Decompiled source of AiFree v1.1.1

BepInEx/plugins/AiFree/AiFree.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AiFree
{
	[BepInPlugin("captain.aifree", "AiFree", "1.1.1")]
	public class Plugin : BaseUnityPlugin
	{
		public const string GUID = "captain.aifree";

		public const string NAME = "AiFree";

		public const string VERSION = "1.1.1";

		internal static Plugin Instance;

		public static ManualLogSource Log;

		internal static ConfigEntry<float> SenseTimeout;

		internal static ConfigEntry<bool> KeepZonesLoaded;

		private Harmony _harmony;

		private void Awake()
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			Instance = this;
			Log = ((BaseUnityPlugin)this).Logger;
			SenseTimeout = ((BaseUnityPlugin)this).Config.Bind<float>("General", "SenseTimeout", 0f, "몬스터가 타겟을 잃은 후 포기까지의 대기 시간(초).\n0 = 절대 포기하지 않음 (타겟이 죽을 때까지 유지).\n원래 게임 기본값은 30f 입니다.");
			KeepZonesLoaded = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "KeepZonesLoaded", true, "true = 전투 중인 몬스터(공격자·피격자 모두)의 구역을 플레이어가 멀리 떠나도 언로드하지 않음.\n싱글플레이어 포탈 이탈 시에도 전투가 계속 진행됩니다.\nfalse = 원래 게임 동작 (구역 언로드 시 AI 정지).");
			_harmony = new Harmony("captain.aifree");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"[Troll:벽관통보정] 패치 로드됨 (고정 동작, 토글 없음).");
			((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format("[{0}] {1} 로드 완료 — SenseTimeout: {2}, KeepZonesLoaded: {3}", "AiFree", "1.1.1", SenseTimeout.Value, KeepZonesLoaded.Value));
		}
	}
}
namespace AiFree.Patches
{
	[HarmonyPatch(typeof(MonsterAI), "UpdateTarget")]
	internal static class MonsterAIPatch
	{
		private static readonly FieldInfo _targetCreatureField = AccessTools.Field(typeof(MonsterAI), "m_targetCreature");

		private static readonly FieldInfo _timeSensedField = AccessTools.Field(typeof(MonsterAI), "m_timeSinceSensedTargetCreature");

		[HarmonyPrefix]
		private static void Prefix(MonsterAI __instance)
		{
			object? value = _targetCreatureField.GetValue(__instance);
			Character val = (Character)((value is Character) ? value : null);
			if ((Object)(object)val == (Object)null || val.IsDead())
			{
				return;
			}
			float value2 = Plugin.SenseTimeout.Value;
			if (value2 <= 0f)
			{
				_timeSensedField.SetValue(__instance, 0f);
				return;
			}
			float num = (float)_timeSensedField.GetValue(__instance);
			if (num >= value2)
			{
				_timeSensedField.SetValue(__instance, 0f);
			}
		}
	}
	internal static class WallPenetrateTargets
	{
		public static readonly string[] Names = new string[1] { "Troll" };

		public static bool Contains(string prefabName)
		{
			string[] names = Names;
			foreach (string text in names)
			{
				if (text == prefabName)
				{
					return true;
				}
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(Attack), "OnAttackTrigger")]
	public static class TrollWallPenetratePatch
	{
		private static readonly FieldInfo s_charField = AccessTools.Field(typeof(Attack), "m_character");

		private static readonly FieldInfo s_weaponField = AccessTools.Field(typeof(Attack), "m_weapon");

		private static readonly FieldInfo s_rangeField = AccessTools.Field(typeof(Attack), "m_attackRange");

		private static readonly MethodInfo s_getOriginMethod = AccessTools.Method(typeof(Attack), "GetAttackOrigin", (Type[])null, (Type[])null);

		private static int s_wallMask = 0;

