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CorewoodAdditions
Additional build pieces for CoreWoodExtras including a compost bin, beehive, fishtrap and birdhouse.
| Date uploaded | a day ago |
| Version | 1.0.2 |
| Download link | MagicMike-CorewoodAdditions-1.0.2.zip |
| Downloads | 213 |
| Dependency string | MagicMike-CorewoodAdditions-1.0.2 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
🎯 CorewoodAdditions
Additional build pieces for CoreWoodExtras including a compost bin, beehive, birdhouse and three fish traps.
💶 Donations:
If you enjoy using this Valheim mod, please consider making a small donation to help support its development and future updates.
Even £1 or $1 would be greatly appreciated and would help more than you might think!
Thank you for your support, and happy gaming! ⚔️ ...... (A Paypal account is NOT required!)
⭐ Features:
Adds six producer pieces that slowly turn a supplied item into a useful resource. Each one works like a chest: open it, put the input items in, and collect the output later.
- Production keeps going while you are away or the area is unloaded, and catches up when you return.
- Hover over a piece to see what it accepts, how full it is, its current status and a countdown to the next item.
- The pieces change appearance while in use: bees swarm the beehive, bait appears in the fish traps, and the beehive and birdhouse play ambient sounds.
- A rotating icon shows above a piece while it holds produced items, so you can see at a glance what is ready to collect.
- Every fish trap is shown on the map with its own pin.
- All pieces are built with the Hammer in the CoreWood-Building category. All except the Ocean Fish Trap need a Workbench nearby.
✅ Compost Bin
Turns meat into fishing bait. The type of bait depends on the meat you put in.
| Input | Output | ||
|---|---|---|---|
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Raw Meat | ![]() |
Fishing Bait |
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Deer Meat | ![]() |
Mossy Fishing Bait |
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Entrails | ![]() |
Sticky Fishing Bait |
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Wolf Meat | ![]() |
Cold Fishing Bait |
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Lox Meat | ![]() |
Stingy Fishing Bait |
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Serpent Meat | ![]() |
Heavy Fishing Bait |
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Hare Meat | ![]() |
Misty Fishing Bait |
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Asksvin Meat | ![]() |
Hot Fishing Bait |
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Seal Blubber | ![]() |
Frosty Fishing Bait |
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Bjorn Meat | ![]() |
Serpent Bait |
Each cycle makes the same amount of bait as the vanilla bait recipe. The input for every bait type can be changed in the config.
Serpent Bait is added by this mod. Each cycle makes one, and it is only used by the Ocean Fish Trap. It can be turned off with Enable Serpent Bait in the config.
Cost: 4 Round Log, 1 Wood
✅ Beehive
Turns Dandelions into Honey. Accepts up to 10 configurable input items.
Cost: 4 Round Log, 4 Wood
✅ Fish Trap
Catches fish using fishing bait. It must be placed in shallow water (0.5 m to 1.5 m deep) and never rots from being wet.
The fish you can catch depend on the biome the trap is placed in, and each bait only catches the fish that bite on it. Hover over the trap to see which bait catches which fish in its biome.
| Biome | Fish | |
|---|---|---|
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Meadows | Perch, Pike |
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Black Forest | Perch, Pike, Trollfish |
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Mountain | Tetra |
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Plains | Grouper, Coral Cod |
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Swamp | Pike, Giant Herring, Tetra |
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Ocean | Tuna, Coral Cod, Pufferfish |
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Mistlands | Anglerfish, Pufferfish |
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Ashlands | Magmafish, Pufferfish |
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Deep North | Northern Salmon, Pufferfish |
Each catch uses one bait, and has a chance to come out at a higher quality.
Cost: 2 Round Log, 2 Wood
✅ Large Fish Trap
A bigger fish trap that works the same way as the Fish Trap and is placed in the same shallow water. By default it catches fish twice as fast and holds twice as many. It has its own config section.
Cost: 4 Round Log, 2 Linen Thread
✅ Ocean Fish Trap
A floating fish trap for the open sea. Stand on your boat, aim at the water and build it. It needs deep water (at least 4 m) in the Ocean biome, and does not need a Workbench.
Once built it stays anchored in place and bobs up and down with the waves. It catches Ocean fish (Tuna, Coral Cod, Pufferfish) using bait, like the other traps, and has its own config section.
It also accepts Serpent Bait from the Compost Bin: each Serpent Bait catches one Serpent Meat.
