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Decompiled source of half build cost v1.0.1
half_build_cost.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("half_build_cost")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("half_build_cost")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f5afba9a-d447-44d0-bf01-967c5610083e")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace update1_0; [BepInPlugin("com.mansvards.lessgrind", "Less Build Cost Mod", "1.0.1")] public class LessGrindPlugin : BaseUnityPlugin { private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Būvniecības moduļa atvieglojumi tiek ielādēti..."); Harmony val = new Harmony("com.mansvards.lessgrind"); val.PatchAll(); } } [HarmonyPatch(typeof(ZNetScene), "Awake")] internal static class Patch_ZNetScene_Awake { private static bool isPiecesReduced; private static void Postfix(ZNetScene __instance) { if (isPiecesReduced || (Object)(object)__instance == (Object)null || __instance.m_prefabs == null) { return; } foreach (GameObject prefab in __instance.m_prefabs) { if ((Object)(object)prefab == (Object)null) { continue; } Piece component = prefab.GetComponent<Piece>(); if (!((Object)(object)component != (Object)null) || component.m_resources == null) { continue; } Requirement[] resources = component.m_resources; foreach (Requirement val in resources) { if (val != null && val.m_amount > 1) { val.m_amount = (int)Math.Max(1.0, (double)val.m_amount * 0.5); } } } isPiecesReduced = true; Debug.Log((object)"LessGrind: Стоимость построек успешно уменьшена на 50%!"); } }