Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
CharacterVault
CharacterVault saves character profiles on the server to prevent item duplication.
CHANGELOG
Changelog
1.0.30
- Use latest BepInEx version 5.4.2351
1.0.29
- Migration to Valheim 1.0.x.
1.0.26
- Fixed intermittent PlayFab invalid handle connection failures.
1.0.24
- Updated documentation
1.0.23
- Optionally use a CharacterVault-verified character across multiple worlds.
1.0.22
- Updated README.
1.0.21
- Remember when each character was last online.
1.0.20
- Show existing character names when selecting an unregistered character or attempting to create an additional one.
1.0.19
- Stop showing an acknowledged character rejection again after returning to the menu.
1.0.18
- Minor fix
1.0.17
- Kick rejected pre-spawn clients and preserve the custom rejection message without forcing a local logout.
1.0.16
- Log local save failures after a rejection and continue to the menu without retrying the save.
1.0.15
- Allow vanilla kicks for guest players.
1.0.14
- Add Xbox support alongside Steam.
1.0.13
- Let temporary ModSentry guests enter their server-controlled destination without character validation or persistence.
1.0.12
- Move character admission settings under dedicated-server authority.
1.0.11
- Add unit tests.
- Limit retained character backups and log every retention deletion.
1.0.10
- Bug fix
1.0.9
- Display the server's admission rejection reason and return rejected players to the main menu instead of leaving them on a black screen.
1.0.8
- Updated documentation
1.0.7
- Resolve the local save source by name across stable and public test enum layouts.
- Document Valheim version compatibility
- Support Valheim save API variants
- Fix CharacterVault save API compatibility
- Fix Valheim public test compatibility
1.0.6
- Update thunderstore readme
1.0.5
- Enforce CharacterVault rejection before Valheim can admit or spawn the peer.
- Require an unregistered character to have been created during the current game session.
1.0.4
- Replace ServerCharacters with an independently implemented authoritative server vault.
- Admit new characters only after ModSentry validation and the first durable profile commit.
- Save connected characters whenever Valheim starts a world save.
- Add server-authoritative starting items and command-line configuration overrides.
- Preserve the existing graceful dedicated-server shutdown trigger.
1.0.3
- Log when the mod is unloaded.
1.0.2
- Rebuild the package as an immutable artifact shared by test and production.
1.0.1
- Update the package icon.
1.0.0
- Initial version.