Decompiled source of TheFisher v0.3.6

TheFisher/TheFisher.dll

Decompiled 5 days ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using LocalizationManager;
using LocationManager;
using Microsoft.CodeAnalysis;
using PieceManager;
using ServerSync;
using SoftReferenceableAssets;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UpgradeWorld;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.ObjectPool;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.BufferedDeserialization;
using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators;
using YamlDotNet.Serialization.Callbacks;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("TheFisher")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyProduct("TheFisher")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("E74EB49A-461D-48EA-85BC-F462D60C98C4")]
[assembly: AssemblyFileVersion("0.3.6")]
[assembly: AssemblyCompany("Marlthon")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.3.6.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<ab18ee67-272f-452b-86e5-1b26bfcd0a80>Embedded]
	internal sealed class <ab18ee67-272f-452b-86e5-1b26bfcd0a80>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[<ab18ee67-272f-452b-86e5-1b26bfcd0a80>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class <f790232b-01fd-467a-96f4-30823fb5c82f>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <f790232b-01fd-467a-96f4-30823fb5c82f>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <f790232b-01fd-467a-96f4-30823fb5c82f>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[<ab18ee67-272f-452b-86e5-1b26bfcd0a80>Embedded]
	internal sealed class <62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
[Obfuscation(Exclude = true, ApplyToMembers = true)]
public class AquariumFish : MonoBehaviour
{
	private enum FishState
	{
		Swimming,
		Decelerating,
		Idle,
		GoingToFeed,
		Feeding
	}

	private FishState currentState;

	[Header("Configurações de Nado")]
	public float swimSpeed = 1f;

	public float turnSpeed = 2f;

	[Range(0f, 90f)]
	public float maxPitchAngle = 45f;

	public float decelerationSpeed = 2f;

	public float stoppingDistance = 0.5f;

	[Header("Comportamento de Parada")]
	[Range(0f, 1f)]
	public float chanceToStop = 0.2f;

	public float minIdleTime = 2f;

	public float maxIdleTime = 6f;

	[Header("Área do Aquário")]
	[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(1)]
	public Collider swimArea;

	public bool debugLogs = false;

	private Vector3 destination;

	private float idleTimer;

	private float currentSpeed;

	private bool isFeeding = false;

	private Vector3 feedingCenter;

	private float feedingTimer = 0f;

	private const float feedingDuration = 10f;

	private float orbitRadius;

	private float orbitAngle;

	private float orbitSpeed;

	private float orbitHeightOffset;

	private void Start()
	{
		if ((Object)(object)swimArea == (Object)null)
		{
			Transform parent = ((Component)this).transform.parent;
			while ((Object)(object)parent != (Object)null && (Object)(object)swimArea == (Object)null)
			{
				Collider[] componentsInChildren = ((Component)parent).GetComponentsInChildren<Collider>(true);
				Collider[] array = componentsInChildren;
				foreach (Collider val in array)
				{
					if ((Object)(object)val != (Object)null && val.isTrigger && ((Object)val).name.ToLower().Contains("colliderarea"))
					{
						swimArea = val;
						break;
					}
				}
				parent = parent.parent;
			}
			if ((Object)(object)swimArea == (Object)null)
			{
				Debug.LogError((object)("[Fish] " + ((Object)this).name + ": swimArea não encontrada!"), (Object)(object)this);
				((Behaviour)this).enabled = false;
				return;
			}
		}
		((MonoBehaviour)this).Invoke("InicializarPeixe", 0.1f);
	}

	private void InicializarPeixe()
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		Collider obj = swimArea;
		Vector3 randomPositionInsideCollider = GetRandomPositionInsideCollider((BoxCollider)(object)((obj is BoxCollider) ? obj : null));
		((Component)this).transform.position = randomPositionInsideCollider;
		currentSpeed = swimSpeed;
		StartSwimming();
	}

	private void Update()
	{
		if (!((Object)(object)swimArea == (Object)null))
		{
			switch (currentState)
			{
			case FishState.Swimming:
				UpdateSwimmingState();
				break;
			case FishState.Decelerating:
				UpdateDeceleratingState();
				break;
			case FishState.Idle:
				UpdateIdleState();
				break;
			case FishState.GoingToFeed:
				UpdateGoingToFeed();
				break;
			case FishState.Feeding:
				UpdateFeeding();
				break;
			}
		}
	}

