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KydlCore
Shared runtime for all KydlDev mods: one UI root and theme, the KY hub window (F6; the one menu of every KydlDev mod) and the KY-Items category and registry.
By KydlDev
CHANGELOG
Changelog
1.0.0
- Tested in game with the full TestLab suite (7 tests): 3 green runs in a row on 2026-11-05, plus the ecosystem run with all 12 KydlDev mods loaded together.
- New for mod authors: PieceLearning (learn a build piece with the game's normal "new piece" message, check known pieces / items).
- Settings pages: a setting name that is too long is cut with "..." instead of running under its slider, long text values (webhook URLs) stay inside their box, and sliders are about 10 % shorter with a gap to the name. New mod icon.
- KydlDev spec layout; KY-Items: Jotunn-free registry with namespaced contributions (KyItems.Contribute / Withdraw / FindById), duplicates rejected; KyHub.HasTab; KydlCore can no longer be switched off (no EnableAll); exact network version, joins servers without KydlCore (VersionCheckOnly). Checked in game on 2026-11-04 (clean start and quit with all mods loaded, no errors from this mod).
- First version (project created 2026-10-29). Checked in game on 2026-11-04 (clean start and quit with all mods loaded, no errors from this mod).