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Decompiled source of HexRowFaster v1.2.0
Plugins/HexRowFaster.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("HexRowFaster")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HexRowFaster")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("a7a3b18f-1ccb-45d1-8f8c-344070327601")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace HexRowFaster { [BepInPlugin("com.hex.rowfaster", "HexRowFaster", "1.2.0")] public class Plugin : BaseUnityPlugin { private const string PluginGuid = "com.hex.rowfaster"; private const string PluginName = "HexRowFaster"; private const string PluginVersion = "1.2.0"; private ConfigEntry<bool> _isModEnabled; private ConfigEntry<ForceMultiplier> _forceMultiplier; private ConfigEntry<KeyboardShortcut> _brakeKey; internal static ManualLogSource Log; internal static Plugin Instance; internal static Harmony HarmonyInstance; internal static bool IsModEnabled => Instance?._isModEnabled.Value ?? false; internal static ForceMultiplier ForceMultiplier => Instance?._forceMultiplier.Value ?? ForceMultiplier.Cruising; internal static KeyboardShortcut BrakeKey => (KeyboardShortcut)(((??)Instance?._brakeKey.Value) ?? new KeyboardShortcut((KeyCode)304, Array.Empty<KeyCode>())); private void Awake() { //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Expected O, but got Unknown Instance = this; Log = ((BaseUnityPlugin)this).Logger; _isModEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable", true, "Enables or disables HexRowFaster for newly spawned ships."); _forceMultiplier = ((BaseUnityPlugin)this).Config.Bind<ForceMultiplier>("General", "Force Multiplier", ForceMultiplier.Cruising, "How fast do you want to go?"); _brakeKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Brake", "Brake Key", new KeyboardShortcut((KeyCode)304, Array.Empty<KeyCode>()), "Hold this key while piloting a ship to apply the brakes."); HarmonyInstance = new Harmony("com.hex.rowfaster"); HarmonyInstance.PatchAll(); Log.LogInfo((object)"HexRowFaster v1.2.0 loaded."); } private void OnDestroy() { Log.LogInfo((object)"HexRowFaster v1.2.0 unloaded."); Harmony harmonyInstance = HarmonyInstance; if (harmonyInstance != null) { harmonyInstance.UnpatchSelf(); } HarmonyInstance = null; Instance = null; Log = null; } } public enum ForceMultiplier { Vanilla = 1, LittleFaster = 5, Cruising = 10, Speeding = 20, Insane = 40 } } namespace HexRowFaster.Patches { [HarmonyPatch(typeof(Ship), "CustomFixedUpdate")] internal static class PatchShip { private const float BrakeForce = 2.5f; [HarmonyPrefix] private static void Prefix(Ship __instance, out ShipState __state) { __state = new ShipState(); if (Plugin.IsModEnabled) { Player localPlayer = Player.m_localPlayer; if (!((Object)(object)localPlayer == (Object)null) && !((Object)(object)localPlayer.GetControlledShip() != (Object)(object)__instance)) { __state.OriginalBackwardForce = __instance.m_backwardForce; __state.BackwardForceChanged = true; __instance.m_backwardForce *= (float)Plugin.ForceMultiplier; } } } [HarmonyPostfix] private static void Postfix(Ship __instance, Rigidbody ___m_body, ShipState __state) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) if (__state != null && __state.BackwardForceChanged) { __instance.m_backwardForce = __state.OriginalBackwardForce; } if (!Plugin.IsModEnabled) { return; } KeyboardShortcut brakeKey = Plugin.BrakeKey; if (!((KeyboardShortcut)(ref brakeKey)).IsPressed()) { return; } Player localPlayer = Player.m_localPlayer; if (!((Object)(object)localPlayer == (Object)null) && !((Object)(object)localPlayer.GetControlledShip() != (Object)(object)__instance) && !((Object)(object)___m_body == (Object)null)) { Vector3 linearVelocity = ___m_body.linearVelocity; Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(linearVelocity.x, 0f, linearVelocity.z); if (!(((Vector3)(ref val)).sqrMagnitude < 0.01f)) { ___m_body.AddForce(-val * 2.5f, (ForceMode)5); } } } } [HarmonyPatch(typeof(Ship), "GetSailForce")] internal static class PatchShipGetSailForce { [HarmonyPostfix] private static void Postfix(Ship __instance, ref Vector3 __result) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (!Plugin.IsModEnabled) { return; } KeyboardShortcut brakeKey = Plugin.BrakeKey; if (((KeyboardShortcut)(ref brakeKey)).IsPressed()) { Player localPlayer = Player.m_localPlayer; if (!((Object)(object)localPlayer == (Object)null) && !((Object)(object)localPlayer.GetControlledShip() != (Object)(object)__instance)) { __result = Vector3.zero; } } } } internal sealed class ShipState { internal float OriginalBackwardForce; internal bool BackwardForceChanged; } }