	private void LateUpdate()
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)swimArea == (Object)null))
		{
			Vector3 val = swimArea.ClosestPoint(((Component)this).transform.position);
			if (val != ((Component)this).transform.position)
			{
				((Component)this).transform.position = val;
				SetNewDestination();
			}
		}
	}

	private void UpdateSwimmingState()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		if (Vector3.Distance(((Component)this).transform.position, destination) < stoppingDistance)
		{
			if (Random.value < chanceToStop)
			{
				StartDecelerating();
			}
			else
			{
				SetNewDestination();
			}
		}
		else
		{
			MoveAndRotate();
		}
	}

	private void UpdateDeceleratingState()
	{
		currentSpeed = Mathf.MoveTowards(currentSpeed, 0f, decelerationSpeed * Time.deltaTime);
		if (currentSpeed <= 0f)
		{
			StartIdling();
		}
		else
		{
			MoveAndRotate();
		}
	}

	private void UpdateIdleState()
	{
		idleTimer -= Time.deltaTime;
		if (idleTimer <= 0f)
		{
			StartSwimming();
		}
	}

	private void MoveAndRotate()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_0116: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_013b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)this).transform.position + ((Component)this).transform.forward * currentSpeed * Time.deltaTime;
		Vector3 val2 = swimArea.ClosestPoint(val);
		if (val2 != val)
		{
			ref Vector3 reference = ref destination;
			Collider obj = swimArea;
			reference = GetRandomPositionInsideCollider((BoxCollider)(object)((obj is BoxCollider) ? obj : null));
		}
		Vector3 val3 = destination - ((Component)this).transform.position;
		Vector3 normalized = ((Vector3)(ref val3)).normalized;
		val3 = new Vector3(normalized.x, 0f, normalized.z);
		Vector3 val4 = ((Vector3)(ref val3)).normalized;
		if (val4 == Vector3.zero)
		{
			val4 = ((Component)this).transform.forward;
		}
		Vector3 val5 = Vector3.RotateTowards(val4, normalized, maxPitchAngle * ((float)Math.PI / 180f), 1f);
		Quaternion val6 = Quaternion.LookRotation(val5);
		((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, val6, turnSpeed * Time.deltaTime);
		Transform transform = ((Component)this).transform;
		transform.position += ((Component)this).transform.forward * currentSpeed * Time.deltaTime;
	}

	private void StartSwimming()
	{
		currentState = FishState.Swimming;
		currentSpeed = swimSpeed;
		SetNewDestination();
	}

	private void StartDecelerating()
	{
		currentState = FishState.Decelerating;
	}

	private void StartIdling()
	{
		currentState = FishState.Idle;
		idleTimer = Random.Range(minIdleTime, maxIdleTime);
	}

	private void SetNewDestination()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		ref Vector3 reference = ref destination;
		Collider obj = swimArea;
		reference = GetRandomPositionInsideCollider((BoxCollider)(object)((obj is BoxCollider) ? obj : null));
	}

	[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(1)]
	private Vector3 GetRandomPositionInsideCollider(BoxCollider box)
	{
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)box == (Object)null)
		{
			return ((Component)this).transform.position;
		}
		Vector3 val = default(Vector3);
		((Vector3)(ref val))..ctor(Random.Range((0f - box.size.x) * 0.5f, box.size.x * 0.5f), Random.Range((0f - box.size.y) * 0.5f, box.size.y * 0.5f), Random.Range((0f - box.size.z) * 0.5f, box.size.z * 0.5f));
		val += box.center;
		return ((Component)box).transform.TransformPoint(val);
	}

	public void MoveToTarget(Vector3 target)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)swimArea != (Object)null)
		{
			Vector3 val = swimArea.ClosestPoint(target);
			target = val;
		}
		feedingCenter = target;
		currentState = FishState.GoingToFeed;
		isFeeding = true;
		currentSpeed = swimSpeed;
		if (debugLogs)
		{
			Debug.Log((object)$"[Fish:{((Object)this).name}] indo comer em {feedingCenter}");
		}
	}

