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Runecarved
Adds rarity tiers, per-item modifiers, and runes to Valheim equipment.
| Last updated | a week ago |
| Total downloads | 38 |
| Total rating | 0 |
| Categories | Gear |
| Dependency string | Izzemi_dev-Runecarved-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.27.1README
Runecarved
Author: Izzemi
Built on the Jotunn mod stub by the Valheim Modding Community.
Runecarved adds rarity tiers and per-item modifiers to existing Valheim equipment, creating a more varied and unpredictable gear progression.
Installation
Note: there is no release and no mod manager (Thunderstore) page for this mod yet, so it has to be built from source.
Requirements: Windows, a Valheim install with BepInEx and Jötunn installed (for example through a mod manager profile), and the .NET SDK (or Visual Studio).
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Clone the repository.
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Create
Environment.propsin the repository root (it is git-ignored) with the paths for your machine:<Project> <PropertyGroup> <VALHEIM_INSTALL>C:\Program Files (x86)\Steam\steamapps\common\Valheim</VALHEIM_INSTALL> <BEPINEX_PATH>C:\path\to\BepInEx</BEPINEX_PATH> <MOD_DEPLOYPATH>C:\path\to\BepInEx\plugins</MOD_DEPLOYPATH> </PropertyGroup> </Project> -
Build
Runecarved.sln(for exampledotnet build Runecarved.sln, or Build in Visual Studio). The build copies the plugin DLL intoMOD_DEPLOYPATH. -
Start Valheim.
Current features
- Magic, Rare, and Epic rarity tiers with per-item modifiers for supported weapons, bows, crossbows, shields, armour, and magic weapons.
- Custom rune items with unique sprites and models, plus an in-game rune interface for upgrading, rerolling, transferring, and sacrificing equipment; runes can drop from enemies and bosses.
- Modifier effects cover combat, defense, movement, resource use, ranged attacks, magic, summons, and skills.
- Persistent item data, modifier and rarity tooltips, rarity visuals, and preservation of item upgrades through crafting.
For modifier pools, console commands, rune effects, and drop details, see the mod description.
Not implemented yet
- Additional random effects for enemies with stars, that increase their strength and dropped rewards.
- Legendary item variants rarely dropped from enemies, each with unique effects.