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MoreJewelry Updated
Unofficial Valheim 1.0 update of probablykory's MoreJewelry: configurable new rings and necklaces for Jewelcrafting. Fixes trinket gem effects. Requires Jewelcrafting 2.0.10+ from Hexium (the Thunderstore version is outdated).
By MM94
CHANGELOG
Please always delete/move your old probablykory.MoreJewelry.cfg file to apply the latest changes!
1.0.13 (this unofficial update)
- Updated for Valheim 1.0 (Unity 6) and Jewelcrafting 2.0.10+.
- Fixed gems in Jewelcrafting 2.0 trinkets giving weapon effects (e.g. Berserk, Vampire) instead of trinket effects (original issue #14). MoreJewelry no longer overrides Jewelcrafting's socket location logic; it only treats axes as tools while jewelry with the Lumberjack effect is equipped.
- Fixed item registration and the crafting menu for Valheim 1.0.
- Fixed Unity 6 API changes (PhysicsMaterial, FindObjectsByType).
- Ported Jotunn's mock-system fixes: read-only properties and missing assets are skipped, and new Deep North assets no longer replace existing assets with the same name.
- Restored the 1.0.10 and 1.0.11 changes that were never published as source (custom rings power the Ring-in-a-Box, manager updates).
- Removed unused build-piece code (this mod adds no build pieces).
- Jewelcrafting is now a hard dependency; without it the mod is skipped cleanly.
- Updated ServerSync to a Valheim 1.0 build.
- More robust plugin initialization with clearer error messages.
Original mod history (from probablykory's repository and Thunderstore releases):
1.0.12
- Update to piecemanager.
1.0.11
- Updated managers for Valheim 0.219.x, Bog Witch.
1.0.10
- Custom rings created with this mod should now correctly power the Ring-in-a-Box build piece.
1.0.9
- Fixed Bizarre bug interaction with Backpacks, causing bp_explorer backpack to accidentally grant Perception status effect.
- Fix to ensure yaml-defined items configured with vanilla crafting tables work as expected.
- Pulled in latest managers.
- Minor project cleanups.
1.0.8
- Fixed auto-pickup for a couple different prefab models.
- Updated description of the default Silver band to indicate what the 'Aquatic' effect does.
- Special thanks to Majestic for the bug reports. ❤️
1.0.7
- Updated mod and manager dependencies for Valheim Ashlands 0.218.15
- Added support for all the new SE_Stat properties for ring effects (Enable external Yaml and look at the everything ring for examples)
- Fix for case-insensitive name matching of built-in JC effects
- Fix crash when running on a full Valheim debug build
1.0.6
- Minor update to ensure mocks work with Valheim 0.217.46
- Small updates to default yaml config which includes a new ring, Humite Ring of Perception
- Changed default silver ring effect to be Aquatic (gift damage buff while wet)
1.0.5
- Bugfix: Ensure custom skill types work when used in adhoc status effects (ones defined with yaml). Thanks William!
1.0.4
- Set Config.SaveOnConfigSet to ensure config settings don't unintentionally revert.
1.0.3
- Added soft dep for VNEI, disabling the template prefabs.
- Bugfix for ConfigManager api, rebuilding settings works.
1.0.2
- Bugfix for JC's original jewelry. Lumberjacking, etc should all work again. Thanks Majestic!
1.0.1
- Fixes for the YamlConfigEditor. Enabled proper color usage when using Azu's Unofficial Config Manager, and fallback when not.
1.0.0
- Initial Version.