	private void UpdateGoingToFeed()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = feedingCenter - ((Component)this).transform.position;
		float magnitude = ((Vector3)(ref val)).magnitude;
		if (magnitude > 0.2f)
		{
			((Vector3)(ref val)).Normalize();
			((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, Quaternion.LookRotation(val), turnSpeed * Time.deltaTime);
			Transform transform = ((Component)this).transform;
			transform.position += ((Component)this).transform.forward * currentSpeed * Time.deltaTime;
		}
		else
		{
			orbitRadius = Random.Range(0.25f, 0.4f);
			orbitAngle = Random.Range(0f, 360f);
			orbitSpeed = Random.Range(45f, 60f);
			orbitHeightOffset = Random.Range(-0.1f, 0.15f);
			feedingTimer = 10f;
			currentState = FishState.Feeding;
		}
	}

	private void UpdateFeeding()
	{
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		feedingTimer -= Time.deltaTime;
		orbitAngle += orbitSpeed * Time.deltaTime;
		float num = orbitAngle * ((float)Math.PI / 180f);
		Vector3 val = new Vector3(Mathf.Cos(num), 0f, Mathf.Sin(num)) * orbitRadius;
		Vector3 val2 = feedingCenter + val;
		val2.y += orbitHeightOffset;
		Vector3 val3 = val2 - ((Component)this).transform.position;
		Vector3 normalized = ((Vector3)(ref val3)).normalized;
		Transform transform = ((Component)this).transform;
		transform.position += normalized * currentSpeed * Time.deltaTime;
		Vector3 val4 = default(Vector3);
		((Vector3)(ref val4))..ctor(0f - Mathf.Sin(num), 0f, Mathf.Cos(num));
		Quaternion val5 = Quaternion.LookRotation(((Vector3)(ref val4)).normalized, Vector3.up);
		((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, val5, turnSpeed * Time.deltaTime);
		if (feedingTimer <= 0f)
		{
			isFeeding = false;
			currentState = FishState.Swimming;
			SetNewDestination();
		}
	}
}
[Serializable]
[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(1)]
[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(0)]
[Obfuscation(Exclude = true, ApplyToMembers = true)]
public class MapeamentoPeixe
{
	[Tooltip("Nome do item/prefab que o jogador usa (ex: TF1WhiteMulletDrop)")]
	public string nomeDoItem;

	[Tooltip("GameObject do peixe no aquário que será ativado")]
	public GameObject objetoDoPeixe;
}
[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(1)]
[Obfuscation(Exclude = true, ApplyToMembers = true)]
[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(0)]
public class AquariumManager : MonoBehaviour, Hoverable, Interactable
{
	[Header("Configuração")]
	public List<MapeamentoPeixe> mapeamentoDePeixes = new List<MapeamentoPeixe>();

	public bool usarDeteccaoAutomatica = true;

	[Header("Textos de Interação")]
	public string m_hoverName = "$piece_aquarium_hoverName";

	public string m_addFishText = "$piece_aquarium_addFishText";

	public string m_feedFishText = "$piece_aquarium_feedFishText";

	public string m_fishAlreadyExistsText = "$piece_aquarium_fishAlreadyExistsText";

	public string m_fishAddedSuccessText = "$piece_aquarium_fishAddedSuccessText";

	public string m_fishNotFoundText = "$piece_aquarium_fishNotFoundText";

	[Header("Efeito de Alimentação")]
	public GameObject foodEffect;

	private ZNetView m_nview;

	private Dictionary<string, GameObject> peixesNoAquario = new Dictionary<string, GameObject>();

	private bool peixesMapeados = false;

	private void Awake()
	{
		m_nview = ((Component)this).GetComponent<ZNetView>();
		if ((Object)(object)m_nview == (Object)null)
		{
			m_nview = ((Component)this).GetComponentInParent<ZNetView>();
		}
		if ((Object)(object)m_nview == (Object)null)
		{
			((Behaviour)this).enabled = false;
			return;
		}
		m_nview.Register<string>("RPC_AddFish", (Action<long, string>)RPC_AddFish);
		m_nview.Register("RPC_FeedFish", (Action<long>)RPC_FeedFish);
	}

	private void Start()
	{
		MapearPeixesDoAquario();
		if ((Object)(object)m_nview != (Object)null && m_nview.IsValid())
		{
			CarregarEstadoDosPeixes();
		}
		if ((Object)(object)foodEffect != (Object)null)
		{
			foodEffect.SetActive(false);
		}
	}

