Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Beanheim
Curated Valheim 1.0 pack for a small group. Scaled enemies and magic loot instead of XP bars, plus building, logistics and QoL. Challenging but not brutal, lore-friendly.
By HelixDev
CHANGELOG
Changelog
1.0.0
Initial release. 59 mods, built and tested against Valheim 1.0.12 (network version 40) on BepInEx 5.4.23.5, running on a dedicated server.
Difficulty and loot
- StarLevelSystem as the sole difficulty layer; no stacked world-modifier presets.
- Boss levels capped at 5 stars to sit exactly at the top of EpicLoot's boss loot tables — maximum drop quality without a damage-sponge fight.
- Bosses given a guaranteed 2-star floor so early bosses are not a coin flip.
- Boss health scaling halved (0.3 → 0.15 per star) and boss modifiers capped at one.
- EpicLoot drop mix rebalanced toward enchanting materials and shard stones; high-star Tier 1 mobs routed to the clean bronze-tier loot pool.
- MagicPlugin and Rune_Magic equipment wired into EpicLoot's gating, vendor and loot tables.
Raids
- Raid frequency and size reduced from defaults; one active raid at a time server-wide.
Quality of life
- Craft and build from nearby containers via AzuCraftyBoxes.
- Global stack sizes x4; item weights left at vanilla so hauling still matters.
- Container auto-store range raised to 30m.
Deliberately excluded
- The MMO/class-RPG stack (EpicMMO, CaptainSkillTree, Groups) — pack is lore-friendly by design.
- Jewelcrafting — declares a hard incompatibility with EpicLoot and cannot load alongside it.