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Decompiled source of BackShieldMod v1.0.0
JotunnModStub.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BackShieldMod { [BepInPlugin("com.oma.backshield", "BackShieldMod", "1.0.0")] public class BackShieldPlugin : BaseUnityPlugin { public const string PluginGUID = "com.oma.backshield"; public const string PluginName = "BackShieldMod"; public const string PluginVersion = "1.0.0"; private Harmony harmony; public static ConfigEntry<float> RoundShieldEfficiency; public static ConfigEntry<float> TowerShieldEfficiency; private void Awake() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown RoundShieldEfficiency = ((BaseUnityPlugin)this).Config.Bind<float>("Efficiency", "RoundShieldEfficiency", 0.85f, new ConfigDescription("Pyöreiden kilpien ja bucklerien torjuntateho selässä (0.0 = 0%, 1.0 = 100%)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())); TowerShieldEfficiency = ((BaseUnityPlugin)this).Config.Bind<float>("Efficiency", "TowerShieldEfficiency", 0.65f, new ConfigDescription("Tornikilpien torjuntateho selässä (0.0 = 0%, 1.0 = 100%)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())); harmony = new Harmony("com.oma.backshield"); harmony.PatchAll(); } private void OnDestroy() { Harmony obj = harmony; if (obj != null) { obj.UnpatchSelf(); } } } [HarmonyPatch(typeof(Character), "ApplyDamage")] public static class ApplyDamage_Patch { [HarmonyPrefix] public static void Prefix(Character __instance, HitData hit) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Invalid comparison between Unknown and I4 //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) Player val = (Player)(object)((__instance is Player) ? __instance : null); if (val == null) { return; } float totalDamage = hit.GetTotalDamage(); if (totalDamage <= 0f) { return; } Vector3 val2 = -hit.m_dir; if (!(Vector3.Angle(-((Component)val).transform.forward, val2) < 60f)) { return; } float num = hit.m_point.y - ((Component)val).transform.position.y; if (!(num >= 0.5f) || !(num <= 2f)) { return; } object? obj = AccessTools.Field(typeof(Humanoid), "m_hiddenLeftItem")?.GetValue(val); ItemData val3 = (ItemData)((obj is ItemData) ? obj : null); if (val3 != null && (int)val3.m_shared.m_itemType == 5) { float skillFactor = ((Character)val).GetSkillFactor((SkillType)6); float blockPower = val3.GetBlockPower(skillFactor); float num2 = ((val3.m_shared.m_timedBlockBonus <= 1f) ? BackShieldPlugin.TowerShieldEfficiency.Value : BackShieldPlugin.RoundShieldEfficiency.Value); float num3 = blockPower * num2; float num4 = 10f; if (((Character)val).HaveStamina(num4)) { ((Character)val).UseStamina(num4); } float num5 = Mathf.Max(0f, totalDamage - num3); float bodyArmor = ((Character)val).GetBodyArmor(); float num6 = 0f; if (num5 > 0f) { num6 = ((!(num5 < bodyArmor * 0.5f)) ? (num5 - bodyArmor * 0.5f) : (num5 * num5 / (bodyArmor * 2f))); num6 = Mathf.Max(0f, num6); } hit.ApplyModifier(num6 / totalDamage); if (val3.m_shared.m_blockEffect != null) { val3.m_shared.m_blockEffect.Create(hit.m_point, Quaternion.identity, (Transform)null, 1f, -1); } if ((Object)(object)DamageText.instance != (Object)null) { DamageText.instance.ShowText((TextType)6, hit.m_point, num6, false); } ((Character)val).RaiseSkill((SkillType)6, 0.5f); } } } }