	private void MapearPeixesDoAquario()
	{
		if (peixesMapeados)
		{
			return;
		}
		if (mapeamentoDePeixes != null && mapeamentoDePeixes.Count > 0)
		{
			foreach (MapeamentoPeixe mapeamentoDePeix in mapeamentoDePeixes)
			{
				if (!((Object)(object)mapeamentoDePeix.objetoDoPeixe == (Object)null) && !string.IsNullOrEmpty(mapeamentoDePeix.nomeDoItem))
				{
					string text = LimparNomeDoItem(mapeamentoDePeix.nomeDoItem);
					string key = ((Object)mapeamentoDePeix.objetoDoPeixe).name.Replace("(Clone)", "").Trim();
					if (!peixesNoAquario.ContainsKey(key))
					{
						peixesNoAquario.Add(key, mapeamentoDePeix.objetoDoPeixe);
					}
				}
			}
		}
		if (usarDeteccaoAutomatica)
		{
			Transform val = ((Component)this).transform;
			if ((Object)(object)m_nview != (Object)null)
			{
				Transform transform = ((Component)m_nview).transform;
				if ((Object)(object)transform != (Object)null)
				{
					val = transform;
				}
			}
			Transform[] componentsInChildren = ((Component)val).GetComponentsInChildren<Transform>(true);
			foreach (Transform val2 in componentsInChildren)
			{
				if (((Object)val2).name.StartsWith("TF"))
				{
					string key2 = ((Object)val2).name.Replace("(Clone)", "").Trim();
					if (!peixesNoAquario.ContainsKey(key2))
					{
						peixesNoAquario.Add(key2, ((Component)val2).gameObject);
					}
				}
			}
		}
		peixesMapeados = true;
	}

	public string GetHoverText()
	{
		return Localization.instance.Localize(m_hoverName + "\n[<color=yellow><b>1-8</b></color>] " + m_addFishText + "\n[<color=yellow><b>Use</b></color>] " + m_feedFishText);
	}

	public string GetHoverName()
	{
		return Localization.instance.Localize(m_hoverName);
	}

	public bool Interact(Humanoid user, bool hold, bool alt)
	{
		if (hold)
		{
			return false;
		}
		if ((Object)(object)m_nview == (Object)null || !m_nview.IsValid())
		{
			return false;
		}
		m_nview.InvokeRPC(ZNetView.Everybody, "RPC_FeedFish", Array.Empty<object>());
		((Character)user).Message((MessageType)2, Localization.instance.Localize("$piece_aquarium_feed_success_msg"), 0, (Sprite)null);
		return true;
	}

	public bool UseItem(Humanoid user, ItemData item)
	{
		if ((Object)(object)m_nview == (Object)null || !m_nview.IsValid())
		{
			return false;
		}
		if (item == null || (Object)(object)item.m_dropPrefab == (Object)null)
		{
			return false;
		}
		string nomeDoItem = LimparNomeDoItem(((Object)item.m_dropPrefab).name);
		string text = EncontrarPeixeNoAquario(nomeDoItem);
		if (text == null)
		{
			((Character)user).Message((MessageType)2, m_fishNotFoundText, 0, (Sprite)null);
			return true;
		}
		string text2 = "fish_" + text;
		if (m_nview.GetZDO().GetBool(text2, false))
		{
			((Character)user).Message((MessageType)2, m_fishAlreadyExistsText, 0, (Sprite)null);
			return true;
		}
		m_nview.InvokeRPC("RPC_AddFish", new object[1] { text });
		user.GetInventory().RemoveItem(item, 1);
		((Character)user).Message((MessageType)2, m_fishAddedSuccessText, 0, (Sprite)null);
		return true;
	}

	private void RPC_AddFish(long sender, string nomePeixe)
	{
		if (!peixesNoAquario.ContainsKey(nomePeixe))
		{
			return;
		}
		GameObject val = peixesNoAquario[nomePeixe];
		if (!((Object)(object)val == (Object)null))
		{
			val.SetActive(true);
			if (m_nview.IsOwner())
			{
				string text = "fish_" + nomePeixe;
				m_nview.GetZDO().Set(text, true);
			}
		}
	}

