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ServersideQoL DuplicateSummonFix
Unofficial server-only fix preventing duplicate summon animation keys, such as Wizardry's staff_summon, from aborting ServersideQoL initialization.
By Laredson
CHANGELOG
Changelog
0.1.2
- Prepared the first public release under the personal author name
laredson. - Removed all previous branding from the plugin GUID, namespace, assembly metadata, documentation, and build output.
- Fixed CS7069 build errors involving
System.Reflection.Emit.Label. - The transpiler now mutates the matched
CodeInstructionin place, preserving labels and exception blocks without accessing Harmony'slabelscollection. - Keeps the project on
netstandard2.1; no extra targeting pack is required.
0.1.1
- Added the required
UnityEngine.dllcompile reference forBaseUnityPlugin/MonoBehaviour. - Stopped package creation immediately when
dotnet buildfails.
0.1.0
- Initial implementation.
- Prevented duplicate summon animation keys from throwing in
PlayerSpawnedProcessor.Initialize. - Merged duplicate
SpawnInfodata by default. - Added
KeepFirstandKeepLastdiagnostic policies. - Server-only; no client installation required.