Decompiled source of FreeFly v1.0.0

Landoria.FreeFly.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Landoria.SharedLib;
using Splatform;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Landoria.FreeFly")]
[assembly: AssemblyDescription("Adds a client-side free-camera shortcut within a limited range.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Landoria")]
[assembly: AssemblyProduct("Landoria.FreeFly")]
[assembly: AssemblyCopyright("Copyright © 2026 End3rbyte")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("037059B7-0C09-4B60-A05B-62627829B3D8")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = "")]
[assembly: AssemblyVersion("1.0.0.25986")]
namespace Landoria.FreeFly
{
	internal static class FreeFlyCommands
	{
		internal static void Register()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			//IL_0030: Expected O, but got Unknown
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			new ConsoleCommand("ffsmooth", "[0-1] sets native free-camera smoothing.", new ConsoleEventFailable(SetSmoothness), false, false, false, false, false, false, new ConsoleOptionsFetcher(SmoothnessOptions), false, false, false);
		}

		private static object SetSmoothness(ConsoleEventArgs args)
		{
			if (args.Length != 2 || !float.TryParse(args[1], NumberStyles.Float, CultureInfo.InvariantCulture, out var result) || result < 0f || result > 1f)
			{
				return "Use ffsmooth followed by a value from 0 to 1.";
			}
			GameCamera.instance.SetFreeFlySmoothness(result);
			return true;
		}

		private static List<string> SmoothnessOptions()
		{
			return new List<string> { "0", "0.25", "0.5", "0.75", "1" };
		}
	}
	internal static class FreeFlyController
	{
		internal const float DefaultSmoothness = 0.25f;

		internal const float MaximumDistance = 50f;

		internal const float MaximumSpeed = 10f;

		private const float MinimumSpeed = 2f;

		private const float DefaultSpeed = 4f;

		private const float SpeedTransitionSmoothTime = 0.35f;

		internal const float CollisionRadius = 1f;

		internal const float CollisionClearance = 0.05f;

		private const float InitialForwardDistance = 3f;

		private const float InitialHeight = 1f;

		private const float InitialSearchStep = 15f;

		private const int InitialSearchPositions = 24;

		private static bool smoothnessInitialized;

		private static float speedTransitionVelocity;

		internal static float ClampSpeed(float speed)
		{
			return Mathf.Clamp(speed, 2f, 10f);
		}

		internal static void SetDefaultSpeed(ref float speed)
		{
			speed = 4f;
			speedTransitionVelocity = 0f;
		}

		internal static void UpdateSpeed(ref float speed, float deltaTime)
		{
			float num = ((ZInput.GetKey((KeyCode)304, true) || ZInput.GetKey((KeyCode)303, true)) ? 10f : 4f);
			speed = Mathf.SmoothDamp(speed, num, ref speedTransitionVelocity, 0.35f, float.PositiveInfinity, deltaTime);
		}

		internal static void ClampFrameMovement(GameCamera camera, Vector3 origin, float deltaTime)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = ((Component)camera).transform.position - origin;
			float num = 10f * deltaTime;
			if (((Vector3)(ref val)).sqrMagnitude > num * num)
			{
				((Component)camera).transform.position = origin + ((Vector3)(ref val)).normalized * num;
			}
		}

		internal static void ClampToCollision(GameCamera camera, Vector3 origin)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = ((Component)camera).transform.position - origin;
			float magnitude = ((Vector3)(ref val)).magnitude;
			RaycastHit val2 = default(RaycastHit);
			if (!(magnitude <= 0.001f) && Physics.SphereCast(origin, 1f, val / magnitude, ref val2, magnitude, LayerMask.op_Implicit(camera.m_blockCameraMask), (QueryTriggerInteraction)1))
			{
				float num = Mathf.Max(0f, ((RaycastHit)(ref val2)).distance - 0.05f);
				((Component)camera).transform.position = origin + ((Vector3)(ref val)).normalized * num;
			}
		}

		internal static void Toggle()
		{
			if (!((Object)(object)GameCamera.instance == (Object)null))
			{
				if (GameCamera.InFreeFly())
				{
					FreeFlyTransitionController.StartExiting(GameCamera.instance);
				}
				else
				{
					GameCamera.instance.ToggleFreeFly();
				}
			}
		}