	private void RPC_FeedFish(long sender)
	{
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)foodEffect != (Object)null)
		{
			foodEffect.SetActive(true);
			((MonoBehaviour)this).CancelInvoke("DesativarEfeito");
			((MonoBehaviour)this).Invoke("DesativarEfeito", 15f);
		}
		int num = 0;
		foreach (KeyValuePair<string, GameObject> item in peixesNoAquario)
		{
			GameObject value = item.Value;
			if ((Object)(object)value == (Object)null)
			{
				continue;
			}
			AquariumFish[] componentsInChildren = value.GetComponentsInChildren<AquariumFish>(true);
			if (componentsInChildren == null || componentsInChildren.Length == 0)
			{
				continue;
			}
			AquariumFish[] array = componentsInChildren;
			foreach (AquariumFish aquariumFish in array)
			{
				if (!((Object)(object)aquariumFish == (Object)null) && ((Component)aquariumFish).gameObject.activeInHierarchy && (Object)(object)foodEffect != (Object)null)
				{
					aquariumFish.MoveToTarget(foodEffect.transform.position);
					num++;
				}
			}
		}
	}

	private void DesativarEfeito()
	{
		if ((Object)(object)foodEffect != (Object)null)
		{
			foodEffect.SetActive(false);
		}
	}

	private string LimparNomeDoItem(string nome)
	{
		return nome.Replace("(Clone)", "").Replace("Drop", "").Trim()
			.ToLower();
	}

	private string EncontrarPeixeNoAquario(string nomeDoItem)
	{
		foreach (KeyValuePair<string, GameObject> item in peixesNoAquario)
		{
			string text = item.Key.Replace("Drop", "").Trim().ToLower();
			if (text == nomeDoItem || text.Contains(nomeDoItem) || nomeDoItem.Contains(text))
			{
				return item.Key;
			}
		}
		return null;
	}

	private void CarregarEstadoDosPeixes()
	{
		foreach (KeyValuePair<string, GameObject> item in peixesNoAquario)
		{
			string key = item.Key;
			GameObject value = item.Value;
			if (!((Object)(object)value == (Object)null))
			{
				string text = "fish_" + key;
				bool active = m_nview.GetZDO().GetBool(text, false);
				value.SetActive(active);
			}
		}
	}
}
namespace TheFisher
{
	[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(0)]
	[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(1)]
	[HarmonyPatch(typeof(ObjectDB), "Awake")]
	public static class FishRawConversions
	{
		private static bool _initialized = false;

		private static readonly int TF1_Amount = 1;

		private static readonly int TF2_Amount = 2;

		private static readonly int TF3_Amount = 3;

		private const string CauldronPrefab = "piece_cauldron";

		private const string PrepTablePrefab = "piece_preptable";

		private static void Postfix(ObjectDB __instance)
		{
			if (_initialized || (Object)(object)__instance == (Object)null || (Object)(object)__instance.GetItemPrefab("FishRaw") == (Object)null)
			{
				return;
			}
			_initialized = true;
			GameObject itemPrefab = __instance.GetItemPrefab("FishRaw");
			ZNetScene instance = ZNetScene.instance;
			GameObject val = ((instance != null) ? instance.GetPrefab("piece_cauldron") : null);
			ZNetScene instance2 = ZNetScene.instance;
			GameObject val2 = ((instance2 != null) ? instance2.GetPrefab("piece_preptable") : null);
			if (!((Object)(object)itemPrefab == (Object)null))
			{
				if ((Object)(object)val != (Object)null)
				{
					AddCauldronRecipes(__instance, itemPrefab, val);
				}
				if ((Object)(object)val2 != (Object)null)
				{
					AddPrepTableRecipes(__instance, itemPrefab, val2);
				}
			}
		}

		private static void AddCauldronRecipes(ObjectDB db, GameObject fishRaw, GameObject cauldronPrefab)
		{
			CraftingStation component = cauldronPrefab.GetComponent<CraftingStation>();
			if ((Object)(object)component == (Object)null)
			{
				Debug.LogWarning((object)"[TheFisher] Cauldron missing CraftingStation component!");
				return;
			}
			int num = 0;
			foreach (GameObject item in db.m_items)
			{
				if (!((Object)(object)item == (Object)null) && ((Object)item).name.StartsWith("TF1"))
				{
					AddFishRecipe(db, item, fishRaw, component, TF1_Amount);
					num++;
				}
			}
		}

