Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
CombatFlow
Client-side. Cuts sword, berserker-axe and dodge recovery right after the hit, like the emote cancel. Max combo (auto, on by default) and Auto perfect parry (off by default) change how the game counts attacks and blocks: check your server's rules.
| Last updated | 2 weeks ago |
| Total downloads | 79 |
| Total rating | 1 |
| Categories | Tweaks Client-side |
| Dependency string | I3_rett-CombatFlow-0.1.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
CombatFlow
Client-side combat helper for Valheim. Hold the attack button, CombatFlow does the timing.
- Animation cancel – cuts the recovery of sword, berserker-axe and dodge-roll animations right after the hit lands.
- Max combo (on by default) – sword: one secondary, then the light swings keep its ×3 damage. Berserker axes: the finisher's ×2 keeps going on the next swings. Hold the button to loop; stamina is paid once.
- Auto perfect parry (off by default) – blockable hits from the front become perfect parries, even mid-combo.
- Swap attack buttons (off by default) – with a sword, left and right click swap.
- F8 toggles the mod. Everything is in the config (F1 with Configuration Manager).
Heads-up
- Max combo and auto parry change how the game counts attacks and blocks. Check your server's rules.
- Weapons wear out fast in a loop: repair often.
- Only your own client is modded; others see your attacks, not the trick.
Bugs: turn on Advanced → Debug log and attach BepInEx/LogOutput.log to an issue on GitHub. Full details (settings, measurements, compatibility): README on GitHub.