		internal static void InitializeActivation(GameCamera camera)
		{
			if (!smoothnessInitialized)
			{
				camera.SetFreeFlySmoothness(0.25f);
				smoothnessInitialized = true;
			}
			PositionInFrontOfPlayer(camera);
		}

		internal static void Reset()
		{
			smoothnessInitialized = false;
			speedTransitionVelocity = 0f;
		}

		internal static void SynchronizeRotation(Vector3 direction, ref float yaw, ref float pitch)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			yaw = Mathf.Atan2(direction.x, direction.z) * 57.29578f;
			pitch = (0f - Mathf.Asin(Mathf.Clamp(direction.y, -1f, 1f))) * 57.29578f;
		}

		private static void PositionInFrontOfPlayer(GameCamera camera)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			Player localPlayer = Player.m_localPlayer;
			if (Object.op_Implicit((Object)(object)localPlayer))
			{
				Vector3 position = ((Character)localPlayer).m_eye.position;
				if (TryFindInitialPosition(camera, position, ((Component)localPlayer).transform.forward, out var position2))
				{
					((Component)camera).transform.position = position2;
				}
				Vector3 val = position - ((Component)camera).transform.position;
				if (((Vector3)(ref val)).sqrMagnitude > Mathf.Epsilon)
				{
					((Component)camera).transform.rotation = Quaternion.LookRotation(val, Vector3.up);
				}
			}
		}

		private static bool TryFindInitialPosition(GameCamera camera, Vector3 origin, Vector3 forward, out Vector3 position)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			RaycastHit val4 = default(RaycastHit);
			for (int i = 0; i < 24; i++)
			{
				Vector3 val = Quaternion.AngleAxis((float)i * 15f, Vector3.up) * forward * 3f;
				Vector3 val2 = origin + val + Vector3.up * 1f;
				Vector3 val3 = val2 - origin;
				if (!Physics.SphereCast(origin, 1f, ((Vector3)(ref val3)).normalized, ref val4, ((Vector3)(ref val3)).magnitude, LayerMask.op_Implicit(camera.m_blockCameraMask), (QueryTriggerInteraction)1) && !Physics.CheckSphere(val2, 1f, LayerMask.op_Implicit(camera.m_blockCameraMask), (QueryTriggerInteraction)1))
				{
					position = val2;
					return true;
				}
			}
			position = ((Component)camera).transform.position;
			return false;
		}

		internal static void Disable()
		{
			if (Object.op_Implicit((Object)(object)GameCamera.instance) && GameCamera.InFreeFly())
			{
				FreeFlyTransitionController.StartExiting(GameCamera.instance);
			}
		}

		internal static void CompleteDisable()
		{
			if (Object.op_Implicit((Object)(object)GameCamera.instance) && GameCamera.InFreeFly())
			{
				GameCamera.instance.ToggleFreeFly();
			}
		}

		internal static void ClampToPlayer(GameCamera camera)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			Player localPlayer = Player.m_localPlayer;
			if (GameCamera.InFreeFly() && !((Object)(object)localPlayer == (Object)null))
			{
				Vector3 val = ((Component)camera).transform.position - ((Component)localPlayer).transform.position;
				if (((Vector3)(ref val)).sqrMagnitude > 2500f)
				{
					((Component)camera).transform.position = ((Component)localPlayer).transform.position + ((Vector3)(ref val)).normalized * 50f;
				}
			}
		}
	}
	internal static class FreeFlyInterfaceController
	{
		private static bool wasFreeFlyActive;

		private static bool previousHiddenState;

		private static bool stateCaptured;

		internal static void Update()
		{
			bool num = GameCamera.InFreeFly();
			if (num)
			{
				CaptureState();
				if (Object.op_Implicit((Object)(object)Hud.instance))
				{
					Hud.instance.m_userHidden = true;
				}
			}
			else if (wasFreeFlyActive)
			{
				Restore();
			}
			wasFreeFlyActive = num;
		}