		private static void AddPrepTableRecipes(ObjectDB db, GameObject fishRaw, GameObject prepTablePrefab)
		{
			CraftingStation component = prepTablePrefab.GetComponent<CraftingStation>();
			if ((Object)(object)component == (Object)null)
			{
				return;
			}
			int num = 0;
			foreach (GameObject item in db.m_items)
			{
				if ((Object)(object)item == (Object)null)
				{
					continue;
				}
				string name = ((Object)item).name;
				int num2 = 0;
				if (name.StartsWith("TF1"))
				{
					num2 = TF1_Amount;
				}
				else if (name.StartsWith("TF2"))
				{
					num2 = TF2_Amount;
				}
				else
				{
					if (!name.StartsWith("TF3"))
					{
						continue;
					}
					num2 = TF3_Amount;
				}
				AddFishRecipe(db, item, fishRaw, component, num2);
				num++;
			}
		}

		private static void AddFishRecipe(ObjectDB db, GameObject fish, GameObject fishRaw, CraftingStation station, int amount)
		{
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Expected O, but got Unknown
			ItemDrop component = fish.GetComponent<ItemDrop>();
			ItemDrop component2 = fishRaw.GetComponent<ItemDrop>();
			if (!((Object)(object)component == (Object)null) && !((Object)(object)component2 == (Object)null))
			{
				Recipe val = ScriptableObject.CreateInstance<Recipe>();
				((Object)val).name = "Recipe_" + ((Object)fish).name + "_ToFishRaw_" + ((Object)station).name;
				val.m_item = component2;
				val.m_amount = amount;
				val.m_craftingStation = station;
				val.m_resources = (Requirement[])(object)new Requirement[1]
				{
					new Requirement
					{
						m_resItem = component,
						m_amount = 1
					}
				};
				db.m_recipes.Add(val);
			}
		}
	}
	[BepInPlugin("marlthon.TheFisher", "TheFisher", "0.3.6")]
	[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(0)]
	[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(1)]
	public class TheFisherPlugin : BaseUnityPlugin
	{
		[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			public bool? Browsable = false;
		}

		internal const string ModName = "TheFisher";

		internal const string ModVersion = "0.3.6";

		internal const string Author = "marlthon";

		private const string ModGUID = "marlthon.TheFisher";

		private static string ConfigFileName = "marlthon.TheFisher.cfg";

		private static string ConfigFileFullPath;

		private readonly Harmony _harmony = new Harmony("marlthon.TheFisher");

		public static readonly ManualLogSource TheFisherLogger;

		public Texture2D tex = null;

		private static readonly ConfigSync ConfigSync;

		[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(2)]
		private static ConfigEntry<bool> _serverConfigLocked;

		public void Start()
		{
			Upgrade.Register("thefisher_add", "Adds TheFisher localizations to already explored areas.", "locations_add Spawn1_TheFisher, Spawn2_TheFisher, Spawn3_TheFisher, Spawn4_TheFisher start");
			Upgrade.Register("thefisher_remove", "Remove all TheFisher localizations to the map.", "locations_remove Spawn1_TheFisher, Spawn2_TheFisher, Spawn3_TheFisher, Spawn4_TheFisher start");
		}

		[Obfuscation(Exclude = true, ApplyToMembers = true)]
		private void CarregarLocalizacoes()
		{
			Localizer.Load();
		}

