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Decompiled source of Agility v1.0.0
Agility.dll
Decompiled a month agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: AssemblyCompany("Agility")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+60f2bf90f6581fe81287aff497c450c8ad66d865")] [assembly: AssemblyProduct("Agility")] [assembly: AssemblyTitle("Agility")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Agility { [BepInPlugin("agility.skill", "Agility", "1.0.0")] public class Plugin : BaseUnityPlugin { private const SkillType Skill = (SkillType)715293104; private static ConfigEntry<float> xpRate; private static ConfigEntry<float> maxSpeed; private static ConfigEntry<float> maxJump; private static ConfigEntry<float> maxFall; private Player player; private float walk; private float jog; private float run; private float jump; private void Awake() { xpRate = ((BaseUnityPlugin)this).Config.Bind<float>("Agility", "XpMultiplier", 1f, "XP por segundo correndo e por pulo"); maxSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Agility", "MaxSpeedBonus", 0.3f, "Bônus de velocidade no nível 100 (0.3 = +30%)"); maxJump = ((BaseUnityPlugin)this).Config.Bind<float>("Agility", "MaxJumpBonus", 0.5f, "Bônus de força do pulo no nível 100 (0.5 = +50%)"); maxFall = ((BaseUnityPlugin)this).Config.Bind<float>("Agility", "MaxFallDamageReduction", 0.8f, "Redução do dano de queda no nível 100 (0.8 = -80%)"); Harmony.CreateAndPatchAll(typeof(Plugin), (string)null); } private void Update() { Player localPlayer = Player.m_localPlayer; if (!((Object)(object)localPlayer == (Object)null)) { if ((Object)(object)localPlayer != (Object)(object)player) { player = localPlayer; walk = ((Character)localPlayer).m_walkSpeed; jog = ((Character)localPlayer).m_speed; run = ((Character)localPlayer).m_runSpeed; jump = ((Character)localPlayer).m_jumpForce; } float skillFactor = ((Character)localPlayer).GetSkillFactor((SkillType)715293104); float num = 1f + skillFactor * maxSpeed.Value; ((Character)localPlayer).m_walkSpeed = walk * num; ((Character)localPlayer).m_speed = jog * num; ((Character)localPlayer).m_runSpeed = run * num; ((Character)localPlayer).m_jumpForce = jump * (1f + skillFactor * maxJump.Value); } } [HarmonyPatch(typeof(Skills), "Awake")] [HarmonyPostfix] private static void RegisterSkill(List<SkillDef> ___m_skills) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Expected O, but got Unknown ___m_skills.Add(new SkillDef { m_skill = (SkillType)715293104, m_description = "Correr e pular aumentam velocidade, altura do pulo e resistência a queda.", m_icon = ___m_skills.Find((SkillDef s) => (int)s.m_skill == 102)?.m_icon, m_increseStep = 1f }); AccessTools.Method(typeof(Localization), "AddWord", (Type[])null, (Type[])null).Invoke(Localization.instance, new object[2] { "skill_" + 715293104, "Agilidade" }); } [HarmonyPatch(typeof(Skills), "IsSkillValid")] [HarmonyPostfix] private static void KeepOnLoad(SkillType __0, ref bool __result) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Invalid comparison between Unknown and I4 __result |= (int)__0 == 715293104; } [HarmonyPatch(typeof(Skills), "RaiseSkill")] [HarmonyPostfix] private static void GainXp(Skills __instance, SkillType __0) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Invalid comparison between Unknown and I4 //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Invalid comparison between Unknown and I4 if ((int)__0 == 102 || (int)__0 == 100) { __instance.RaiseSkill((SkillType)715293104, xpRate.Value); } } [HarmonyPatch(typeof(Character), "Damage")] [HarmonyPrefix] private static void FallResist(Character __instance, HitData __0) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 if ((int)__0.m_hitType == 3 && (Object)(object)__instance == (Object)(object)Player.m_localPlayer) { __0.m_damage.m_damage *= 1f - __instance.GetSkillFactor((SkillType)715293104) * maxFall.Value; } } } }