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BARK
B.A.R.K. (Battle-Automaton Robotic Knight) - A craftable, mortal base defense sentry with customizable targeting modes (Enemies, Players, Both, Passive).
By Jubaroo
CHANGELOG
B.A.R.K. Changelog
1.0.0
- Dedicated Base-Defense Sentry: Introduced B.A.R.K. (Battle-Automaton Robotic Knight), leaving the vanilla T.W.I.G. training dummy completely untouched as an immortal sparring partner.
- Craftable Piece: Build B.A.R.K. from the Hammer build menu under Defence near a Workbench (costs Core Wood and Iron Nails; optional Ectoplasm).
- Mortal & Repairable: Sentries possess health, take damage, drop crafting materials on destruction, and can be repaired to full health with the Hammer.
- Sentry Repair Costs: Hammer repairs consume Wood from inventory, check private ward access, play vanilla repair effects, and synchronize health across multiplayer peers via RPC.
- Idle Self-Repair: Sentries regenerate health while out of combat, automatically pausing when taking damage.
- Dynamic Targeting Modes: Aim at sentry and press
Eto cycle between Enemies Only, Players & Enemies, Players Only, and Passive. - Per-Sentry Range Tuning: Crouch and press
Eto cycle attack range through 10m, 15m, 20m, 30m, and 40m presets. - Mode Indicator Aura: Floating glowing orb above the sentry displays active target mode (green/orange/red/gray), toggleable per-sentry (
Shift + E) or globally in configuration. - Persistent ZDO & Multiplayer RPCs: Mode, range, and indicator preferences persist across world saves and replicate instantly across dedicated servers.
- Native Valheim UI: In-game prompts and hover info display natively below the crosshair with gamepad and localized keybind support.
- 360-Degree Vision & Tracking: Sentries track hostiles omnidirectionally with continuous rotation and no blind spots.
- Pinpoint Projectile Ballistics: Thrown boulders feature zero air drag and ballistic gravity drop compensation, striking targets directly at chest height across all ranges.
- Anti-Self-Detonation Protection: Patched projectile collision logic to ignore sentry colliders, preventing large projectiles from self-detonating on launch.
- Customizable Projectile Scaling: Configure rock size and hit detection radius via
ProjectileScale. - Armored Reskin: Distinctive automaton visual design equipped with metallic darkwood body shading, Iron Helmet, and Banded Shield.
- Jack-o-Turnip Head: Features a carved, glowing Jack-o-turnip lantern head complete with interior candlelight effects.
- Custom PNG Texture Support: Reskin B.A.R.K. by placing
bark_diffuse.pngintoBepInEx/plugins/BARK/textures/. - ServerSync Integration: Enforces server-authoritative combat stats, recipes, and targeting settings on dedicated servers.
- File-Based Localization: Supports community translations via plain-text files in
BepInEx/plugins/BARK/localization/.