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FirstPerson
Adds first-person view and persistent FOV control for the normal gameplay camera.
CHANGELOG
Changelog
1.0.2
- Keep items held in either hand visible while hiding the local player's body in first person.
- Reject configured FOV values above 85 without changing the current or saved FOV.
- Add 15 degrees to the effective FOV only while first person is active, up to 100.
1.0.1
- Lock the camera to the player's animated head position and turn the body with horizontal camera movement.
- Keep the first-person camera exactly at the animated eye point along the full look direction.
- Hide the local player body and equipped items in first person.
- Keep animated equipment transforms active so attached lights follow vertical look movement.
- Stabilize helmet lights at the first-person camera and suppress their local flicker and movement.
- Reapply local renderer hiding after complete character visual updates.
- Restore the complete local character outside first person.
- Keep the vanilla
fovcommand active in first-person and third-person gameplay, save the FOV and first-person toggle in the local mod configuration, addfov reset, and cap the FOV at 90.
1.0.0
- Add toggleable first-person view at minimum camera zoom.