Decompiled source of ExpandedServer v1.0.14

Landoria.ExpandedServer.dll

Decompiled 5 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Landoria.SharedLib;
using PlayFab;
using PlayFab.MultiplayerModels;
using PlayFab.Party;
using Splatform;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Landoria.ExpandedServer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Landoria.ExpandedServer")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("BC3CCFF6-4C9F-4610-963F-06DAC8828ADC")]
[assembly: AssemblyFileVersion("1.0.14")]
[assembly: AssemblyInformationalVersion("1.0.14")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = "")]
[assembly: AssemblyVersion("1.0.14.14014")]
namespace Landoria.ExpandedServer
{
	[BepInPlugin("Landoria.ExpandedServer", "Landoria.ExpandedServer", "1.0.14")]
	public sealed class ExpandedServerPlugin : LandoriaPlugin
	{
		private const string PluginGuid = "Landoria.ExpandedServer";

		private const string PluginName = "Landoria.ExpandedServer";

		private const string PluginVersion = "1.0.14";

		private const int DefaultMaxPlayers = 20;

		private const int MaximumMaxPlayers = 100;

		private static bool settingsInitialized;

		internal static int MaxPlayers { get; private set; } = 20;

		internal static uint PlayFabCapacity => (uint)(MaxPlayers + 1);

		internal static bool IsLocalServer
		{
			get
			{
				if ((Object)(object)ZNet.instance != (Object)null)
				{
					return ZNet.instance.IsServer();
				}
				return false;
			}
		}

		internal static ModLog Log { get; private set; }

		private void Awake()
		{
			Log = InitializePlugin("Landoria.ExpandedServer");
			Log.LogInfo("Landoria.ExpandedServer 1.0.14 is loaded.");
		}

		private void Update()
		{
			InitializeDedicatedServerSettings();
		}

		internal static void InitializeDedicatedServerSettings()
		{
			if (!settingsInitialized && ServerRole.IsDedicatedServer)
			{
				MaxPlayers = ReadMaxPlayers();
				settingsInitialized = true;
				Log.LogInfo($"Dedicated server player limit is {MaxPlayers}.");
			}
		}

		private static int ReadMaxPlayers()
		{
			string[] commandLineArgs = Environment.GetCommandLineArgs();
			for (int i = 0; i < commandLineArgs.Length; i++)
			{
				if (string.Equals(commandLineArgs[i], "--maxplayer", StringComparison.OrdinalIgnoreCase))
				{
					if (i + 1 >= commandLineArgs.Length || !int.TryParse(commandLineArgs[i + 1], out var result) || result < 1)
					{
						Log.LogWarning("Invalid --maxplayer value; using the default limit of 20.");
						return 20;
					}
					int num = Math.Min(result, 100);
					Log.LogDebug($"Received command-line switch: --maxplayer {result}; limit={num}.");
					return num;
				}
			}
			Log.LogDebug("No --maxplayer switch was provided; using the default limit of 20.");
			return 20;
		}

		private void OnDestroy()
		{
			Log?.LogInfo("Landoria.ExpandedServer 1.0.14 is unloaded.");
			ShutdownPlugin();
			MaxPlayers = 20;
			settingsInitialized = false;
			Log = null;
		}
	}
	[HarmonyPatch(typeof(PlayFabMultiplayerAPI), "CreateLobby")]
	internal static class IncreasePlayFabLobbyPlayerLimitPatch
	{
		private static void Prefix(CreateLobbyRequest request)
		{
			if (request != null && ExpandedServerPlugin.IsLocalServer && request.MaxPlayers != ExpandedServerPlugin.PlayFabCapacity)
			{
				request.MaxPlayers = ExpandedServerPlugin.PlayFabCapacity;
				ExpandedServerPlugin.Log.LogDebug($"PlayFab lobby capacity set to {request.MaxPlayers} network members " + $"for {ExpandedServerPlugin.MaxPlayers} players.");
			}
		}
	}
	[HarmonyPatch(typeof(PlayFabMultiplayerManager), "CreateAndJoinNetwork", new Type[] { typeof(PlayFabNetworkConfiguration) })]
	internal static class IncreasePlayFabNetworkPlayerLimitPatch
	{
		private static void Prefix(PlayFabNetworkConfiguration networkConfiguration)
		{
			if (networkConfiguration != null && ExpandedServerPlugin.IsLocalServer && networkConfiguration.MaxPlayerCount != ExpandedServerPlugin.PlayFabCapacity)
			{
				networkConfiguration.MaxPlayerCount = ExpandedServerPlugin.PlayFabCapacity;
				ExpandedServerPlugin.Log.LogDebug($"PlayFab network capacity set to {networkConfiguration.MaxPlayerCount} network members " + $"for {ExpandedServerPlugin.MaxPlayers} players.");
			}
		}
	}
	[HarmonyPatch(typeof(ZNet), "GetNrOfPlayers")]
	internal static class AllowPeerInfoUntilServerPlayerLimitPatch
	{
		private static bool _logged;

		private static void Postfix(ref int __result)
		{
			if (ExpandedServerPlugin.IsLocalServer && IncreaseServerPlayerLimitPatch.IsCheckingPeerInfo)
			{
				int num = __result;
				if (num >= ExpandedServerPlugin.MaxPlayers)
				{
					__result = 10;
				}
				else if (num >= 10)
				{
					__result = 9;
					LogRaisedAdmissionLimit();
				}
			}
		}

		private static void LogRaisedAdmissionLimit()
		{
			if (!_logged)
			{
				_logged = true;
				ExpandedServerPlugin.Log.LogDebug($"Server admission limit increased to {ExpandedServerPlugin.MaxPlayers} players.");
			}
		}
	}
	[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
	internal static class IncreaseServerPlayerLimitPatch
	{
		[ThreadStatic]
		private static int _peerInfoDepth;

		internal static bool IsCheckingPeerInfo => _peerInfoDepth > 0;

		private static void Prefix()
		{
			_peerInfoDepth++;
		}

		private static void Finalizer()
		{
			if (_peerInfoDepth > 0)
			{
				_peerInfoDepth--;
			}
		}
	}
}
namespace Landoria.SharedLib
{
	public abstract class LandoriaPlugin : BaseUnityPlugin
	{
		private Harmony _harmony;

		private bool _patchesApplied;

		protected ModLog InitializePlugin(string pluginGuid)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected O, but got Unknown
			ModLog modLog = new ModLog(((BaseUnityPlugin)this).Logger);
			Version version = ((object)this).GetType().Assembly.GetName().Version;
			modLog.LogInfo($"AssemblyVersion: {version}.");
			EnsureSharedPatches(modLog);
			_harmony = new Harmony(pluginGuid);
			PatchOwnNamespace(modLog);
			return modLog;
		}

		protected ModLog InitializePlugin(string pluginGuid, Type[] patchTypes)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected O, but got Unknown
			ModLog modLog = new ModLog(((BaseUnityPlugin)this).Logger);
			Version version = ((object)this).GetType().Assembly.GetName().Version;
			modLog.LogInfo($"AssemblyVersion: {version}.");
			EnsureSharedPatches(modLog);
			_harmony = new Harmony(pluginGuid);
			foreach (Type type in patchTypes)
			{
				_harmony.CreateClassProcessor(type).Patch();
				modLog.LogInfo("Server patch: " + type.Name);
			}
			_patchesApplied = true;
			return modLog;
		}

		private static void EnsureSharedPatches(ModLog log)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			lock (AppDomain.CurrentDomain)
			{
				if (AppDomain.CurrentDomain.GetData("Landoria.SharedLib.ConnectionFailureMenuPatch.v1") == null)
				{
					new Harmony("Landoria.SharedLib").CreateClassProcessor(typeof(ConnectionFailureMenuPatch)).Patch();
					AppDomain.CurrentDomain.SetData("Landoria.SharedLib.ConnectionFailureMenuPatch.v1", true);
					log.LogDebug("Shared connection failure menu patch was applied.");
				}
			}
		}

