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Decompiled source of LSQ Valheim Modpack v1.0.8
BepInEx\plugins\LSQ_Vplus_ServerFix\LSQ_Vplus_ServerFix.dll
Decompiled 2 days agousing System; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: CompilationRelaxations(8)] [assembly: AssemblyVersion("0.0.0.0")] namespace LSQ.VplusServerFix; [BepInPlugin("LSQ.VplusServerFix", "LSQ Vplus ServerFix", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public sealed class Plugin : BaseUnityPlugin { private Harmony _harmony; private static FieldInfo _hitPieceField; private void Awake() { //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Expected O, but got Unknown try { Type type = AccessTools.TypeByName("ValheimPlus.AEM"); if (type == null) { throw new TypeLoadException("ValheimPlus.AEM was not found."); } MethodInfo methodInfo = AccessTools.Method(type, "resetObjectTransform", (Type[])null, (Type[])null); if (methodInfo == null) { throw new MissingMethodException("ValheimPlus.AEM.resetObjectTransform was not found."); } _hitPieceField = AccessTools.Field(type, "HitPiece"); if (_hitPieceField == null) { throw new MissingFieldException("ValheimPlus.AEM.HitPiece was not found."); } MethodInfo methodInfo2 = AccessTools.Method(typeof(Plugin), "ResetObjectTransformPrefix", (Type[])null, (Type[])null); _harmony = new Harmony("LSQ.VplusServerFix"); _harmony.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); ((BaseUnityPlugin)this).Logger.LogInfo((object)"LSQ Vplus ServerFix active."); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)("LSQ Vplus ServerFix failed to install: " + ex)); } } private static bool ResetObjectTransformPrefix() { if (_hitPieceField == null) { return true; } object value = _hitPieceField.GetValue(null); Object val = (Object)((value is Object) ? value : null); return Object.op_Implicit(val); } private void OnDestroy() { if (_harmony != null) { _harmony.UnpatchSelf(); } } }