Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of HighJump v1.0.2
HighJump.dll
Decompiled 3 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("HighJump")] [assembly: AssemblyDescription("A client-side sprint double jump for Valheim.")] [assembly: AssemblyCompany("Landoria")] [assembly: AssemblyProduct("Landoria.HighJump")] [assembly: ComVisible(false)] [assembly: AssemblyFileVersion("1.0.2")] [assembly: AssemblyInformationalVersion("1.0.2")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.2.32030")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HighJump { [HarmonyPatch(typeof(Character), "ForceJump")] internal static class ForceJumpPatch { private static void Postfix(Character __instance) { if (JumpPatch.SprintJumpCall && (Object)(object)__instance == (Object)(object)Player.m_localPlayer) { JumpPatch.StartJump(__instance); } } } [HarmonyPatch(typeof(Character), "Jump", new Type[] { typeof(bool) })] internal static class JumpPatch { private static Character _activeCharacter; private static float _launchSpeed; private static bool _secondJumpUsed; internal static bool SprintJumpCall { get; private set; } private static bool Prefix(Character __instance) { if ((Object)(object)__instance != (Object)(object)Player.m_localPlayer) { return true; } if (__instance.IsDead()) { ResetJump(); return true; } if (__instance.IsOnGround()) { ResetJump(); SprintJumpCall = __instance.IsRunning(); return true; } return !TrySecondJump(__instance); } private static Exception Finalizer(Exception __exception) { SprintJumpCall = false; return __exception; } internal static void StartJump(Character character) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) _activeCharacter = character; _launchSpeed = character.GetVelocity().y; _secondJumpUsed = false; } private static void ResetJump() { _activeCharacter = null; _launchSpeed = 0f; _secondJumpUsed = false; } private static bool TrySecondJump(Character character) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)character != (Object)(object)_activeCharacter || _secondJumpUsed || _launchSpeed <= 0f || character.IsSwimming() || character.IsAttached() || character.IsDebugFlying()) { return false; } Vector3 val = character.GetVelocity(); if (val.y <= 0f) { return false; } _secondJumpUsed = true; val.y = _launchSpeed; if (!character.HaveStamina(character.m_jumpStaminaUsage)) { val *= character.m_jumpForceTiredFactor; } character.ForceJump(val, true); return true; } } [BepInPlugin("HighJump", "HighJump", "1.0.2")] public sealed class Plugin : BaseUnityPlugin { public const string PluginGuid = "HighJump"; public const string PluginName = "HighJump"; public const string PluginVersion = "1.0.2"; private Harmony _harmony; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown _harmony = new Harmony("HighJump"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"HighJump 1.0.2 loaded."); } private void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } }