Decompiled source of AutoRepair v1.0.0

plugins/AutoRepair.dll

Decompiled an hour ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("assembly_valheim")]
[assembly: AssemblyCompany("Hoose")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("Copyright (c) Hoose 2026")]
[assembly: AssemblyDescription("Automatically repairs equipment eligible at the current crafting station.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+896f20ee711cb5c9c1e236c5fb2138f9b73eb0d1")]
[assembly: AssemblyProduct("Valheim AutoRepair")]
[assembly: AssemblyTitle("AutoRepair")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AutoRepair
{
	[BepInPlugin("hoose.valheim.autorepair", "AutoRepair", "1.0.0")]
	[BepInProcess("valheim.exe")]
	public sealed class AutoRepairPlugin : BaseUnityPlugin
	{
		public const string PluginName = "AutoRepair";

		public const string PluginAuthor = "Hoose";

		public const string PluginGuid = "hoose.valheim.autorepair";

		public const string PluginVersion = "1.0.0";

		private Harmony _harmony;

		internal static ManualLogSource Log { get; private set; }

		private void Awake()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			_harmony = new Harmony("hoose.valheim.autorepair");
			_harmony.PatchAll(typeof(AutoRepairPlugin).Assembly);
			MethodInfo methodInfo = AccessTools.Method(typeof(CraftingStation), "Interact", new Type[3]
			{
				typeof(Humanoid),
				typeof(bool),
				typeof(bool)
			}, (Type[])null);
			Patches obj = ((methodInfo == null) ? null : Harmony.GetPatchInfo((MethodBase)methodInfo));
			if (obj == null || !obj.Postfixes.Any((Patch patch) => patch.owner == "hoose.valheim.autorepair" && patch.PatchMethod.DeclaringType == typeof(CraftingStationRepairPatch)))
			{
				_harmony.UnpatchSelf();
				Log.LogError((object)"AutoRepair's crafting station patch was not registered; auto repair is disabled.");
			}
			else
			{
				Log.LogInfo((object)"AutoRepair 1.0.0 loaded; repair patch verified.");
			}
		}

		private void OnDestroy()
		{
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			if (Log == ((BaseUnityPlugin)this).Logger)
			{
				Log = null;
			}
		}
	}
	[HarmonyPatch(typeof(CraftingStation), "Interact")]
	internal static class CraftingStationRepairPatch
	{
		[HarmonyPostfix]
		private static void AfterInteract(CraftingStation __instance, Humanoid user, bool repeat)
		{
			Player localPlayer = Player.m_localPlayer;
			if (repeat || (Object)(object)localPlayer == (Object)null || (Object)(object)user != (Object)(object)localPlayer || (Object)(object)localPlayer.GetCurrentCraftingStation() != (Object)(object)__instance)
			{
				return;
			}
			InventoryGui instance = InventoryGui.instance;
			if ((Object)(object)instance == (Object)null)
			{
				return;
			}
			Inventory inventory = ((Humanoid)localPlayer).GetInventory();
			if (inventory == null)
			{
				return;
			}
			int count = inventory.GetAllItems().Count;
			int i;
			for (i = 0; i < count; i++)
			{
				if (!instance.HaveRepairableItems())
				{
					break;
				}
				instance.RepairOneItem();
			}
			if (i > 0)
			{
				((Character)localPlayer).Message((MessageType)2, " ", 0, (Sprite)null, false);
				AutoRepairPlugin.Log.LogInfo((object)$"Completed {i} repair attempts.");
			}
			if (i == count && instance.HaveRepairableItems())
			{
				AutoRepairPlugin.Log.LogWarning((object)"Stopped auto repair at the inventory item limit; repairable items remain.");
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}