		public void Awake()
		{
			//IL_0725: Unknown result type (might be due to invalid IL or missing references)
			//IL_072c: Unknown result type (might be due to invalid IL or missing references)
			//IL_07a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_07af: Unknown result type (might be due to invalid IL or missing references)
			//IL_082e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0835: Unknown result type (might be due to invalid IL or missing references)
			//IL_08b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_08be: Unknown result type (might be due to invalid IL or missing references)
			CarregarLocalizacoes();
			_serverConfigLocked = config("General", "Force Server Config", value: true, "Force Server Config");
			ConfigSync.AddLockingConfigEntry<bool>(_serverConfigLocked);
			Item item = new Item("mar_fishs", "TF1Amberjack");
			item.Configurable = Configurability.Disabled;
			Item item2 = new Item("mar_fishs", "TF1BlackSpotted");
			item2.Configurable = Configurability.Disabled;
			Item item3 = new Item("mar_fishs", "TF1WhiteMullet");
			item3.Configurable = Configurability.Disabled;
			Item item4 = new Item("mar_fishs", "TF1YellowBoxfish");
			item4.Configurable = Configurability.Disabled;
			Item item5 = new Item("mar_fishs", "TF1Turtle");
			item5.Configurable = Configurability.Disabled;
			Item item6 = new Item("mar_fishs", "TF1PicassoTriggerfish");
			item6.Configurable = Configurability.Disabled;
			Item item7 = new Item("mar_fishs", "TF1Purplefish");
			item7.Configurable = Configurability.Disabled;
			Item item8 = new Item("mar_fishs", "TF1Lionfish");
			item8.Configurable = Configurability.Disabled;
			Item item9 = new Item("mar_fishs", "TF1Clownfish");
			item9.Configurable = Configurability.Disabled;
			Item item10 = new Item("mar_fishs", "TF1Foureyebutterflyfish");
			item10.Configurable = Configurability.Disabled;
			Item item11 = new Item("mar_fishs", "TF1Bluetang");
			item11.Configurable = Configurability.Disabled;
			Item item12 = new Item("mar_fishs", "TF1Rainbowcichlid");
			item12.Configurable = Configurability.Disabled;
			Item item13 = new Item("mar_fishs", "TF1Trumpetfish");
			item13.Configurable = Configurability.Disabled;
			Item item14 = new Item("mar_fishs", "TF2Boba");
			item14.Configurable = Configurability.Disabled;
			Item item15 = new Item("mar_fishs", "TF2BrownTrout");
			item15.Configurable = Configurability.Disabled;
			Item item16 = new Item("mar_fishs", "TF2Butterflyfish");
			item16.Configurable = Configurability.Disabled;
			Item item17 = new Item("mar_fishs", "TF2Cuttlefish");
			item17.Configurable = Configurability.Disabled;
			Item item18 = new Item("mar_fishs", "TF2EmperorAngelfish");
			item18.Configurable = Configurability.Disabled;
			Item item19 = new Item("mar_fishs", "TF2Frontosa");
			item19.Configurable = Configurability.Disabled;
			Item item20 = new Item("mar_fishs", "TF2GoldCarp");
			item20.Configurable = Configurability.Disabled;
			Item item21 = new Item("mar_fishs", "TF2GoldRedeye");
			item21.Configurable = Configurability.Disabled;
			Item item22 = new Item("mar_fishs", "TF2LongearSunfish");
			item22.Configurable = Configurability.Disabled;
			Item item23 = new Item("mar_fishs", "TF2MoorishIdol");
			item23.Configurable = Configurability.Disabled;
			Item item24 = new Item("mar_fishs", "TF2Nimbochromis");
			item24.Configurable = Configurability.Disabled;
			Item item25 = new Item("mar_fishs", "TF2OrangespineUnicornfish");
			item25.Configurable = Configurability.Disabled;
			Item item26 = new Item("mar_fishs", "TF2Oreochromis");
			item26.Configurable = Configurability.Disabled;
			Item item27 = new Item("mar_fishs", "TF3AtlanticCod");
			item27.Configurable = Configurability.Disabled;
			Item item28 = new Item("mar_fishs", "TF3Barracuda");
			item28.Configurable = Configurability.Disabled;
			Item item29 = new Item("mar_fishs", "TF3BlueMarlin");
