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ParrySense
A client-side parry training tool for Valheim that provides post-impact timing feedback without changing combat mechanics.
| Last updated | 3 weeks ago |
| Total downloads | 283 |
| Total rating | 4 |
| Categories | Mods Client-side Utility |
| Dependency string | Kallik-ParrySense-0.1.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
ParrySense
Post-impact parry timing feedback for Valheim.
ParrySense shows when you started blocking relative to Valheim's 250 ms timed-block window.
It is designed as a training tool: understand your timing without changing the combat mechanics.
Features
- Post-impact timing feedback
TOO EARLY,PARRY, andTOO LATEresults- Timing displayed in milliseconds
- Visual representation of the 250 ms parry window
- English and French HUD
- Toggle training feedback with
F8 - Configurable HUD position and timing limits
- Client-side only
How it works
ParrySense displays feedback after the attack reaches you.
It does not:
- predict incoming attacks
- automatically block or parry
- increase the parry window
- modify damage, stamina, or combat mechanics
Timing
| Result | Block started |
|---|---|
🔵 TOO EARLY |
More than 250 ms before impact |
🟢 PARRY |
Inside the timed-block window |
🔴 TOO LATE |
After impact |
The timing value is training feedback only. Blocking closer to impact does not provide an additional gameplay bonus.
Installation
Requires BepInExPack for Valheim.
Install with a compatible mod manager, or manually place:
ParrySense.dll
in:
BepInEx/plugins/
Multiplayer
ParrySense is client-side only.
No server installation is required, and it can be used while playing on a vanilla dedicated server.
Source
Source code, documentation, and issue tracking are available on GitHub.