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MixedCaseMapMarkers

Displays persistent Valheim map-marker names in lowercase and mixed case without affecting temporary ping or arrival messages.

By LexPy

CHANGELOG

Changelog

1.1.0

  • Rewrites map-label handling to modify only newly created persistent marker labels.
  • Stops scanning the small-map and large-map label containers.
  • Excludes temporary I HAVE ARRIVED! and PING text and animations.
  • Replaces per-label outline setters with one dedicated shared TextMeshPro material.
  • Prevents the TextMeshProUGUI.SetOutlineThickness exception that interrupted Valheim's minimap update and cleanup logic.
  • Keeps the tested mixed-case tight layout and 0.12 outline width.

1.0.2

  • Adds an explicit black outline and subtle underlay shadow to mixed-case marker text.
  • Tunes the outline width to 0.12 after in-game comparison with Valheim's original map labels.
  • Keeps the tested tight font size, spacing, and character-width adjustment.

1.0.1

  • Attempted to preserve the original Valheim map text outline and underlay when applying the mixed-case font.

1.0.0

  • Initial public release as MixedCaseMapMarkers.
  • Displays map marker input and labels with Valheim's mixed-case-capable chat font.
  • Uses the compact layout selected during in-game testing.
  • Supports existing and newly created markers on the minimap and large map.
  • Removes development diagnostics, display-mode cycling, and unused input-correction code.