		protected void PatchOwnNamespace(ModLog log)
		{
			if (_patchesApplied)
			{
				log.LogDebug("Harmony patches are already active; skipping registration.");
				return;
			}
			string text = ((object)this).GetType().Namespace;
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			foreach (Type type in types)
			{
				if (type.Namespace == text)
				{
					_harmony.CreateClassProcessor(type).Patch();
				}
			}
			_patchesApplied = true;
			log.LogDebug("Harmony patches were applied for the plugin namespace.");
		}

		protected void ShutdownPlugin()
		{
			if (_patchesApplied)
			{
				Harmony harmony = _harmony;
				if (harmony != null)
				{
					harmony.UnpatchSelf();
				}
				_patchesApplied = false;
			}
		}
	}
	public static class ConnectionFailureMessages
	{
		private const string StateKey = "Landoria.SharedLib.ConnectionFailureMessages.v1";

		private static readonly ManualLogSource Log = Logger.CreateLogSource("Landoria.ConnectionFailureMessages");

		public static void Push(string source, string message)
		{
			Push(source, message, (string)null);
		}

		public static void Push(string source, string userMessage, string systemMessage)
		{
			Push(source, userMessage, systemMessage, null);
		}

		public static void Push(string source, string userMessage, Exception exception)
		{
			Push(source, userMessage, exception?.Message, exception);
		}

		public static void Push(string source, string userMessage, string systemMessage, Exception exception)
		{
			string text = DisplayMessage(userMessage, systemMessage ?? exception?.Message);
			if (string.IsNullOrWhiteSpace(source) || text == null)
			{
				return;
			}
			bool flag = false;
			lock (AppDomain.CurrentDomain)
			{
				Stack<Tuple<string, string, string>> messages = GetMessages();
				Tuple<string, string, string> item = Tuple.Create(source, text, systemMessage);
				if (!messages.Contains(item))
				{
					messages.Push(item);
					flag = true;
				}
			}
			if (flag)
			{
				LogQueued(source, text, systemMessage, exception);
			}
		}

		public static void Clear(string source)
		{
			if (string.IsNullOrWhiteSpace(source))
			{
				return;
			}
			lock (AppDomain.CurrentDomain)
			{
				Stack<Tuple<string, string, string>> messages = GetMessages();
				Stack<Tuple<string, string, string>> stack = new Stack<Tuple<string, string, string>>();
				while (messages.Count > 0)
				{
					Tuple<string, string, string> tuple = messages.Pop();
					if (tuple.Item1 != source)
					{
						stack.Push(tuple);
					}
				}
				while (stack.Count > 0)
				{
					messages.Push(stack.Pop());
				}
			}
		}

		internal static bool TryPopAll(out string message)
		{
			lock (AppDomain.CurrentDomain)
			{
				Stack<Tuple<string, string, string>> messages = GetMessages();
				if (messages.Count > 0)
				{
					List<string> list = new List<string>();
					while (messages.Count > 0)
					{
						list.Add(messages.Pop().Item2);
					}
					message = string.Join("\n", list);
					return true;
				}
			}
			message = null;
			return false;
		}

		private static Stack<Tuple<string, string, string>> GetMessages()
		{
			if (AppDomain.CurrentDomain.GetData("Landoria.SharedLib.ConnectionFailureMessages.v1") is Stack<Tuple<string, string, string>> result)
			{
				return result;
			}
			Stack<Tuple<string, string, string>> stack = new Stack<Tuple<string, string, string>>();
			AppDomain.CurrentDomain.SetData("Landoria.SharedLib.ConnectionFailureMessages.v1", stack);
			return stack;
		}

		private static string DisplayMessage(string userMessage, string systemMessage)
		{
			if (!string.IsNullOrWhiteSpace(userMessage))
			{
				return userMessage;
			}
			if (!string.IsNullOrWhiteSpace(systemMessage))
			{
				return systemMessage;
			}
			return null;
		}

