Decompiled source of AiFree v1.0.0

BepInEx\plugins\AiFree\AiFree.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AiFree
{
	[BepInPlugin("captain.aifree", "AiFree", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string GUID = "captain.aifree";

		public const string NAME = "AiFree";

		public const string VERSION = "1.0.0";

		internal static Plugin Instance;

		internal static ConfigEntry<float> SenseTimeout;

		internal static ConfigEntry<bool> KeepZonesLoaded;

		private Harmony _harmony;

		private void Awake()
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			Instance = this;
			SenseTimeout = ((BaseUnityPlugin)this).Config.Bind<float>("General", "SenseTimeout", 0f, "몬스터가 타겟을 잃은 후 포기까지의 대기 시간(초).\n0 = 절대 포기하지 않음 (타겟이 죽을 때까지 유지).\n원래 게임 기본값은 30f 입니다.");
			KeepZonesLoaded = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "KeepZonesLoaded", true, "true = 전투 중인 몬스터(공격자·피격자 모두)의 구역을 플레이어가 멀리 떠나도 언로드하지 않음.\n싱글플레이어 포탈 이탈 시에도 전투가 계속 진행됩니다.\nfalse = 원래 게임 동작 (구역 언로드 시 AI 정지).");
			_harmony = new Harmony("captain.aifree");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format("[{0}] {1} 로드 완료 — SenseTimeout: {2}, KeepZonesLoaded: {3}", "AiFree", "1.0.0", SenseTimeout.Value, KeepZonesLoaded.Value));
		}
	}
}
namespace AiFree.Patches
{
	[HarmonyPatch(typeof(MonsterAI), "UpdateTarget")]
	internal static class MonsterAIPatch
	{
		private static readonly FieldInfo _targetCreatureField = AccessTools.Field(typeof(MonsterAI), "m_targetCreature");

		private static readonly FieldInfo _timeSensedField = AccessTools.Field(typeof(MonsterAI), "m_timeSinceSensedTargetCreature");

		[HarmonyPrefix]
		private static void Prefix(MonsterAI __instance)
		{
			object? value = _targetCreatureField.GetValue(__instance);
			Character val = (Character)((value is Character) ? value : null);
			if ((Object)(object)val == (Object)null || val.IsDead())
			{
				return;
			}
			float value2 = Plugin.SenseTimeout.Value;
			if (value2 <= 0f)
			{
				_timeSensedField.SetValue(__instance, 0f);
				return;
			}
			float num = (float)_timeSensedField.GetValue(__instance);
			if (num >= value2)
			{
				_timeSensedField.SetValue(__instance, 0f);
			}
		}
	}
	[HarmonyPatch(typeof(ZNetScene), "RemoveObjects")]
	internal static class ZNetScenePatch
	{
		private static readonly FieldInfo _instancesField = AccessTools.Field(typeof(ZNetScene), "m_instances");

		private static readonly FieldInfo _targetCreatureField = AccessTools.Field(typeof(MonsterAI), "m_targetCreature");

		[HarmonyPrefix]
		private static void Prefix(List<ZDO> currentNearObjects)
		{
			if (!Plugin.KeepZonesLoaded.Value)
			{
				return;
			}
			ZNetScene instance = ZNetScene.instance;
			if ((Object)(object)instance == (Object)null || !(_instancesField.GetValue(instance) is Dictionary<ZDO, ZNetView> collection))
			{
				return;
			}
			List<KeyValuePair<ZDO, ZNetView>> list = new List<KeyValuePair<ZDO, ZNetView>>(collection);
			foreach (KeyValuePair<ZDO, ZNetView> item in list)
			{
				ZNetView value = item.Value;
				if ((Object)(object)value == (Object)null || !Object.op_Implicit((Object)(object)value))
				{
					continue;
				}
				MonsterAI component = ((Component)value).GetComponent<MonsterAI>();
				if ((Object)(object)component == (Object)null)
				{
					continue;
				}
				object? value2 = _targetCreatureField.GetValue(component);
				Character val = (Character)((value2 is Character) ? value2 : null);
				if ((Object)(object)val == (Object)null || val.IsDead())
				{
					continue;
				}
				ZDO key = item.Key;
				if (!currentNearObjects.Contains(key))
				{
					currentNearObjects.Add(key);
				}
				ZNetView component2 = ((Component)val).GetComponent<ZNetView>();
				if ((Object)(object)component2 != (Object)null && Object.op_Implicit((Object)(object)component2))
				{
					ZDO zDO = component2.GetZDO();
					if (zDO != null && !currentNearObjects.Contains(zDO))
					{
						currentNearObjects.Add(zDO);
					}
				}
			}
		}
	}
}