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Decompiled source of Large WispTorch v1.0.0
plugins\LargeWispTorch\LargeWispTorch.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Managers; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("Large WispTorch")] [assembly: AssemblyDescription("Adds a large wisp torch to Valheim.")] [assembly: AssemblyCompany("LEGIOmods")] [assembly: AssemblyProduct("Large WispTorch")] [assembly: AssemblyCopyright("Copyright 2026 LEGIOmods")] [assembly: ComVisible(false)] [assembly: Guid("7f18856d-7dcb-48d4-b3ea-62d2cc425d49")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyMetadata("AI_Assisted_Creation", "This assembly was partially or fully created with the assistance of Generative AI for code, localization, documentation, and package preparation.")] [assembly: AssemblyMetadata("AI_Model_Vendor", "OpenAI")] [assembly: AssemblyMetadata("AI_Agent", "OpenAI Codex")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LargeWispTorch { [BepInPlugin("domen.valheim.wisptorchlarge", "Large WispTorch", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public sealed class LargeWispTorchPlugin : BaseUnityPlugin { public const string PluginGuid = "domen.valheim.wisptorchlarge"; public const string PluginName = "Large WispTorch"; public const string PluginVersion = "1.0.0"; private const string PrefabName = "piece_wisptorch_large"; private const string NameToken = "$piece_wisptorch_large"; private const string DescriptionToken = "$piece_wisptorch_large_description"; private bool registered; private void Awake() { RegisterLocalizations(); PrefabManager.OnVanillaPrefabsAvailable += RegisterPiece; } private void OnDestroy() { PrefabManager.OnVanillaPrefabsAvailable -= RegisterPiece; } private static void RegisterLocalizations() { CustomLocalization localization = LocalizationManager.Instance.GetLocalization(); string text = "English"; string text2 = "$piece_wisptorch_large"; localization.AddTranslation(ref text, ref text2, "Large Wisp Torch"); text = "English"; text2 = "$piece_wisptorch_large_description"; localization.AddTranslation(ref text, ref text2, "A large wisp torch that clears mist across a wide area."); text = "German"; text2 = "$piece_wisptorch_large"; localization.AddTranslation(ref text, ref text2, "Große Irrlichtfackel"); text = "German"; text2 = "$piece_wisptorch_large_description"; localization.AddTranslation(ref text, ref text2, "Eine große Irrlichtfackel, die Nebel in einem weiten Umkreis vertreibt."); } private void RegisterPiece() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Expected O, but got Unknown //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Expected O, but got Unknown //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Expected O, but got Unknown if (registered) { return; } GameObject val = PrefabManager.Instance.CreateClonedPrefab("piece_wisptorch_large", "piece_groundtorch_mist"); if (!Object.op_Implicit((Object)(object)val)) { ((BaseUnityPlugin)this).Logger.LogError((object)"Vanilla prefab piece_groundtorch_mist was not found."); return; } Transform transform = val.transform; transform.localScale *= 1.25f; ParticleSystemForceField[] componentsInChildren = val.GetComponentsInChildren<ParticleSystemForceField>(true); foreach (ParticleSystemForceField obj in componentsInChildren) { obj.startRange *= 3f; obj.endRange *= 3f; } Light[] componentsInChildren2 = val.GetComponentsInChildren<Light>(true); foreach (Light obj2 in componentsInChildren2) { obj2.intensity *= 1.5f; } PieceManager instance = PieceManager.Instance; PieceConfig val2 = new PieceConfig(); val2.Name = "$piece_wisptorch_large"; val2.Description = "$piece_wisptorch_large_description"; val2.PieceTable = "Hammer"; val2.Category = "Furniture"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig("Wisp", 15, 0, true) }; instance.AddPiece(new CustomPiece(val, false, val2)); registered = true; PrefabManager.OnVanillaPrefabsAvailable -= RegisterPiece; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Large Wisp Torch registered safely through Jotunn."); } } }