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First Person POV

First-person point of view for Valheim. See your body and gear and aim past a tilted bow.

CHANGELOG

Changelog

0.1.12

  • Replaced the short sideways extension with continuous resistance and a configurable 160° safety limit. Large swipes follow the same curve as smaller inputs.
  • Added YawResistanceStart, YawResistanceWidth and MaxYawDegrees; retired HardYawDegrees.
  • Renamed the DLL, project and plugin identity to FirstPersonPOV. Existing settings import into jpvalheim.firstpersonpov.cfg.
  • Removed unused code and the global LOD fade-speed override; shortened comments.
  • Config changes to first-person lock now apply through setting-change notifications.

0.1.11

  • Made the final 10° of sideways look progressively resist outward input, with quicker torso catch-up near the edge. Aim and reversal remain immediate inside the normal range.

0.1.10

  • Bare ffpov lists settings; removed the help ffpov command patch.

0.1.9

  • Renamed the package to First Person POV; kept the existing plugin GUID and config file.
  • Adopted tested defaults: bow roll 75°, forward eye trim 0.10 m, downward look 40°. The downward range now starts at 20°.
  • Added help ffpov and ffpov <setting> <value> to inspect and save all user-facing settings in game.
  • Shortened the README.

0.1.8

  • Widened free sideways look to 40°, the hard limit to 75°, and reduced downward look to 50°.

0.1.7

  • Added the visible bow roll and optional first-person shadow hiding.

0.1.6

  • Stabilized the camera on the player root and corrected movement-related turning.