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Decompiled source of GentleDeath v1.0.12
Landoria.GentleDeath.dll
Decompiled 5 days agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Landoria.SharedLib; using Splatform; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("Landoria.GentleDeath")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Landoria.GentleDeath")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("CAA46083-A0C5-4FFC-9180-99BE40D8CAA1")] [assembly: AssemblyFileVersion("1.0.12")] [assembly: AssemblyInformationalVersion("1.0.12")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = "")] [assembly: AssemblyVersion("1.0.12.14007")] namespace Landoria.GentleDeath { internal static class DeathInventory { internal static void CreateTombstone(Player player) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) Inventory inventory = ((Humanoid)player).GetInventory(); if (inventory.NrOfItems() != 0) { GameObject obj = Object.Instantiate<GameObject>(player.m_tombstone, ((Character)player).GetCenterPoint(), ((Component)player).transform.rotation); Inventory inventory2 = obj.GetComponent<Container>().GetInventory(); int num = MoveNonEquippableItems(inventory, inventory2); SetupTombstone(obj); GentleDeathPlugin.Log.LogInfo($"Death inventory split: kept={inventory.NrOfItems()}, " + $"movedToTombstone={num}."); } } private static int MoveNonEquippableItems(Inventory playerInventory, Inventory graveInventory) { List<ItemData> list = new List<ItemData>(playerInventory.GetAllItems()); int num = 0; foreach (ItemData item in list) { if (!item.IsEquipable() && MoveItem(playerInventory, graveInventory, item)) { num++; } } return num; } private static bool MoveItem(Inventory playerInventory, Inventory graveInventory, ItemData item) { if (!graveInventory.AddItem(item)) { GentleDeathPlugin.Log.LogWarning("The tombstone had no room for " + item.m_shared.m_name + "; the item was kept by the player."); return false; } return playerInventory.RemoveItem(item); } private static void SetupTombstone(GameObject tombstone) { PlayerProfile playerProfile = Game.instance.GetPlayerProfile(); tombstone.GetComponent<TombStone>().Setup(playerProfile.GetName(), playerProfile.GetPlayerID()); } } [BepInPlugin("Landoria.GentleDeath", "Landoria.GentleDeath", "1.0.12")] public sealed class GentleDeathPlugin : LandoriaPlugin { private const string PluginGuid = "Landoria.GentleDeath"; private const string PluginName = "Landoria.GentleDeath"; private const string PluginVersion = "1.0.12"; internal static ModLog Log { get; private set; } private void Awake() { Log = InitializePlugin("Landoria.GentleDeath"); Log.LogInfo("Landoria.GentleDeath 1.0.12 is loaded."); } private void OnDestroy() { Log?.LogInfo("Landoria.GentleDeath 1.0.12 is unloaded."); ShutdownPlugin(); Log = null; } } [HarmonyPatch(typeof(Player), "CreateTombStone")] internal static class CreateTombstonePatch { private static bool Prefix(Player __instance) { DeathInventory.CreateTombstone(__instance); return false; } } } namespace Landoria.SharedLib { public abstract class LandoriaPlugin : BaseUnityPlugin { private Harmony _harmony; private bool _patchesApplied; protected ModLog InitializePlugin(string pluginGuid) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown ModLog modLog = new ModLog(((BaseUnityPlugin)this).Logger); Version version = ((object)this).GetType().Assembly.GetName().Version; modLog.LogInfo($"AssemblyVersion: {version}."); EnsureSharedPatches(modLog); _harmony = new Harmony(pluginGuid); PatchOwnNamespace(modLog); return modLog; } protected ModLog InitializePlugin(string pluginGuid, Type[] patchTypes) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown ModLog modLog = new ModLog(((BaseUnityPlugin)this).Logger); Version version = ((object)this).GetType().Assembly.GetName().Version; modLog.LogInfo($"AssemblyVersion: {version}."); EnsureSharedPatches(modLog); _harmony = new Harmony(pluginGuid); foreach (Type type in patchTypes) { _harmony.CreateClassProcessor(type).Patch(); modLog.LogInfo("Server patch: " + type.Name); } _patchesApplied = true; return modLog; } private static void EnsureSharedPatches(ModLog log) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) lock (AppDomain.CurrentDomain) { if (AppDomain.CurrentDomain.GetData("Landoria.SharedLib.ConnectionFailureMenuPatch.v1") == null) { new Harmony("Landoria.SharedLib").CreateClassProcessor(typeof(ConnectionFailureMenuPatch)).Patch(); AppDomain.CurrentDomain.SetData("Landoria.SharedLib.ConnectionFailureMenuPatch.v1", true); log.LogDebug("Shared connection failure menu patch was applied."); } } } protected void PatchOwnNamespace(ModLog log) { if (_patchesApplied) { log.LogDebug("Harmony patches are already active; skipping registration."); return; } string text = ((object)this).GetType().Namespace; Type[] types = Assembly.GetExecutingAssembly().GetTypes(); foreach (Type type in types) { if (type.Namespace == text) { _harmony.CreateClassProcessor(type).Patch(); } } _patchesApplied = true; log.LogDebug("Harmony patches were applied for the plugin namespace."); } protected void ShutdownPlugin() { if (_patchesApplied) { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } _patchesApplied = false; } } } public static class ConnectionFailureMessages { private const string StateKey = "Landoria.SharedLib.ConnectionFailureMessages.v1"; private static readonly ManualLogSource Log = Logger.CreateLogSource("Landoria.ConnectionFailureMessages"); public static void Push(string source, string message) { Push(source, message, (string)null); } public static void Push(string source, string userMessage, string systemMessage) { Push(source, userMessage, systemMessage, null); } public static void Push(string source, string userMessage, Exception