		private static void CaptureState()
		{
			if (!stateCaptured && Object.op_Implicit((Object)(object)Hud.instance))
			{
				previousHiddenState = Hud.IsUserHidden();
				stateCaptured = true;
			}
		}

		internal static void Restore()
		{
			if (stateCaptured && Object.op_Implicit((Object)(object)Hud.instance))
			{
				Hud.instance.m_userHidden = previousHiddenState;
			}
			stateCaptured = false;
			wasFreeFlyActive = false;
		}
	}
	[HarmonyPatch(typeof(GameCamera), "ToggleFreeFly")]
	internal static class FreeFlyInitializationPatch
	{
		private static void Postfix(GameCamera __instance, ref float ___m_freeFlySpeed, ref float ___m_freeFlyYaw, ref float ___m_freeFlyPitch, ref Quaternion ___m_freeFlyRef, ref Vector3 ___m_freeFlySavedVel, ref Transform ___m_freeFlyTarget, ref Transform ___m_freeFlyLockon, ref Vector3 ___m_freeFlyVel)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			if (GameCamera.InFreeFly())
			{
				Vector3 position = ((Component)__instance).transform.position;
				Quaternion rotation = ((Component)__instance).transform.rotation;
				FreeFlyController.SetDefaultSpeed(ref ___m_freeFlySpeed);
				FreeFlyController.InitializeActivation(__instance);
				FreeFlyController.SynchronizeRotation(((Component)__instance).transform.forward, ref ___m_freeFlyYaw, ref ___m_freeFlyPitch);
				___m_freeFlyRef = Quaternion.identity;
				___m_freeFlySavedVel = Vector3.zero;
				___m_freeFlyTarget = null;
				___m_freeFlyLockon = null;
				___m_freeFlyVel = Vector3.zero;
				FreeFlyTransitionController.StartEntering(__instance, position, rotation);
			}
		}
	}
	[HarmonyPatch(typeof(Menu), "Update")]
	internal static class FreeFlyEscapeMenuPatch
	{
		private static void Postfix()
		{
			FreeFlyShortcut.CloseSuppressedMenu();
		}
	}
	[HarmonyPatch(typeof(ZInput), "GetMouseScrollWheel")]
	internal static class FreeFlyMouseWheelPatch
	{
		private static bool Prefix(ref float __result)
		{
			if (!GameCamera.InFreeFly())
			{
				return true;
			}
			__result = 0f;
			return false;
		}
	}
	[HarmonyPatch(typeof(GameCamera), "UpdateFreeFly")]
	internal static class FreeFlyMovementPatch
	{
		private static void Prefix(GameCamera __instance, float dt, ref float ___m_freeFlySpeed, out Vector3 __state)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			FreeFlyController.UpdateSpeed(ref ___m_freeFlySpeed, dt);
			__state = ((Component)__instance).transform.position;
		}

		private static void Postfix(GameCamera __instance, float dt, ref float ___m_freeFlySpeed, Vector3 __state)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			___m_freeFlySpeed = FreeFlyController.ClampSpeed(___m_freeFlySpeed);
			FreeFlyController.ClampFrameMovement(__instance, __state, dt);
			FreeFlyController.ClampToCollision(__instance, __state);
			FreeFlyController.ClampToPlayer(__instance);
			FreeFlyTransitionController.ApplyEntering(__instance, dt);
			FreeFlyTransitionController.ApplyExiting(__instance, dt);
		}
	}
	[BepInPlugin("Landoria.FreeFly", "Landoria.FreeFly", "1.0.0")]
	public sealed class FreeFlyPlugin : LandoriaPlugin
	{
		internal const string PluginGuid = "Landoria.FreeFly";

		internal const string PluginName = "Landoria.FreeFly";

		internal const string PluginVersion = "1.0.0";

		private static ModLog ModLogger { get; set; }

		private void Awake()
		{
			ModLogger = InitializePlugin("Landoria.FreeFly");
			FreeFlyPreference.Initialize(((BaseUnityPlugin)this).Config);
			FreeFlyCommands.Register();
			ModLogger.LogInfo("Landoria.FreeFly 1.0.0 is loaded.");
		}

		private void Update()
		{
			FreeFlyShortcut.Update();
			FreeFlyInterfaceController.Update();
		}

