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FirstPerson

Enjoy a smooth first-person view that follows where you look.

CHANGELOG

Changelog

1.0.14

  • disabled automatic third person on action; can be enabled with Alt+F6 by default.

1.0.13

  • Use latest BepInEx version 5.4.2351

1.0.12

  • Added a configurable first-person FOV bonus (+15 by default)
  • Smooth transitions are disabled by default.
  • Config changes are applied without restarting the game.

1.0.11

  • Updated README.

1.0.10

  • remove /firstperson command, replaced by F6 by default
  • add configurable settings
  • auto switch to third person during combat
  • added slight head bob
  • bug fixes

1.0.9

  • Bug fix: Keep Valheim’s native camera position smoothing to prevent stuttering during sideways movement.

1.0.8

  • Migration to Valheim 1.0.x.

1.0.4

  • Updated README.

1.0.3

  • Add the First Person video demo to the package documentation.

1.0.2

  • Keep items held in either hand visible while hiding the local player's body in first person.
  • Reject configured FOV values above 85 without changing the current or saved FOV.
  • Add 15 degrees to the effective FOV only while first person is active, up to 100.

1.0.1

  • Lock the camera to the player's animated head position and turn the body with horizontal camera movement.
  • Keep the first-person camera exactly at the animated eye point along the full look direction.
  • Hide the local player body and equipped items in first person.
  • Keep animated equipment transforms active so attached lights follow vertical look movement.
  • Stabilize helmet lights at the first-person camera and suppress their local flicker and movement.
  • Reapply local renderer hiding after complete character visual updates.
  • Restore the complete local character outside first person.
  • Keep the vanilla fov command active in first-person and third-person gameplay, save the FOV and first-person toggle in the local mod configuration, add fov reset, and cap the FOV at 90.

1.0.0

  • Add toggleable first-person view at minimum camera zoom.