Decompiled source of GentleDeath v1.0.0

Landoria.GentleDeath.dll

Decompiled 16 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Landoria.SharedLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Landoria.GentleDeath")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Landoria.GentleDeath")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("CAA46083-A0C5-4FFC-9180-99BE40D8CAA1")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.17312")]
namespace Landoria.GentleDeath
{
	internal static class DeathInventory
	{
		internal static void CreateTombstone(Player player)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			Inventory inventory = ((Humanoid)player).GetInventory();
			if (inventory.NrOfItems() != 0)
			{
				GameObject obj = Object.Instantiate<GameObject>(player.m_tombstone, ((Character)player).GetCenterPoint(), ((Component)player).transform.rotation);
				Inventory inventory2 = obj.GetComponent<Container>().GetInventory();
				int num = MoveNonEquippableItems(inventory, inventory2);
				SetupTombstone(obj);
				GentleDeathPlugin.Log.LogInfo($"Death inventory split: kept={inventory.NrOfItems()}, " + $"movedToTombstone={num}.");
			}
		}

		private static int MoveNonEquippableItems(Inventory playerInventory, Inventory graveInventory)
		{
			List<ItemData> list = new List<ItemData>(playerInventory.GetAllItems());
			int num = 0;
			foreach (ItemData item in list)
			{
				if (!item.IsEquipable() && MoveItem(playerInventory, graveInventory, item))
				{
					num++;
				}
			}
			return num;
		}

		private static bool MoveItem(Inventory playerInventory, Inventory graveInventory, ItemData item)
		{
			if (!graveInventory.AddItem(item))
			{
				GentleDeathPlugin.Log.LogWarning("The tombstone had no room for " + item.m_shared.m_name + "; the item was kept by the player.");
				return false;
			}
			return playerInventory.RemoveItem(item);
		}

		private static void SetupTombstone(GameObject tombstone)
		{
			PlayerProfile playerProfile = Game.instance.GetPlayerProfile();
			tombstone.GetComponent<TombStone>().Setup(playerProfile.GetName(), playerProfile.GetPlayerID());
		}
	}
	[BepInPlugin("Landoria.GentleDeath", "Landoria.GentleDeath", "1.0.0")]
	public sealed class GentleDeathPlugin : LandoriaPlugin
	{
		private const string PluginGuid = "Landoria.GentleDeath";

		private const string PluginName = "Landoria.GentleDeath";

		private const string PluginVersion = "1.0.0";

		internal static ModLog Log { get; private set; }

		private void Awake()
		{
			Log = InitializePlugin("Landoria.GentleDeath");
			Log.LogInfo("Landoria.GentleDeath 1.0.0 is loaded.");
		}

		private void OnDestroy()
		{
			ShutdownPlugin();
			Log = null;
		}
	}
	[HarmonyPatch(typeof(Player), "CreateTombStone")]
	internal static class CreateTombstonePatch
	{
		private static bool Prefix(Player __instance)
		{
			DeathInventory.CreateTombstone(__instance);
			return false;
		}
	}
}
namespace Landoria.SharedLib
{
	public abstract class LandoriaPlugin : BaseUnityPlugin
	{
		private Harmony _harmony;

		private bool _patchesApplied;

		protected ModLog InitializePlugin(string pluginGuid)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			ModLog modLog = new ModLog(((BaseUnityPlugin)this).Logger);
			Version version = ((object)this).GetType().Assembly.GetName().Version;
			modLog.LogInfo($"AssemblyVersion: {version}.");
			_harmony = new Harmony(pluginGuid);
			PatchOwnNamespace(modLog);
			return modLog;
		}

		protected void PatchOwnNamespace(ModLog log)
		{
			if (_patchesApplied)
			{
				log.LogDebug("Harmony patches are already active; skipping registration.");
				return;
			}
			string text = ((object)this).GetType().Namespace;
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			foreach (Type type in types)
			{
				if (type.Namespace == text)
				{
					_harmony.CreateClassProcessor(type).Patch();
				}
			}
			_patchesApplied = true;
			log.LogDebug("Harmony patches were applied for the plugin namespace.");
		}

		protected void ShutdownPlugin()
		{
			if (_patchesApplied)
			{
				Harmony harmony = _harmony;
				if (harmony != null)
				{
					harmony.UnpatchSelf();
				}
				_patchesApplied = false;
			}
		}
	}
	public sealed class ModLog
	{
		private readonly ManualLogSource _logger;

		public ModLog(ManualLogSource logger)
		{
			_logger = logger;
		}

		public void LogFatal(object message)
		{
			Write((LogLevel)1, message);
		}

		public void LogError(object message)
		{
			Write((LogLevel)2, message);
		}

		public void LogWarning(object message)
		{
			Write((LogLevel)4, message);
		}

		public void LogMessage(object message)
		{
			Write((LogLevel)8, message);
		}

		public void LogInfo(object message)
		{
			Write((LogLevel)16, message);
		}

		public void LogDebug(object message)
		{
			Write((LogLevel)32, message);
		}

		public void Log(LogLevel level, object message)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			Write(level, message);
		}

		private void Write(LogLevel level, object message)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			string arg = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff");
			_logger.Log(level, (object)$"[{arg}] {message}");
		}
	}
}