Cost: 4 Asksvin Bladder, 4 Linen Thread
✅ Birdhouse
Turns seeds (Turnip, Carrot and Onion seeds by default) into Feathers. Accepts up to 10 configurable input items.
Cost: 2 Round Log, 4 Wood
🎚️ Configuration:
Settings are in BepInEx/config/MagicMike.CorewoodAdditions.cfg (or edit them in r2modman/Gale/Configuration Manager).
| Piece | Piece | Setting | Default |
|---|---|---|---|
| General | Show Fish Trap Map Pins | On | |
| Enable Serpent Bait | On | ||
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Compost Bin | Seconds Per Cycle | 300 |
| Consumable Per Cycle | 1 | ||
| Max Bait | 250 | ||
| Consumable for each bait type | see table above | ||
| Show Output Icon | On | ||
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Beehive | Seconds Per Cycle | 600 |
| Honey Per Cycle | 1 | ||
| Consumable Per Cycle | 1 | ||
| Max Honey | 250 | ||
| Consumable Prefabs | Dandelion | ||
| Enable Sound | On | ||
| Show Output Icon | On | ||
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Fish Trap | Seconds Per Fish | 600 |
| Max Fish | 100 | ||
| Chance To Increase Quality | 0.2 | ||
| Show Output Icon | On | ||
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Large Fish Trap | Seconds Per Fish | 600 |
| Max Fish | 150 | ||
| Chance To Increase Quality | 0.2 | ||
| Show Output Icon | On | ||
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Ocean Fish Trap | Seconds Per Fish | 600 |
| Max Fish | 200 | ||
| Chance To Increase Quality | 0.2 | ||
| Show Output Icon | On | ||
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Birdhouse | Seconds Per Cycle | 300 |
| Feathers Per Cycle | 5 | ||
| Consumable Per Cycle | 1 | ||
| Max Feathers | 250 | ||
| Consumable Prefabs | TurnipSeeds, CarrotSeeds, OnionSeeds | ||
| Enable Sound | On | ||
| Show Output Icon | On |
Consumables are entered as prefab names, separated by commas.
Show Fish Trap Map Pins, Enable Sound and Show Output Icon are local settings, so each player can choose their own. All other settings are synced from the server.
💻 Installation:
Automatic Install
Plugin is created to be installed with r2modman or Gale. For Nexus downloads you will need to install manually.
Manual Install
- Un-zip and drag the
CorewoodAdditionsfolder in yourBepInEx/plugins/folder.
💥 Plugins Created by Magic Mike:
💜 Credits:
- Producer mechanics based on Producers by radamanto.
💬 Comments/Suggestions/Help: Nexus.
CHANGELOG
| Version | Changes |
|---|---|
| 1.0.3 |
Added a HD Smelter that uses all the vanilla smelter recipes. Added a HD Charcoal Kiln that uses the vanilla charcoal kiln recipes and needs no fuel. Added config sections for the HD Smelter (max ore, max fuel, fuel per product, seconds per product) and HD Charcoal Kiln (max wood, seconds per product). Added a config option to enable or disable the HD Smelter and HD Charcoal Kiln. When off they are hidden from the build menu, and placed ones stop working and cannot be filled. Added an Enable Smoke option for the HD Smelter and HD Charcoal Kiln. Added the HD Portal. It links by tag like the vanilla portal, including with vanilla portals. HD Portals show their name above them, with options for distance and line of sight, and a hotkey (Page Up) to show or hide the names. Hold Left Shift and press Use on a connected HD Portal to rename it and the portal it links to in one go. Added config options to enable or disable the HD Portal, to let it carry all items (including ore), and to turn off its sound. Delete and rebuild you config file if you have any issues. |
| 1.0.2 |
Updated Beehive visuals. Added the Large Fish Trap, with its own config section. Added the Ocean Fish Trap. Build it from a boat on deep water in the Ocean biome; it floats and bobs with the waves. It has its own config section. Added Serpent Bait. The Compost Bin makes it from Bjorn Meat, and the Ocean Fish Trap uses it to catch Serpent Meat. It can be turned off in the config. Added map pins for all fish traps, with a config option to turn them off. Added a rotating output icon to every producer that shows while it holds produced items, with a config option per piece to hide it. Fixed producer visuals and sounds flickering or restarting every second. |
| 1.0.1 |
Adjusted the size of the Compost Bin and Beehive to make them more snappoint friendly. Added config options to disable sounds. |
| 1.0.0 | Initial release. |



































