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Summon Mastery
Scale summoned creatures' health, regeneration, armor, movement and damage with weapon upgrade rank. Nearby following summons can travel through portals. Configurable development release.
CHANGELOG
Changelog
0.1.2
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Add opt-in Scaling / Exclude Trollstav, off by default. New Trollstav summons keep normal stats but remain tracked for dismissal. Existing summons retain their recorded stats.
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Add opt-in Summoning / Spirit Caller wolves only, off by default.
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Restrict new Spirit Caller casts to its existing ghost wolf prefab while preserving normal costs, summon limits and Summon Mastery behavior.
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Preserve shared prefab pools and other weapons, restore selection after each coroutine step, and fall back to normal selection if the ghost wolf is unavailable.
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Verified the actual weapon-to-spawn-ability asset link and four-creature pool.
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Build, API checks and 59 rules/coroutine checks passed; live wolves-only casting and Trollstav exclusion unverified.
0.1.1
- Add configurable dismissal shortcut, default O, with optional modifiers or None to disable.
- Dismiss the requesting player's tracked summons across the world, including waiting, hostile and unloaded creatures; preserve other players' summons and ordinary pets.
- Block the shortcut during text entry, menus, inventory, map, death and teleportation.
- Validate ownership on the server and remove summons without death drops or skill rewards.
- All clients and servers must update to 0.1.1 to use dismissal. Live input and multiplayer dismissal remain unverified.
0.1.0
- Add weapon-rank scaling for summoned creature health, regeneration, armor, movement and damage.
- Preserve Blood Magic and normal summon limits, faction and lifetime rules.
- Add optional travel for nearby following summons using existing network identities.
- Add configurable maximum bonuses and regression/API checks.
- Initial development build; live gameplay and multiplayer validation pending.