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MixedCaseMapMarkers
Displays persistent Valheim map-marker names in lowercase and mixed case without affecting temporary ping or arrival messages.
By LexPy
CHANGELOG
Changelog
1.1.0
- Rewrites map-label handling to modify only newly created persistent marker labels.
- Stops scanning the small-map and large-map label containers.
- Excludes temporary
I HAVE ARRIVED!andPINGtext and animations. - Replaces per-label outline setters with one dedicated shared TextMeshPro material.
- Prevents the
TextMeshProUGUI.SetOutlineThicknessexception that interrupted Valheim's minimap update and cleanup logic. - Keeps the tested mixed-case tight layout and
0.12outline width.
1.0.2
- Adds an explicit black outline and subtle underlay shadow to mixed-case marker text.
- Tunes the outline width to
0.12after in-game comparison with Valheim's original map labels. - Keeps the tested tight font size, spacing, and character-width adjustment.
1.0.1
- Attempted to preserve the original Valheim map text outline and underlay when applying the mixed-case font.
1.0.0
- Initial public release as
MixedCaseMapMarkers. - Displays map marker input and labels with Valheim's mixed-case-capable chat font.
- Uses the compact layout selected during in-game testing.
- Supports existing and newly created markers on the minimap and large map.
- Removes development diagnostics, display-mode cycling, and unused input-correction code.