		private void OnDestroy()
		{
			FreeFlyController.CompleteDisable();
			FreeFlyController.Reset();
			FreeFlyInterfaceController.Restore();
			ModLogger?.LogInfo("Landoria.FreeFly 1.0.0 is unloaded.");
			ShutdownPlugin();
			ModLogger = null;
		}
	}
	internal static class FreeFlyPreference
	{
		private static ConfigEntry<KeyboardShortcut> toggleShortcut;

		internal static KeyboardShortcut ToggleShortcut => toggleShortcut.Value;

		internal static void Initialize(ConfigFile config)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			toggleShortcut = config.Bind<KeyboardShortcut>("Controls", "ToggleShortcut", new KeyboardShortcut((KeyCode)288, Array.Empty<KeyCode>()), "Shortcut used to enable or disable free fly.\n\nExamples: Mouse2 for the middle mouse button.\n\nMouse3/Mouse4 for the Forward/Back side button.\n\nSpace + LeftControl for Left Ctrl + Space.\n\nhttps://docs.unity3d.com/ScriptReference/KeyCode.html");
		}
	}
	internal static class FreeFlyShortcut
	{
		private static bool suppressEscapeMenu;

		internal static void Update()
		{
			if (GameCamera.InFreeFly() && ZInput.GetKeyDown((KeyCode)27, true))
			{
				FreeFlyController.Disable();
				suppressEscapeMenu = true;
				if (Menu.IsActive())
				{
					Menu.instance.Hide();
				}
			}
			else if (CanToggle() && IsToggleShortcutDown())
			{
				FreeFlyController.Toggle();
			}
		}

		internal static void CloseSuppressedMenu()
		{
			if (suppressEscapeMenu)
			{
				if (Object.op_Implicit((Object)(object)Menu.instance))
				{
					Menu.instance.Hide();
				}
				suppressEscapeMenu = false;
			}
		}

		private static bool CanToggle()
		{
			Player localPlayer = Player.m_localPlayer;
			if (Object.op_Implicit((Object)(object)localPlayer) && !((Character)localPlayer).IsDead() && !((Character)localPlayer).InCutscene() && Object.op_Implicit((Object)(object)GameCamera.instance) && !Console.IsVisible() && !Menu.IsVisible() && !InventoryGui.IsVisible() && !StoreGui.IsVisible() && !Minimap.IsOpen() && !Hud.IsPieceSelectionVisible() && !Hud.InRadial())
			{
				if (!((Object)(object)Chat.instance == (Object)null))
				{
					return !Chat.instance.HasFocus();
				}
				return true;
			}
			return false;
		}

		private static bool IsToggleShortcutDown()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			KeyboardShortcut toggleShortcut = FreeFlyPreference.ToggleShortcut;
			if ((int)((KeyboardShortcut)(ref toggleShortcut)).MainKey == 0 || !ZInput.GetKeyDown(((KeyboardShortcut)(ref toggleShortcut)).MainKey, true))
			{
				return false;
			}
			foreach (KeyCode modifier in ((KeyboardShortcut)(ref toggleShortcut)).Modifiers)
			{
				if (!ZInput.GetKey(modifier, true))
				{
					return false;
				}
			}
			return true;
		}
	}
	internal static class FreeFlyTransitionController
	{
		private const float EnterDuration = 1f;

		private const float ExitDuration = 3f;

		private const float InitialTurnDuration = 1.5f;

		private const float FinalTurnDuration = 1f;

		private static Vector3 startPosition;

		private static Quaternion startRotation;

		private static Vector3 returnPosition;

		private static Quaternion returnRotation;

		private static Vector3 targetPosition;

		private static Quaternion targetRotation;

		private static Vector3 exitLookTarget;

		private static float elapsed;

		private static bool entering;

		private static bool exiting;

		internal static void StartEntering(GameCamera camera, Vector3 position, Quaternion rotation)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			startPosition = position;
			startRotation = rotation;
			returnPosition = position;
			returnRotation = rotation;
			targetPosition = ((Component)camera).transform.position;
			targetRotation = ((Component)camera).transform.rotation;
			elapsed = 0f;
			entering = true;
			exiting = false;
			((Component)camera).transform.SetPositionAndRotation(position, rotation);
		}

