Decompiled source of half build cost v1.0.0

HalfBuildCost.dll

Decompiled 9 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("costbuild-50")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("costbuild-50")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9b655d02-a642-44a6-82c1-86f0a7e72ffb")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ValheimHalfBuildCost;

[BepInPlugin("com.yourname.valheim.halfbuildcost", "Half Build Cost", "1.0.0")]
public class HalfCostPlugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(ZNetScene), "Awake")]
	public static class ZNetScene_Awake_Patch
	{
		private static void Postfix(ZNetScene __instance)
		{
			if ((Object)(object)__instance == (Object)null || __instance.m_prefabs == null)
			{
				return;
			}
			foreach (GameObject prefab in __instance.m_prefabs)
			{
				if ((Object)(object)prefab == (Object)null)
				{
					continue;
				}
				Piece component = prefab.GetComponent<Piece>();
				if (!((Object)(object)component != (Object)null) || component.m_resources == null)
				{
					continue;
				}
				Requirement[] resources = component.m_resources;
				foreach (Requirement val in resources)
				{
					if (val != null && val.m_amount > 1)
					{
						val.m_amount = (int)Math.Ceiling((float)val.m_amount * 0.5f);
					}
				}
			}
		}
	}

	private const string ModGUID = "com.yourname.valheim.halfbuildcost";

	private const string ModName = "Half Build Cost";

	private const string ModVersion = "1.0.0";

	private readonly Harmony harmony = new Harmony("com.yourname.valheim.halfbuildcost");

	private void Awake()
	{
		harmony.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Half Build Cost loaded successfully!");
	}
}