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Decompiled source of ForsakenRest v1.0.0
ForsakenRest.dll
Decompiled a month agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("ForsakenRest")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ForsakenRest")] [assembly: AssemblyTitle("ForsakenRest")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ForsakenRest { [BepInPlugin("com.custom.forsakenrest", "ForsakenRest", "1.0.0")] public class ForsakenRestPlugin : BaseUnityPlugin { public const string ModGUID = "com.custom.forsakenrest"; public const string ModName = "ForsakenRest"; public const string ModVersion = "1.0.0"; private Harmony _harmony; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown _harmony = new Harmony("com.custom.forsakenrest"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"ForsakenRest v1.0.0 loaded successfully."); } private void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } [HarmonyPatch(typeof(Player), "SetSleeping")] public static class Patch_Player_SetSleeping { public static void Postfix(Player __instance, bool sleep) { if (!sleep && !((Object)(object)__instance != (Object)(object)Player.m_localPlayer)) { __instance.m_guardianPowerCooldown = 0f; } } } }