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Decompiled source of ExpandedServer v1.0.14
Landoria.ExpandedServer.dll
Decompiled 5 days agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Landoria.SharedLib; using PlayFab; using PlayFab.MultiplayerModels; using PlayFab.Party; using Splatform; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("Landoria.ExpandedServer")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Landoria.ExpandedServer")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("BC3CCFF6-4C9F-4610-963F-06DAC8828ADC")] [assembly: AssemblyFileVersion("1.0.14")] [assembly: AssemblyInformationalVersion("1.0.14")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = "")] [assembly: AssemblyVersion("1.0.14.14014")] namespace Landoria.ExpandedServer { [BepInPlugin("Landoria.ExpandedServer", "Landoria.ExpandedServer", "1.0.14")] public sealed class ExpandedServerPlugin : LandoriaPlugin { private const string PluginGuid = "Landoria.ExpandedServer"; private const string PluginName = "Landoria.ExpandedServer"; private const string PluginVersion = "1.0.14"; private const int DefaultMaxPlayers = 20; private const int MaximumMaxPlayers = 100; private static bool settingsInitialized; internal static int MaxPlayers { get; private set; } = 20; internal static uint PlayFabCapacity => (uint)(MaxPlayers + 1); internal static bool IsLocalServer { get { if ((Object)(object)ZNet.instance != (Object)null) { return ZNet.instance.IsServer(); } return false; } } internal static ModLog Log { get; private set; } private void Awake() { Log = InitializePlugin("Landoria.ExpandedServer"); Log.LogInfo("Landoria.ExpandedServer 1.0.14 is loaded."); } private void Update() { InitializeDedicatedServerSettings(); } internal static void InitializeDedicatedServerSettings() { if (!settingsInitialized && ServerRole.IsDedicatedServer) { MaxPlayers = ReadMaxPlayers(); settingsInitialized = true; Log.LogInfo($"Dedicated server player limit is {MaxPlayers}."); } } private static int ReadMaxPlayers() { string[] commandLineArgs = Environment.GetCommandLineArgs(); for (int i = 0; i < commandLineArgs.Length; i++) { if (string.Equals(commandLineArgs[i], "--maxplayer", StringComparison.OrdinalIgnoreCase)) { if (i + 1 >= commandLineArgs.Length || !int.TryParse(commandLineArgs[i + 1], out var result) || result < 1) { Log.LogWarning("Invalid --maxplayer value; using the default limit of 20."); return 20; } int num = Math.Min(result, 100); Log.LogDebug($"Received command-line switch: --maxplayer {result}; limit={num}."); return num; } } Log.LogDebug("No --maxplayer switch was provided; using the default limit of 20."); return 20; } private void OnDestroy() { Log?.LogInfo("Landoria.ExpandedServer 1.0.14 is unloaded."); ShutdownPlugin(); MaxPlayers = 20; settingsInitialized = false; Log = null; } } [HarmonyPatch(typeof(PlayFabMultiplayerAPI), "CreateLobby")] internal static class IncreasePlayFabLobbyPlayerLimitPatch { private static void Prefix(CreateLobbyRequest request) { if (request != null && ExpandedServerPlugin.IsLocalServer && request.MaxPlayers != ExpandedServerPlugin.PlayFabCapacity) { request.MaxPlayers = ExpandedServerPlugin.PlayFabCapacity; ExpandedServerPlugin.Log.LogDebug($"PlayFab lobby capacity set to {request.MaxPlayers} network members " + $"for {ExpandedServerPlugin.MaxPlayers} players."); } } } [HarmonyPatch(typeof(PlayFabMultiplayerManager), "CreateAndJoinNetwork", new Type[] { typeof(PlayFabNetworkConfiguration) })] internal static class IncreasePlayFabNetworkPlayerLimitPatch { private static void Prefix(PlayFabNetworkConfiguration networkConfiguration) { if (networkConfiguration != null && ExpandedServerPlugin.IsLocalServer && networkConfiguration.MaxPlayerCount != ExpandedServerPlugin.PlayFabCapacity) { networkConfiguration.MaxPlayerCount = ExpandedServerPlugin.PlayFabCapacity; ExpandedServerPlugin.Log.LogDebug($"PlayFab network capacity set to {networkConfiguration.MaxPlayerCount} network members " + $"for {ExpandedServerPlugin.MaxPlayers} players."); } } } [HarmonyPatch(typeof(ZNet), "GetNrOfPlayers")] internal static class AllowPeerInfoUntilServerPlayerLimitPatch { private static bool _logged; private static void Postfix(ref int __result) { if (ExpandedServerPlugin.IsLocalServer && IncreaseServerPlayerLimitPatch.IsCheckingPeerInfo) { int num = __result; if (num >= ExpandedServerPlugin.MaxPlayers) { __result = 10; } else if (num >= 10) { __result = 9; LogRaisedAdmissionLimit(); } } } private static void LogRaisedAdmissionLimit() { if (!