		private static void LogQueued(string source, string userMessage, string systemMessage, Exception exception)
		{
			string text = exception?.ToString() ?? Environment.StackTrace;
			if (string.IsNullOrWhiteSpace(systemMessage) || systemMessage == userMessage)
			{
				Log.LogWarning((object)("Queued connection failure message from " + source + ": " + userMessage + "\nDiagnostic stack:\n" + text));
			}
			else
			{
				Log.LogWarning((object)("Queued connection failure message from " + source + ": userMessage=" + userMessage + "; systemMessage=" + systemMessage + "\nDiagnostic stack:\n" + text));
			}
		}
	}
	[HarmonyPatch]
	internal static class ConnectionFailureMenuPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(FejdStartup), "ShowConnectError")]
		private static void ShowConnectError(TMP_Text ___m_connectionFailedError)
		{
			if (ConnectionFailureMessages.TryPopAll(out var message))
			{
				___m_connectionFailedError.text = message;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(FejdStartup), "Start")]
		private static void Start(GameObject ___m_connectionFailedPanel, TMP_Text ___m_connectionFailedError)
		{
			ShowNext(___m_connectionFailedPanel, ___m_connectionFailedError);
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(FejdStartup), "OnConnectionFailedOk")]
		private static void OnConnectionFailedOk(GameObject ___m_connectionFailedPanel, TMP_Text ___m_connectionFailedError)
		{
			ShowNext(___m_connectionFailedPanel, ___m_connectionFailedError);
		}

		private static void ShowNext(GameObject panel, TMP_Text text)
		{
			if (ConnectionFailureMessages.TryPopAll(out var message))
			{
				text.text = message;
				panel.SetActive(true);
			}
		}
	}
	public sealed class ModLog
	{
		private readonly ManualLogSource _logger;

		public ModLog(ManualLogSource logger)
		{
			_logger = logger;
		}

		public void LogFatal(object message)
		{
			Write((LogLevel)1, message);
		}

		public void LogError(object message)
		{
			Write((LogLevel)2, message);
		}

		public void LogWarning(object message)
		{
			Write((LogLevel)4, message);
		}

		public void LogMessage(object message)
		{
			Write((LogLevel)8, message);
		}

		public void LogInfo(object message)
		{
			Write((LogLevel)16, message);
		}

		public void LogDebug(object message)
		{
			Write((LogLevel)32, message);
		}

		public void Log(LogLevel level, object message)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			Write(level, message);
		}

		private void Write(LogLevel level, object message)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			string arg = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff");
			_logger.Log(level, (object)$"[{arg}] {message}");
		}
	}
	public static class PlatformPlayerIdentity
	{
		public unsafe static string Resolve(PlayerInfo player)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			string text = ((object)(*(PlatformUserID*)(&player.m_userInfo.m_id))/*cast due to .constrained prefix*/).ToString();
			if (!string.IsNullOrWhiteSpace(text))
			{
				return text;
			}
			ZNetPeer obj = FindPeer(player);
			if (obj == null)
			{
				return null;
			}
			ISocket socket = obj.m_socket;
			if (socket == null)
			{
				return null;
			}
			return socket.GetHostName();
		}

		public static ZNetPeer FindPeer(PlayerInfo player)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)ZNet.instance == (Object)null || ((ZDOID)(ref player.m_characterID)).IsNone())
			{
				return null;
			}
			return ((IEnumerable<ZNetPeer>)ZNet.instance.GetPeers()).FirstOrDefault((Func<ZNetPeer, bool>)((ZNetPeer peer) => peer != null && ((ZDOID)(ref peer.m_characterID)).Equals(player.m_characterID)));
		}
	}
	public static class ServerRole
	{
		public static bool IsDedicatedServer
		{
			get
			{
				if ((Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsServer())
				{
					return ZNet.instance.IsDedicated();
				}
				return false;
			}
		}
	}
}