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DaylightSavings
Pauses fires and lights when they are not needed. Fuel is kept until someone is nearby or daylight is gone.
| Date uploaded | a month ago |
| Version | 1.0.0 |
| Download link | Hardwire99-DaylightSavings-1.0.0.zip |
| Downloads | 55 |
| Dependency string | Hardwire99-DaylightSavings-1.0.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
DaylightSavings
Pause fires and lights when they are not needed. Remaining fuel stays put. They relight when someone walks up, or when daylight is gone.
Current version: 1.0.0 — Valheim 1.0 complete
Requires: Valheim 1.0 (Unity 6) and BepInEx Pack for Valheim 5.4.2350+
Install: Client-side. Dedicated server is not required. Every player who joins should install it.
Links
- Team Extreme Discord — setup help, bug reports, and updates
- GitHub — DaylightSavings — source and issues
Fires
Campfires, iron fire pits, hearths, and bonfires pause when no player is within 10 m. Walk back and they relight with the same fuel. They still burn in the daytime while you cook.
Lights
Sconces, standing torches, colored torches, wisp torches, braziers, jack-o-turnip, and lava lanterns:
- Empty building at night: off.
- Windowed hall in full daylight: off, even if you are standing in it.
- Sealed pit / basement with no openings: on only while someone is within 10 m, day or night.
Always burn
Vanilla pieces have no on/off control. Alt+E on a fire or light pins it to Always burn (vanilla fuel use). Alt+E again returns it to Managed. Hover text shows which mode it is in.
Compatibility
Stay-lit mods that force Fireplace.IsBurning true conflict — this mod runs last and still pauses. Smelters, kilns, and ovens are not touched.
Config
| Key | Default | Meaning |
|---|---|---|
ProximityMeters |
10 |
Player range |
PauseLightsInUsableDaylight |
true |
Windowed / open daylight pauses lights |
SealedCoverThreshold |
0.8 |
Sealed pit vs windowed hall |
ExtraFirePrefabs / ExtraLightPrefabs / ExcludePrefabs |
Prefab name lists |
Full keys live in BepInEx/config/Hardwire99.DaylightSavings.cfg.
CHANGELOG
Changelog
1.0.1
- Warning: Do not use on a server until the mod is fixed. Mixed sessions (not every player installed) desync flames vs fuel, and unmodded players can still get local comfort/heat from a paused fire.
- README lists this in red at the top.
1.0.0 — Valheim 1.0
- Requires Valheim 1.0 (Unity 6) and BepInEx Pack for Valheim 5.4.2350+.
- First release: pauses fueled
Fireplacepieces when they are not needed and keeps remaining fuel. - Fires (campfire, iron fire pit, hearth, bonfire) pause when no player is within 10 m (configurable). They still burn in daytime while you cook.
- Lights (sconces, standing torches, colored/wisp torches, braziers, jack-o-turnip, lava lantern) pause unless someone is in range and the space has no usable daylight.
- Windowed halls in full sun stay off even with a player standing there. Sealed pits only light while someone is nearby, day or night.
- Alt+E pins a piece to Always burn (vanilla fuel use) or back to Managed. Hover text shows the mode and pause reason.
- Fuel catch-up after an unloaded zone is skipped so walking back in does not dump a huge fuel bill.
- Client-side. Dedicated server is not required. Every player who joins should install it. Stay-lit mods conflict; DaylightSavings runs last on
Fireplace.IsBurning.