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Beanheim

Curated Valheim 1.0 pack for a small group. Scaled enemies and magic loot instead of XP bars, plus building, logistics and QoL. Challenging but not brutal, lore-friendly.

CHANGELOG

Changelog

1.0.0

Initial release. 59 mods, built and tested against Valheim 1.0.12 (network version 40) on BepInEx 5.4.23.5, running on a dedicated server.

Difficulty and loot

  • StarLevelSystem as the sole difficulty layer; no stacked world-modifier presets.
  • Boss levels capped at 5 stars to sit exactly at the top of EpicLoot's boss loot tables — maximum drop quality without a damage-sponge fight.
  • Bosses given a guaranteed 2-star floor so early bosses are not a coin flip.
  • Boss health scaling halved (0.3 → 0.15 per star) and boss modifiers capped at one.
  • EpicLoot drop mix rebalanced toward enchanting materials and shard stones; high-star Tier 1 mobs routed to the clean bronze-tier loot pool.
  • MagicPlugin and Rune_Magic equipment wired into EpicLoot's gating, vendor and loot tables.

Raids

  • Raid frequency and size reduced from defaults; one active raid at a time server-wide.

Quality of life

  • Craft and build from nearby containers via AzuCraftyBoxes.
  • Global stack sizes x4; item weights left at vanilla so hauling still matters.
  • Container auto-store range raised to 30m.

Deliberately excluded

  • The MMO/class-RPG stack (EpicMMO, CaptainSkillTree, Groups) — pack is lore-friendly by design.
  • Jewelcrafting — declares a hard incompatibility with EpicLoot and cannot load alongside it.