Decompiled source of ForsakenRest v1.0.0

ForsakenRest.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("ForsakenRest")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ForsakenRest")]
[assembly: AssemblyTitle("ForsakenRest")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ForsakenRest
{
	[BepInPlugin("com.custom.forsakenrest", "ForsakenRest", "1.0.0")]
	public class ForsakenRestPlugin : BaseUnityPlugin
	{
		public const string ModGUID = "com.custom.forsakenrest";

		public const string ModName = "ForsakenRest";

		public const string ModVersion = "1.0.0";

		private Harmony _harmony;

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			_harmony = new Harmony("com.custom.forsakenrest");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"ForsakenRest v1.0.0 loaded successfully.");
		}

		private void OnDestroy()
		{
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	[HarmonyPatch(typeof(Player), "SetSleeping")]
	public static class Patch_Player_SetSleeping
	{
		public static void Postfix(Player __instance, bool sleep)
		{
			if (!sleep && !((Object)(object)__instance != (Object)(object)Player.m_localPlayer))
			{
				__instance.m_guardianPowerCooldown = 0f;
			}
		}
	}
}