		[HarmonyPostfix]
		private static void Postfix(Attack __instance)
		{
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_0180: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Expected O, but got Unknown
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_022e: Unknown result type (might be due to invalid IL or missing references)
			if (s_charField == null || s_weaponField == null || s_rangeField == null || s_getOriginMethod == null)
			{
				return;
			}
			object? value = s_charField.GetValue(__instance);
			Character val = (Character)((value is Character) ? value : null);
			if ((Object)(object)val == (Object)null)
			{
				return;
			}
			string prefabName = Utils.GetPrefabName(((Component)val).gameObject);
			if (!WallPenetrateTargets.Contains(prefabName))
			{
				return;
			}
			object? value2 = s_weaponField.GetValue(__instance);
			ItemData val2 = (ItemData)((value2 is ItemData) ? value2 : null);
			if (val2 == null)
			{
				return;
			}
			if (s_wallMask == 0)
			{
				s_wallMask = LayerMask.GetMask(new string[2] { "piece", "piece_nonsolid" });
			}
			object? obj = s_getOriginMethod.Invoke(__instance, null);
			Transform val3 = (Transform)((obj is Transform) ? obj : null);
			if ((Object)(object)val3 == (Object)null)
			{
				return;
			}
			float num = (float)s_rangeField.GetValue(__instance);
			foreach (Player allPlayer in Player.GetAllPlayers())
			{
				if ((Object)(object)allPlayer == (Object)null || ((Character)allPlayer).IsDead())
				{
					continue;
				}
				Vector3 val4 = ((Character)allPlayer).GetCenterPoint() - val3.position;
				float magnitude = ((Vector3)(ref val4)).magnitude;
				if (!(magnitude > num))
				{
					Vector3 normalized = ((Vector3)(ref val4)).normalized;
					if (!(Vector3.Dot(((Component)val).transform.forward, normalized) < 0f) && Physics.Raycast(val3.position, normalized, magnitude, s_wallMask, (QueryTriggerInteraction)1))
					{
						HitData val5 = new HitData();
						val5.m_damage = val2.GetDamage();
						val5.m_point = ((Character)allPlayer).GetCenterPoint();
						val5.m_dir = normalized;
						val5.m_pushForce = val2.m_shared.m_attackForce;
						val5.m_blockable = val2.m_shared.m_blockable;
						val5.m_dodgeable = val2.m_shared.m_dodgeable;
						val5.SetAttacker(val);
						val5.m_hitType = (HitType)1;
						((Character)allPlayer).Damage(val5);
						Plugin.Log.LogInfo((object)$"[{prefabName}:벽관통보정] 벽에 막힌 플레이어({allPlayer.GetPlayerName()})에게 추가 데미지 적용 (dist={magnitude:F1}m)");
					}
				}
			}
		}
	}
	[HarmonyPatch(typeof(ZNetScene), "RemoveObjects")]
	internal static class ZNetScenePatch
	{
		private static readonly FieldInfo _instancesField = AccessTools.Field(typeof(ZNetScene), "m_instances");

		private static readonly FieldInfo _targetCreatureField = AccessTools.Field(typeof(MonsterAI), "m_targetCreature");

		[HarmonyPrefix]
		private static void Prefix(List<ZDO> currentNearObjects)
		{
			if (!Plugin.KeepZonesLoaded.Value)
			{
				return;
			}
			ZNetScene instance = ZNetScene.instance;
			if ((Object)(object)instance == (Object)null || !(_instancesField.GetValue(instance) is Dictionary<ZDO, ZNetView> collection))
			{
				return;
			}
			List<KeyValuePair<ZDO, ZNetView>> list = new List<KeyValuePair<ZDO, ZNetView>>(collection);
			foreach (KeyValuePair<ZDO, ZNetView> item in list)
			{
				ZNetView value = item.Value;
				if ((Object)(object)value == (Object)null || !Object.op_Implicit((Object)(object)value))
				{
					continue;
				}
				MonsterAI component = ((Component)value).GetComponent<MonsterAI>();
				if ((Object)(object)component == (Object)null)
				{
					continue;
				}
				object? value2 = _targetCreatureField.GetValue(component);
				Character val = (Character)((value2 is Character) ? value2 : null);
				if ((Object)(object)val == (Object)null || val.IsDead())
				{
					continue;
				}
				ZDO key = item.Key;
				if (!currentNearObjects.Contains(key))
				{
					currentNearObjects.Add(key);
				}
				ZNetView component2 = ((Component)val).GetComponent<ZNetView>();
				if ((Object)(object)component2 != (Object)null && Object.op_Implicit((Object)(object)component2))
				{
					ZDO zDO = component2.GetZDO();
					if (zDO != null && !currentNearObjects.Contains(zDO))
					{
						currentNearObjects.Add(zDO);
					}
				}
			}
		}
	}
}