exception) { Push(source, userMessage, exception?.Message, exception); } public static void Push(string source, string userMessage, string systemMessage, Exception exception) { string text = DisplayMessage(userMessage, systemMessage ?? exception?.Message); if (string.IsNullOrWhiteSpace(source) || text == null) { return; } bool flag = false; lock (AppDomain.CurrentDomain) { Stack<Tuple<string, string, string>> messages = GetMessages(); Tuple<string, string, string> item = Tuple.Create(source, text, systemMessage); if (!messages.Contains(item)) { messages.Push(item); flag = true; } } if (flag) { LogQueued(source, text, systemMessage, exception); } } public static void Clear(string source) { if (string.IsNullOrWhiteSpace(source)) { return; } lock (AppDomain.CurrentDomain) { Stack<Tuple<string, string, string>> messages = GetMessages(); Stack<Tuple<string, string, string>> stack = new Stack<Tuple<string, string, string>>(); while (messages.Count > 0) { Tuple<string, string, string> tuple = messages.Pop(); if (tuple.Item1 != source) { stack.Push(tuple); } } while (stack.Count > 0) { messages.Push(stack.Pop()); } } } internal static bool TryPopAll(out string message) { lock (AppDomain.CurrentDomain) { Stack<Tuple<string, string, string>> messages = GetMessages(); if (messages.Count > 0) { List<string> list = new List<string>(); while (messages.Count > 0) { list.Add(messages.Pop().Item2); } message = string.Join("\n", list); return true; } } message = null; return false; } private static Stack<Tuple<string, string, string>> GetMessages() { if (AppDomain.CurrentDomain.GetData("Landoria.SharedLib.ConnectionFailureMessages.v1") is Stack<Tuple<string, string, string>> result) { return result; } Stack<Tuple<string, string, string>> stack = new Stack<Tuple<string, string, string>>(); AppDomain.CurrentDomain.SetData("Landoria.SharedLib.ConnectionFailureMessages.v1", stack); return stack; } private static string DisplayMessage(string userMessage, string systemMessage) { if (!string.IsNullOrWhiteSpace(userMessage)) { return userMessage; } if (!string.IsNullOrWhiteSpace(systemMessage)) { return systemMessage; } return null; } private static void LogQueued(string source, string userMessage, string systemMessage, Exception exception) { string text = exception?.ToString() ?? Environment.StackTrace; if (string.IsNullOrWhiteSpace(systemMessage) || systemMessage == userMessage) { Log.LogWarning((object)("Queued connection failure message from " + source + ": " + userMessage + "\nDiagnostic stack:\n" + text)); } else { Log.LogWarning((object)("Queued connection failure message from " + source + ": userMessage=" + userMessage + "; systemMessage=" + systemMessage + "\nDiagnostic stack:\n" + text)); } } } [HarmonyPatch] internal static class ConnectionFailureMenuPatch { [HarmonyPostfix] [HarmonyPatch(typeof(FejdStartup), "ShowConnectError")] private static void ShowConnectError(TMP_Text ___m_connectionFailedError) { if (ConnectionFailureMessages.TryPopAll(out var message)) { ___m_connectionFailedError.text = message; } } [HarmonyPostfix] [HarmonyPatch(typeof(FejdStartup), "Start")] private static void Start(GameObject ___m_connectionFailedPanel, TMP_Text ___m_connectionFailedError) { ShowNext(___m_connectionFailedPanel, ___m_connectionFailedError); } [HarmonyPostfix] [HarmonyPatch(typeof(FejdStartup), "OnConnectionFailedOk")] private static void OnConnectionFailedOk(GameObject ___m_connectionFailedPanel, TMP_Text ___m_connectionFailedError) { ShowNext(___m_connectionFailedPanel, ___m_connectionFailedError); } private static void ShowNext(GameObject panel, TMP_Text text) { if (ConnectionFailureMessages.TryPopAll(out var message)) { text.text = message; panel.SetActive(true); } } } public sealed class ModLog { private readonly ManualLogSource _logger; public ModLog(ManualLogSource logger) { _logger = logger; } public void LogFatal(object message) { Write((LogLevel)1, message); } public void LogError(object message) { Write((LogLevel)2, message); } public void LogWarning(object message) { Write((LogLevel)4, message); } public void LogMessage(object message) { Write((LogLevel)8, message); } public void LogInfo(object message) { Write((LogLevel)16, message); } public void LogDebug(object message) { Write((LogLevel)32, message); } public void Log(LogLevel level, object message) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) Write(level, message); } private void Write(LogLevel level, object message) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) string arg = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff"); _logger.Log(level, (object)$"[{arg}] {message}"); } } public static class PlatformPlayerIdentity { public unsafe static string Resolve(PlayerInfo player) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) string text = ((object)(*(PlatformUserID*)(&player.m_userInfo.m_id))/*cast due to .constrained prefix*/).ToString(); if (!string.IsNullOrWhiteSpace(text)) { return text; } ZNetPeer obj = FindPeer(player); if (obj == null) { return null; } ISocket socket = obj.m_socket; if (socket == null) { return null; } return socket.GetHostName(); } public static ZNetPeer FindPeer(PlayerInfo player) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)ZNet.instance == (Object)null || ((ZDOID)(ref player.m_characterID)).IsNone()) { return null; } return ((IEnumerable<ZNetPeer>)ZNet.instance.GetPeers()).FirstOrDefault((Func<ZNetPeer, bool>)((ZNetPeer peer) => peer != null && ((ZDOID)(ref peer.m_characterID)).Equals(player.m_characterID))); } } public static class ServerRole { public static bool IsDedicatedServer { get { if ((Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsServer()) { return ZNet.instance.IsDedicated(); } return false; } } } }