_logged) { _logged = true; ExpandedServerPlugin.Log.LogDebug($"Server admission limit increased to {ExpandedServerPlugin.MaxPlayers} players."); } } } [HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")] internal static class IncreaseServerPlayerLimitPatch { [ThreadStatic] private static int _peerInfoDepth; internal static bool IsCheckingPeerInfo => _peerInfoDepth > 0; private static void Prefix() { _peerInfoDepth++; } private static void Finalizer() { if (_peerInfoDepth > 0) { _peerInfoDepth--; } } } } namespace Landoria.SharedLib { public abstract class LandoriaPlugin : BaseUnityPlugin { private Harmony _harmony; private bool _patchesApplied; protected ModLog InitializePlugin(string pluginGuid) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown ModLog modLog = new ModLog(((BaseUnityPlugin)this).Logger); Version version = ((object)this).GetType().Assembly.GetName().Version; modLog.LogInfo($"AssemblyVersion: {version}."); EnsureSharedPatches(modLog); _harmony = new Harmony(pluginGuid); PatchOwnNamespace(modLog); return modLog; } protected ModLog InitializePlugin(string pluginGuid, Type[] patchTypes) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown ModLog modLog = new ModLog(((BaseUnityPlugin)this).Logger); Version version = ((object)this).GetType().Assembly.GetName().Version; modLog.LogInfo($"AssemblyVersion: {version}."); EnsureSharedPatches(modLog); _harmony = new Harmony(pluginGuid); foreach (Type type in patchTypes) { _harmony.CreateClassProcessor(type).Patch(); modLog.LogInfo("Server patch: " + type.Name); } _patchesApplied = true; return modLog; } private static void EnsureSharedPatches(ModLog log) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) lock (AppDomain.CurrentDomain) { if (AppDomain.CurrentDomain.GetData("Landoria.SharedLib.ConnectionFailureMenuPatch.v1") == null) { new Harmony("Landoria.SharedLib").CreateClassProcessor(typeof(ConnectionFailureMenuPatch)).Patch(); AppDomain.CurrentDomain.SetData("Landoria.SharedLib.ConnectionFailureMenuPatch.v1", true); log.LogDebug("Shared connection failure menu patch was applied."); } } } protected void PatchOwnNamespace(ModLog log) { if (_patchesApplied) { log.LogDebug("Harmony patches are already active; skipping registration."); return; } string text = ((object)this).GetType().Namespace; Type[] types = Assembly.GetExecutingAssembly().GetTypes(); foreach (Type type in types) { if (type.Namespace == text) { _harmony.CreateClassProcessor(type).Patch(); } } _patchesApplied = true; log.LogDebug("Harmony patches were applied for the plugin namespace."); } protected void ShutdownPlugin() { if (_patchesApplied) { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } _patchesApplied = false; } } } public static class ConnectionFailureMessages { private const string StateKey = "Landoria.SharedLib.ConnectionFailureMessages.v1"; private static readonly ManualLogSource Log = Logger.CreateLogSource("Landoria.ConnectionFailureMessages"); public static void Push(string source, string message) { Push(source, message, (string)null); } public static void Push(string source, string userMessage, string systemMessage) { Push(source, userMessage, systemMessage, null); } public static void Push(string source, string userMessage, Exception exception) { Push(source, userMessage, exception?.Message, exception); } public static void Push(string source, string userMessage, string systemMessage, Exception exception) { string text = DisplayMessage(userMessage, systemMessage ?? exception?.Message); if (string.IsNullOrWhiteSpace(source) || text == null) { return; } bool flag = false; lock (AppDomain.CurrentDomain) { Stack<Tuple<string, string, string>> messages = GetMessages(); Tuple<string, string, string> item = Tuple.Create(source, text, systemMessage); if (!messages.Contains(item)) { messages.Push(item); flag = true; } } if (flag) { LogQueued(source, text, systemMessage, exception); } } public static void Clear(string source) { if (string.IsNullOrWhiteSpace(source)) { return; } lock (AppDomain.CurrentDomain) { Stack<Tuple<string, string, string>> messages = GetMessages(); Stack<Tuple<string, string, string>> stack = new Stack<Tuple<string, string, string>>(); while (messages.Count > 0) { Tuple<string, string, string> tuple = messages.Pop(); if (tuple.Item1 != source) { stack.Push(tuple); } } while (stack.Count > 0) { messages.Push(stack.Pop()); } } } internal static bool TryPopAll(out string message) { lock (AppDomain.CurrentDomain) { Stack<Tuple<string, string, string>> messages = GetMessages(); if (messages.Count > 0) { List<string> list = new List<string>(); while (messages.Count > 0) { list.Add(messages.Pop().Item2); } message = string.Join("\n", list); return true; } } message = null; return false; } private static Stack<Tuple<string, string, string>> GetMessages() { if (AppDomain.CurrentDomain.GetData("Landoria.SharedLib.ConnectionFailureMessages.v1") is Stack<Tuple<string, string, string>> result) { return result; } Stack<Tuple<string, string, string>> stack = new Stack<Tuple<string, string, string>>(); AppDomain.CurrentDomain.SetData("Landoria.SharedLib.ConnectionFailureMessages.v1", stack); return stack; } private static string DisplayMessage(string userMessage, string systemMessage) { if (!string.IsNullOrWhiteSpace(userMessage)) { return userMessage; } if (!string.IsNullOrWhiteSpace(systemMessage)) { return systemMessage; } return null; } private static void LogQueued(string source, string userMessage, string systemMessage, Exception exception) { string text = exception?.ToString() ?? Environment.StackTrace; if (string.IsNullOrWhiteSpace(systemMessage) || systemMessage == userMessage) { Log.LogWarning((object)("Queued connection failure message from " + source + ": " + userMessage + "\nDiagnostic stack:\n" + text)); } else { Log.LogWarning((object)("Queued connection failure message from " + source + ": userMessage=" + userMessage + "; systemMessage=" + systemMessage + "\nDiagnostic stack:\n" + text)); } } } [HarmonyPatch] internal static class ConnectionFailureMenuPatch { [HarmonyPostfix] [HarmonyPatch(typeof(FejdStartup), "ShowConnectError")] private static void ShowConnectError(TMP_Text ___m_connectionFailedError) { if (ConnectionFailureMessages.TryPopAll(out var message)) { ___m_connectionFailedError.text = message; } } [HarmonyPostfix] [HarmonyPatch(typeof(FejdStartup), "Start")] private static void Start(GameObject ___m_connectionFailedPanel, TMP_Text ___m_connectionFailedError) { ShowNext(___m_connectionFailedPanel, ___m_connectionFailedError); } [HarmonyPostfix] [HarmonyPatch(typeof(FejdStartup), "OnConnectionFailedOk")] private static void OnConnectionFailedOk(GameObject ___m_connectionFailedPanel, TMP_Text ___m_connectionFailedError) { ShowNext(___m_connectionFailedPanel, ___m_connectionFailedError); } private static void ShowNext(GameObject panel, TMP_Text text) { if (ConnectionFailureMessages.TryPopAll(out var message)) { text.text = message; panel.SetActive(true); } } } public sealed class ModLog { private readonly ManualLogSource _logger; public ModLog(ManualLogSource logger) { _logger = logger; } public void LogFatal(object message) { Write((LogLevel)1, message); } public void LogError(object message) { Write((LogLevel)2, message); } public void LogWarning(object message) { Write((LogLevel)4, message); } public void LogMessage(object message) { Write((LogLevel)8, message); } public void LogInfo(object message) { Write((LogLevel)16, message); } public void LogDebug(object message) { Write((LogLevel)32, message); } public void Log(LogLevel level, object message) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) Write(level, message); } private void Write(LogLevel level, object message) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) string arg = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff"); _logger.Log(level, (object)$"[{arg}] {message}"); } } public static class PlatformPlayerIdentity { public unsafe static string Resolve(PlayerInfo player) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) string text = ((object)(*(PlatformUserID*)(&player.m_userInfo.m_id))/*cast due to .constrained prefix*/).ToString(); if (!string.IsNullOrWhiteSpace(text)) { return text; } ZNetPeer obj = FindPeer(player); if (obj == null) { return null; } ISocket socket = obj.m_socket; if (socket == null) { return null; } return socket.GetHostName(); } public static ZNetPeer FindPeer(PlayerInfo player) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)ZNet.instance == (Object)null || ((ZDOID)(ref player.m_characterID)).IsNone()) { return null; } return ((IEnumerable<ZNetPeer>)ZNet.instance.GetPeers()).FirstOrDefault((Func<ZNetPeer, bool>)((ZNetPeer peer) => peer != null && ((ZDOID)(ref peer.m_characterID)).Equals(player.m_characterID))); } } public static class ServerRole { public static bool IsDedicatedServer { get { if ((Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsServer()) { return ZNet.instance.IsDedicated(); } return false; } } } }