		internal static void StartExiting(GameCamera camera)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			if (!exiting)
			{
				startPosition = ((Component)camera).transform.position;
				startRotation = ((Component)camera).transform.rotation;
				targetPosition = returnPosition;
				targetRotation = returnRotation;
				Player localPlayer = Player.m_localPlayer;
				exitLookTarget = (Object.op_Implicit((Object)(object)localPlayer) ? ((Character)localPlayer).m_eye.position : (((Component)camera).transform.position + ((Component)camera).transform.forward));
				elapsed = 0f;
				entering = false;
				exiting = true;
			}
		}

		internal static void ApplyEntering(GameCamera camera, float deltaTime)
		{
			if (entering)
			{
				ApplyEnteringTransform(camera, deltaTime);
				entering = elapsed < 1f;
			}
		}

		internal static void ApplyExiting(GameCamera camera, float deltaTime)
		{
			if (exiting)
			{
				elapsed += deltaTime;
				ApplyExitTransform(camera, Mathf.Min(elapsed, 3f));
				exiting = elapsed < 3f;
				if (!exiting)
				{
					FreeFlyController.CompleteDisable();
				}
			}
		}

		private static void ApplyEnteringTransform(GameCamera camera, float deltaTime)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			elapsed += deltaTime;
			float num = Ease(Mathf.Clamp01(elapsed / 1f));
			((Component)camera).transform.SetPositionAndRotation(Vector3.Lerp(startPosition, targetPosition, num), Quaternion.Slerp(startRotation, targetRotation, num));
		}

		private static void ApplyExitTransform(GameCamera camera, float time)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			float progress = time / 3f;
			Vector3 val = Vector3.Lerp(startPosition, targetPosition, Ease(progress));
			Quaternion val2 = LookAt(val, startRotation);
			float num = Ease(Mathf.Clamp01(time / 1.5f));
			Quaternion val3 = Quaternion.Slerp(startRotation, val2, num);
			float num2 = 2f;
			float num3 = Ease(Mathf.Clamp01((time - num2) / 1f));
			((Component)camera).transform.SetPositionAndRotation(val, Quaternion.Slerp(val3, targetRotation, num3));
		}

		private static Quaternion LookAt(Vector3 position, Quaternion fallback)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = exitLookTarget - position;
			if (!(((Vector3)(ref val)).sqrMagnitude > Mathf.Epsilon))
			{
				return fallback;
			}
			return Quaternion.LookRotation(val, Vector3.up);
		}

		private static float Ease(float progress)
		{
			return progress * progress * progress * (progress * (progress * 6f - 15f) + 10f);
		}
	}
}
namespace Landoria.SharedLib
{
	public abstract class LandoriaPlugin : BaseUnityPlugin
	{
		private Harmony _harmony;

		private bool _patchesApplied;

		protected ModLog InitializePlugin(string pluginGuid)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected O, but got Unknown
			ModLog modLog = new ModLog(((BaseUnityPlugin)this).Logger);
			Version version = ((object)this).GetType().Assembly.GetName().Version;
			modLog.LogInfo($"AssemblyVersion: {version}.");
			EnsureSharedPatches(modLog);
			_harmony = new Harmony(pluginGuid);
			PatchOwnNamespace(modLog);
			return modLog;
		}

		protected ModLog InitializePlugin(string pluginGuid, Type[] patchTypes)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected O, but got Unknown
			ModLog modLog = new ModLog(((BaseUnityPlugin)this).Logger);
			Version version = ((object)this).GetType().Assembly.GetName().Version;
			modLog.LogInfo($"AssemblyVersion: {version}.");
			EnsureSharedPatches(modLog);
			_harmony = new Harmony(pluginGuid);
			foreach (Type type in patchTypes)
			{
				_harmony.CreateClassProcessor(type).Patch();
				modLog.LogInfo("Server patch: " + type.Name);
			}
			_patchesApplied = true;
			return modLog;
		}

