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Skuld
Replaces Valheim hard-death skill loss with repayable per-skill debt. Earn XP to pay it back.
CHANGELOG
Changelog
0.2.0
- Paid-off baseline tracking —
paidOff = baseline − currentDebt(replaces lifetime-based progress display) MaxDebtPerSkillconfig — cap current debt per skill (0 = uncapped, default 3)- Paydown overshoot fix — leftover paydown XP routes to leveling when debt would be exceeded
DebtPaydownSharerange — now 0.5–1.0 (default still 0.5)- Lifetime commands —
/show debt lifetime <skill>and/show debt lifetime all - Privacy confirmation — debt stored in
Player.m_customData(character save), not player ZDO - Thunderstore release package with icon and documentation
0.1.9
- Remove F8 /
ShowDebtKeyhotkey surface. - Add
/show debt allfor a readable multi-line rounded debt overview.
0.1.8
- Fix skill-panel debt hover by appending progress to the existing row
UITooltip(same system as vanilla skill descriptions). - Make F8 print a readable one-skill-per-line rounded overview to chat; exact decimals remain on
/show debt <skill>.
0.1.7
- Track lifetime debt incurred per skill and show remaining + paid-off progress (4 decimals) on F8,
/show debt <skill>, and skill-panel hover tooltip. - Skip CP-06 exp-estimate approach in favor of this progress display.
0.1.6
- Show red
-Xdebt text on the vanilla skill panel viaSkillsDialog.Setuppostfix (sibling ofbonustext, does not touch SEMan).
0.1.5
- Persist debt in
Player.m_customData(character save) instead of ephemeral player ZDO floats that die on respawn. - Expand F8 debt-check diagnostics to log player identity, storage path, and per-skill keys.
0.1.2
- Add dev-only console commands gated by
EnableDevCommands(default false).
0.1.1
- Add unconditional runtime diagnostics for death and skill patch entry.
- Add patch-registration startup logging for key Harmony targets.
- Bump version to avoid stale duplicate-plugin resolution.
0.1.0
- Initial scaffold and MVP debt mechanic implementation.