Decompiled source of DeathPenaltyNoEquippable v1.0.1

IronLabs.DeathPenaltyNoEquippable.dll

Decompiled 9 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("IronLabs.DeathPenaltyNoEquippable")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("IronLabs.DeathPenaltyNoEquippable")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("CAA46083-A0C5-4FFC-9180-99BE40D8CAA1")]
[assembly: AssemblyFileVersion("1.0.1")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.1.0")]
namespace IronLabs.DeathPenaltyNoEquippable;

internal static class DeathInventory
{
	internal static void CreateTombstone(Player player)
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		Inventory inventory = ((Humanoid)player).GetInventory();
		if (inventory.NrOfItems() != 0)
		{
			GameObject obj = Object.Instantiate<GameObject>(player.m_tombstone, ((Character)player).GetCenterPoint(), ((Component)player).transform.rotation);
			Inventory inventory2 = obj.GetComponent<Container>().GetInventory();
			int num = MoveNonEquippableItems(inventory, inventory2);
			SetupTombstone(obj);
			ModLog.LogInfo($"Death inventory split: kept={inventory.NrOfItems()}, " + $"movedToTombstone={num}.");
		}
	}

	private static int MoveNonEquippableItems(Inventory playerInventory, Inventory graveInventory)
	{
		List<ItemData> list = new List<ItemData>(playerInventory.GetAllItems());
		int num = 0;
		foreach (ItemData item in list)
		{
			if (!item.IsEquipable() && MoveItem(playerInventory, graveInventory, item))
			{
				num++;
			}
		}
		return num;
	}

	private static bool MoveItem(Inventory playerInventory, Inventory graveInventory, ItemData item)
	{
		if (!graveInventory.AddItem(item))
		{
			ModLog.LogWarning("The tombstone had no room for " + item.m_shared.m_name + "; the item was kept by the player.");
			return false;
		}
		return playerInventory.RemoveItem(item);
	}

	private static void SetupTombstone(GameObject tombstone)
	{
		PlayerProfile playerProfile = Game.instance.GetPlayerProfile();
		tombstone.GetComponent<TombStone>().Setup(playerProfile.GetName(), playerProfile.GetPlayerID());
	}
}
[BepInPlugin("IronLabs.DeathPenaltyNoEquippable", "IronLabs.DeathPenaltyNoEquippable", "1.0.1")]
public sealed class DeathPenaltyNoEquippablePlugin : BaseUnityPlugin
{
	private const string PluginGuid = "IronLabs.DeathPenaltyNoEquippable";

	private const string PluginName = "IronLabs.DeathPenaltyNoEquippable";

	private const string PluginVersion = "1.0.1";

	private readonly Harmony _harmony = new Harmony("IronLabs.DeathPenaltyNoEquippable");

	private static bool _patchesApplied;

	private void Awake()
	{
		ModLog.Initialize(((BaseUnityPlugin)this).Logger, "IronLabs.DeathPenaltyNoEquippable");
		PatchOwnNamespace();
		ModLog.LogInfo("IronLabs.DeathPenaltyNoEquippable 1.0.1 is loaded.");
	}

	private void PatchOwnNamespace()
	{
		if (_patchesApplied)
		{
			ModLog.LogDebug("Harmony patches are already active; skipping registration.");
			return;
		}
		string text = typeof(DeathPenaltyNoEquippablePlugin).Namespace;
		Type[] types = Assembly.GetExecutingAssembly().GetTypes();
		foreach (Type type in types)
		{
			if (type.Namespace == text)
			{
				_harmony.CreateClassProcessor(type).Patch();
			}
		}
		_patchesApplied = true;
		ModLog.LogDebug("Harmony patches were applied for the plugin namespace.");
	}

	private void OnDestroy()
	{
		if (_patchesApplied)
		{
			_harmony.UnpatchSelf();
			_patchesApplied = false;
		}
		ModLog.Clear();
	}
}
internal static class ModLog
{
	private static ManualLogSource _logger;

	private static string _pluginName;

	internal static void Initialize(ManualLogSource logger, string pluginName)
	{
		_logger = logger;
		_pluginName = pluginName;
	}

	internal static void Clear()
	{
		_logger = null;
		_pluginName = null;
	}

	internal static void LogDebug(object message)
	{
		Write((LogLevel)32, message);
	}

	internal static void LogInfo(object message)
	{
		Write((LogLevel)16, message);
	}

	internal static void LogWarning(object message)
	{
		Write((LogLevel)4, message);
	}

	private static void Write(LogLevel level, object message)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		ManualLogSource logger = _logger;
		if (logger != null)
		{
			logger.Log(level, message);
		}
	}
}
[HarmonyPatch(typeof(Player), "CreateTombStone")]
internal static class CreateTombstonePatch
{
	private static bool Prefix(Player __instance)
	{
		DeathInventory.CreateTombstone(__instance);
		return false;
	}
}