Sky Dive, Battle Blessing, Judgement, Spear Volley, Aegis of Valhalla, Call the Fallen and Ragnarök. Radiant spears leave a bright golden trail; the Aegis wraps you in a visible protective bubble.
  • Einherjar passive: lightning/spirit damage grows with level, cheaper jumps, fall damage fades away (none at level 80).
  • 24 new talents and 2 new synergies (Stormlord, Spearmaster) with a golden capstone aura.
  • Class selection at the temple redesigned to fit four ways.
  • The ability bar is now movable: drag it with the mouse while your inventory is open (or set the offsets in the config). Fixes the bar covering the stamina bar on ultrawide (21:9) screens — thanks for the reports!
  • Fixed summons exceeding their cap after a relog (returning minions are now always recognized as yours).

1.1.1

  • Fixed: Glass Cannon and Archmage boosted every damage type in the game (blunt/slash/pierce included). They now boost spell damage only (fire, frost, lightning, poison, spirit); Warlord likewise now boosts physical damage only. Thanks to our beta testers for the sharp eyes!
  • The talent panel now shows active synergies on their own line, with their bonuses spelled out — no more guessing where that extra 10% comes from.
  • The aggregated stats line no longer gets cut off at the panel border.

1.1.0 — The Talent Update

  • Talent trees: every 10 levels choose 1 of 3 passive talents — 8 tiers, 24 talents per class, 72 total. Open the panel with hotkey T or at the temple.
  • Synergies: learn 3 colour-coded talents of the same theme to unlock a set bonus (6 to discover: Flamelord, Frostborn, Bloodrage, Colossus, Plaguelord, Lord of Bones).
  • Capstone auras: level-80 talents grant a permanent visual aura (orbiting wisp / sacred flames / spectral mist).
  • Living tooltips: ability descriptions and the ability bar now reflect your talents and synergies; the talent panel shows aggregated bonuses.
  • Respec at the temple for 100 coins. Talent point notifications on level up and on the ability bar.
  • The debug key (F9) is no longer present in official releases — it now lives only in beta builds.

1.0.4

  • Fixed: temple braziers were sunk below the platform (fire particles poking through the floor). Parts now rest exactly on the platform surface — thanks for the report!
  • Rune Shield is now clearly visible from inside AND outside: a translucent dome marks the protected area.
  • Summon fixes: skeletons and Army of the Dead use separate pools, survive relogs correctly, and crumble when you change class.
  • Fixed Ice Shards locking the character in the casting pose.

1.0.3

  • The Discord server is now mentioned in the mod description and at the top of this page (the "Website" button also leads there). Come say hi: https://discord.gg/QwthPaNAME

1.0.2

  • Fixed: the Temple of Classes could not be placed (always red / "invalid placement"). The decorative parts of the temple (floors, pillars, braziers, statue) carried leftover colliders that made the placement check fail everywhere. Decorations are now collider-free and the temple places normally. Thanks to the Discord community for the report!

1.0.1

1.0.0

  • First release.
  • Three classes: Mage, Berserker, Necromancer.
  • Buildable Temple of Classes (class selection, offerings for XP).
  • 8 abilities per class, unlocked every 10 levels up to level 80, damage scaling with level.
  • Class XP from kills (bosses give triple) and temple offerings.
  • Valheim-style ability bar with icons, hotkeys (Shift+1..8, configurable) and cooldowns.
  • Class passives that grow with level.
  • Debug key (F9) to temporarily unlock all abilities.