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AdaptiveCreatureScaling
Fixes enemy health and damage at the configured maximum equipment-upgrade difficulty tier.
By LOSDC
| Last updated | 14 hours ago |
| Total downloads | 52 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | LOSDC-AdaptiveCreatureScaling-1.3.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.0README
Adaptive Creature Scaling
Adaptive Creature Scaling fixes Valheim enemies at the difficulty intended for maximum-upgrade equipment. It does not reduce enemy scaling for lower-geared players; those players must improve their equipment before fighting the same enemies comfortably.
Default behavior
- Every hostile creature permanently uses the detected maximum-upgrade difficulty tier.
- Creatures have 3x maximum health and deal 2x damage by default.
- Scaling does not change when stronger or weaker players approach or leave.
- A monster keeps the same health percentage when its scaled maximum is initialized or recalculated after a server configuration change.
- Bosses scale by default. Tamed creatures and players never scale.
- Vanilla star-level and multiplayer difficulty modifiers remain active; this mod adds its fixed maximum-equipment scaling on top of them.
When Potential Draught is installed, the mod automatically reads its live Forge
upgrade cap. The maximumitemquality <quality> command therefore changes both the
upgrade ceiling and creature tier without rebuilding either mod. If Potential Draught
is absent or automatic detection is disabled, MaximumItemQuality is used as the fallback.
The default 3x-health and 2x-damage values are calibrated at reference quality 25. A cap above 25 extrapolates that same per-level curve instead of keeping the old fixed multipliers. For example, with baseline quality 4, a cap of 50 produces about 5.38x health and 3.19x damage. Player equipment quality is deliberately not inspected.
Starred bosses
Every naturally spawned unstarred boss receives one persistent roll:
- 10% chance to become a one-star boss
- 2% chance to become a two-star boss
- 88% chance to remain unstarred
The two-star roll is evaluated first. Boss levels already assigned by developer commands, another mod, or saved data are preserved. Vanilla star bonuses stack with this mod's fixed creature multipliers, so starred bosses are substantially more dangerous.
Server-synchronized configuration
BaselineItemQuality = 4AutoDetectUpgradeCap = trueMaximumItemQuality = 25(fallback)ReferenceItemQuality = 25MaximumHealthMultiplier = 3MaximumDamageMultiplier = 2ScaleBosses = trueBoss Stars.Enabled = trueBoss Stars.OneStarChancePercent = 10Boss Stars.TwoStarChancePercent = 2
Jotunn synchronizes these values from the server. Install the same mod version on the server and every client.
Installation
- Install BepInExPack Valheim 5.4.2350 or newer.
- Install Jotunn 2.30.0 on the server and every client.
- Put
AdaptiveCreatureScaling.dllinBepInEx/plugins/AdaptiveCreatureScaling/everywhere.