		private static void EnsureSharedPatches(ModLog log)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			lock (AppDomain.CurrentDomain)
			{
				if (AppDomain.CurrentDomain.GetData("Landoria.SharedLib.ConnectionFailureMenuPatch.v1") == null)
				{
					new Harmony("Landoria.SharedLib").CreateClassProcessor(typeof(ConnectionFailureMenuPatch)).Patch();
					AppDomain.CurrentDomain.SetData("Landoria.SharedLib.ConnectionFailureMenuPatch.v1", true);
					log.LogDebug("Shared connection failure menu patch was applied.");
				}
			}
		}

		protected void PatchOwnNamespace(ModLog log)
		{
			if (_patchesApplied)
			{
				log.LogDebug("Harmony patches are already active; skipping registration.");
				return;
			}
			string text = ((object)this).GetType().Namespace;
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			foreach (Type type in types)
			{
				if (type.Namespace == text)
				{
					_harmony.CreateClassProcessor(type).Patch();
				}
			}
			_patchesApplied = true;
			log.LogDebug("Harmony patches were applied for the plugin namespace.");
		}

		protected void ShutdownPlugin()
		{
			if (_patchesApplied)
			{
				Harmony harmony = _harmony;
				if (harmony != null)
				{
					harmony.UnpatchSelf();
				}
				_patchesApplied = false;
			}
		}
	}
	public static class ConnectionFailureMessages
	{
		private const string StateKey = "Landoria.SharedLib.ConnectionFailureMessages.v1";

		private static readonly ManualLogSource Log = Logger.CreateLogSource("Landoria.ConnectionFailureMessages");

		public static void Push(string source, string message)
		{
			Push(source, message, (string)null);
		}

		public static void Push(string source, string userMessage, string systemMessage)
		{
			Push(source, userMessage, systemMessage, null);
		}

		public static void Push(string source, string userMessage, Exception exception)
		{
			Push(source, userMessage, exception?.Message, exception);
		}

		public static void Push(string source, string userMessage, string systemMessage, Exception exception)
		{
			string text = DisplayMessage(userMessage, systemMessage ?? exception?.Message);
			if (string.IsNullOrWhiteSpace(source) || text == null)
			{
				return;
			}
			bool flag = false;
			lock (AppDomain.CurrentDomain)
			{
				Stack<Tuple<string, string, string>> messages = GetMessages();
				Tuple<string, string, string> item = Tuple.Create(source, text, systemMessage);
				if (!messages.Contains(item))
				{
					messages.Push(item);
					flag = true;
				}
			}
			if (flag)
			{
				LogQueued(source, text, systemMessage, exception);
			}
		}

		public static void Clear(string source)
		{
			if (string.IsNullOrWhiteSpace(source))
			{
				return;
			}
			lock (AppDomain.CurrentDomain)
			{
				Stack<Tuple<string, string, string>> messages = GetMessages();
				Stack<Tuple<string, string, string>> stack = new Stack<Tuple<string, string, string>>();
				while (messages.Count > 0)
				{
					Tuple<string, string, string> tuple = messages.Pop();
					if (tuple.Item1 != source)
					{
						stack.Push(tuple);
					}
				}
				while (stack.Count > 0)
				{
					messages.Push(stack.Pop());
				}
			}
		}

		internal static bool TryPopAll(out string message)
		{
			lock (AppDomain.CurrentDomain)
			{
				Stack<Tuple<string, string, string>> messages = GetMessages();
				if (messages.Count > 0)
				{
					List<string> list = new List<string>();
					while (messages.Count > 0)
					{
						list.Add(messages.Pop().Item2);
					}
					message = string.Join("\n", list);
					return true;
				}
			}
			message = null;
			return false;
		}

		private static Stack<Tuple<string, string, string>> GetMessages()
		{
			if (AppDomain.CurrentDomain.GetData("Landoria.SharedLib.ConnectionFailureMessages.v1") is Stack<Tuple<string, string, string>> result)
			{
				return result;
			}
			Stack<Tuple<string, string, string>> stack = new Stack<Tuple<string, string, string>>();
			AppDomain.CurrentDomain.SetData("Landoria.SharedLib.ConnectionFailureMessages.v1", stack);
			return stack;
		}

