MM94-MoreJewelry_Updated icon

MoreJewelry Updated

Unofficial Valheim 1.0 update of probablykory's MoreJewelry: configurable new rings and necklaces for Jewelcrafting. Fixes trinket gem effects. Requires Jewelcrafting 2.0.10+ from Hexium (the Thunderstore version is outdated).

By MM94

CHANGELOG

Please always delete/move your old probablykory.MoreJewelry.cfg file to apply the latest changes!

1.0.13 (this unofficial update)

  • Updated for Valheim 1.0 (Unity 6) and Jewelcrafting 2.0.10+.
  • Fixed gems in Jewelcrafting 2.0 trinkets giving weapon effects (e.g. Berserk, Vampire) instead of trinket effects (original issue #14). MoreJewelry no longer overrides Jewelcrafting's socket location logic; it only treats axes as tools while jewelry with the Lumberjack effect is equipped.
  • Fixed item registration and the crafting menu for Valheim 1.0.
  • Fixed Unity 6 API changes (PhysicsMaterial, FindObjectsByType).
  • Ported Jotunn's mock-system fixes: read-only properties and missing assets are skipped, and new Deep North assets no longer replace existing assets with the same name.
  • Restored the 1.0.10 and 1.0.11 changes that were never published as source (custom rings power the Ring-in-a-Box, manager updates).
  • Removed unused build-piece code (this mod adds no build pieces).
  • Jewelcrafting is now a hard dependency; without it the mod is skipped cleanly.
  • Updated ServerSync to a Valheim 1.0 build.
  • More robust plugin initialization with clearer error messages.

Original mod history (from probablykory's repository and Thunderstore releases):

1.0.12

  • Update to piecemanager.

1.0.11

  • Updated managers for Valheim 0.219.x, Bog Witch.

1.0.10

  • Custom rings created with this mod should now correctly power the Ring-in-a-Box build piece.

1.0.9

  • Fixed Bizarre bug interaction with Backpacks, causing bp_explorer backpack to accidentally grant Perception status effect.
  • Fix to ensure yaml-defined items configured with vanilla crafting tables work as expected.
  • Pulled in latest managers.
  • Minor project cleanups.

1.0.8

  • Fixed auto-pickup for a couple different prefab models.
  • Updated description of the default Silver band to indicate what the 'Aquatic' effect does.
  • Special thanks to Majestic for the bug reports. ❤️

1.0.7

  • Updated mod and manager dependencies for Valheim Ashlands 0.218.15
  • Added support for all the new SE_Stat properties for ring effects (Enable external Yaml and look at the everything ring for examples)
  • Fix for case-insensitive name matching of built-in JC effects
  • Fix crash when running on a full Valheim debug build

1.0.6

  • Minor update to ensure mocks work with Valheim 0.217.46
  • Small updates to default yaml config which includes a new ring, Humite Ring of Perception
  • Changed default silver ring effect to be Aquatic (gift damage buff while wet)

1.0.5

  • Bugfix: Ensure custom skill types work when used in adhoc status effects (ones defined with yaml). Thanks William!

1.0.4

  • Set Config.SaveOnConfigSet to ensure config settings don't unintentionally revert.

1.0.3

  • Added soft dep for VNEI, disabling the template prefabs.
  • Bugfix for ConfigManager api, rebuilding settings works.

1.0.2

  • Bugfix for JC's original jewelry. Lumberjacking, etc should all work again. Thanks Majestic!

1.0.1

  • Fixes for the YamlConfigEditor. Enabled proper color usage when using Azu's Unofficial Config Manager, and fallback when not.

1.0.0

  • Initial Version.