		private static string DisplayMessage(string userMessage, string systemMessage)
		{
			if (!string.IsNullOrWhiteSpace(userMessage))
			{
				return userMessage;
			}
			if (!string.IsNullOrWhiteSpace(systemMessage))
			{
				return systemMessage;
			}
			return null;
		}

		private static void LogQueued(string source, string userMessage, string systemMessage, Exception exception)
		{
			string text = exception?.ToString() ?? Environment.StackTrace;
			if (string.IsNullOrWhiteSpace(systemMessage) || systemMessage == userMessage)
			{
				Log.LogWarning((object)("Queued connection failure message from " + source + ": " + userMessage + "\nDiagnostic stack:\n" + text));
			}
			else
			{
				Log.LogWarning((object)("Queued connection failure message from " + source + ": userMessage=" + userMessage + "; systemMessage=" + systemMessage + "\nDiagnostic stack:\n" + text));
			}
		}
	}
	[HarmonyPatch]
	internal static class ConnectionFailureMenuPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(FejdStartup), "ShowConnectError")]
		private static void ShowConnectError(TMP_Text ___m_connectionFailedError)
		{
			if (ConnectionFailureMessages.TryPopAll(out var message))
			{
				___m_connectionFailedError.text = message;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(FejdStartup), "Start")]
		private static void Start(GameObject ___m_connectionFailedPanel, TMP_Text ___m_connectionFailedError)
		{
			ShowNext(___m_connectionFailedPanel, ___m_connectionFailedError);
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(FejdStartup), "OnConnectionFailedOk")]
		private static void OnConnectionFailedOk(GameObject ___m_connectionFailedPanel, TMP_Text ___m_connectionFailedError)
		{
			ShowNext(___m_connectionFailedPanel, ___m_connectionFailedError);
		}

		private static void ShowNext(GameObject panel, TMP_Text text)
		{
			if (ConnectionFailureMessages.TryPopAll(out var message))
			{
				text.text = message;
				panel.SetActive(true);
			}
		}
	}
	public sealed class ModLog
	{
		private readonly ManualLogSource _logger;

		public ModLog(ManualLogSource logger)
		{
			_logger = logger;
		}

		public void LogFatal(object message)
		{
			Write((LogLevel)1, message);
		}

		public void LogError(object message)
		{
			Write((LogLevel)2, message);
		}

		public void LogWarning(object message)
		{
			Write((LogLevel)4, message);
		}

		public void LogMessage(object message)
		{
			Write((LogLevel)8, message);
		}

		public void LogInfo(object message)
		{
			Write((LogLevel)16, message);
		}

		public void LogDebug(object message)
		{
			Write((LogLevel)32, message);
		}

		public void Log(LogLevel level, object message)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			Write(level, message);
		}

		private void Write(LogLevel level, object message)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			string arg = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff");
			_logger.Log(level, (object)$"[{arg}] {message}");
		}
	}
	public static class PlatformPlayerIdentity
	{
		public unsafe static string Resolve(PlayerInfo player)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			string text = ((object)(*(PlatformUserID*)(&player.m_userInfo.m_id))/*cast due to .constrained prefix*/).ToString();
			if (!string.IsNullOrWhiteSpace(text))
			{
				return text;
			}
			ZNetPeer obj = FindPeer(player);
			if (obj == null)
			{
				return null;
			}
			ISocket socket = obj.m_socket;
			if (socket == null)
			{
				return null;
			}
			return socket.GetHostName();
		}

		public static ZNetPeer FindPeer(PlayerInfo player)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)ZNet.instance == (Object)null || ((ZDOID)(ref player.m_characterID)).IsNone())
			{
				return null;
			}
			return ((IEnumerable<ZNetPeer>)ZNet.instance.GetPeers()).FirstOrDefault((Func<ZNetPeer, bool>)((ZNetPeer peer) => peer != null && ((ZDOID)(ref peer.m_characterID)).Equals(player.m_characterID)));
		}
	}
	public static class ServerRole
	{
		public static bool IsDedicatedServer
		{
			get
			{
				if ((Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsServer())
				{
					return ZNet.instance.IsDedicated();
				}
				return false;
			}
		}
	}
}