			item29.Configurable = Configurability.Disabled;
			Item item30 = new Item("mar_fishs", "TF3Cobia");
			item30.Configurable = Configurability.Disabled;
			Item item31 = new Item("mar_fishs", "TF3Corvina");
			item31.Configurable = Configurability.Disabled;
			Item item32 = new Item("mar_fishs", "TF3GiantSeaBass");
			item32.Configurable = Configurability.Disabled;
			Item item33 = new Item("mar_fishs", "TF3GoliathGrouper");
			item33.Configurable = Configurability.Disabled;
			Item item34 = new Item("mar_fishs", "TF3MahiMahi");
			item34.Configurable = Configurability.Disabled;
			Item item35 = new Item("mar_fishs", "TF3Stingray");
			item35.Configurable = Configurability.Disabled;
			Item item36 = new Item("mar_fishs", "TF3Xip");
			item36.Configurable = Configurability.Disabled;
			Item item37 = new Item("mar_fishs", "TF3YellowfinTuna");
			item37.Configurable = Configurability.Disabled;
			PrefabManager.RegisterPrefab("mar_fishs", "PickStarfishblack");
			Item item38 = new Item("mar_fishs", "TF3Starfishblack");
			item38.Configurable = Configurability.Disabled;
			PrefabManager.RegisterPrefab("mar_fishs", "PickStarfishblue");
			Item item39 = new Item("mar_fishs", "TF3Starfishblue");
			item39.Configurable = Configurability.Disabled;
			PrefabManager.RegisterPrefab("mar_fishs", "PickStarfishgreen");
			Item item40 = new Item("mar_fishs", "TF3Starfishgreen");
			item40.Configurable = Configurability.Disabled;
			PrefabManager.RegisterPrefab("mar_fishs", "PickStarfishOrange");
			Item item41 = new Item("mar_fishs", "TF3Starfishorange");
			item41.Configurable = Configurability.Disabled;
			PrefabManager.RegisterPrefab("mar_fishs", "PickStarfishpurple");
			Item item42 = new Item("mar_fishs", "TF3Starfishpurple");
			item42.Configurable = Configurability.Disabled;
			PrefabManager.RegisterPrefab("mar_fishs", "PickStarfishred");
			Item item43 = new Item("mar_fishs", "TF3Starfishred");
			item43.Configurable = Configurability.Disabled;
			PrefabManager.RegisterPrefab("mar_fishs", "PickStarfishwhite");
			Item item44 = new Item("mar_fishs", "TF3Starfishwhite");
			item44.Configurable = Configurability.Disabled;
			PrefabManager.RegisterPrefab("mar_fishs", "TFPickableCrab");
			Item item45 = new Item("mar_fishs", "TFCrab");
			item45.Configurable = Configurability.Stats;
			Location location = new Location("mar_fishs", "Spawn1_TheFisher")
			{
				MapIcon = "IcoTheFisherCoral.png",
				ShowMapIcon = ShowIcon.Never,
				Biome = (Biome)1,
				SpawnArea = (BiomeArea)3,
				Rotation = Rotation.Random,
				SpawnDistance = new LocationManager.Range(80f, 7500f),
				SpawnAltitude = new LocationManager.Range(-4f, -2f),
				MinimumDistanceFromGroup = 100f,
				Count = 80,
				Unique = false
			};
			Location location2 = new Location("mar_fishs", "Spawn2_TheFisher")
			{
				MapIcon = "IcoTheFisherCoral.png",
				ShowMapIcon = ShowIcon.Never,
				Biome = (Biome)16,
				SpawnArea = (BiomeArea)3,
				Rotation = Rotation.Random,
				SpawnDistance = new LocationManager.Range(400f, 8500f),
				SpawnAltitude = new LocationManager.Range(-4f, -2f),
				MinimumDistanceFromGroup = 100f,
				Count = 80,
				Unique = false
			};
			Location location3 = new Location("mar_fishs", "Spawn3_TheFisher")
			{
				MapIcon = "IcoTheFisherCoral.png",
				ShowMapIcon = ShowIcon.Never,
				Biome = (Biome)256,
				SpawnArea = (BiomeArea)3,
				Rotation = Rotation.Random,
				SnapToWater = true,
				SpawnDistance = new LocationManager.Range(40f, 9500f),
				SpawnAltitude = new LocationManager.Range(-100f, -1f),
				MinimumDistanceFromGroup = 100f,
				Count = 80,
				Unique = false
			};
			Location location4 = new Location("mar_fishs", "Spawn4_TheFisher")
			{
				MapIcon = "IcoTheFisherCoral.png",
				ShowMapIcon = ShowIcon.Never,
				Biome = (Biome)1,
				SpawnArea = (BiomeArea)3,
				Rotation = Rotation.Random,
				SpawnDistance = new LocationManager.Range(40f, 7500f),
				SpawnAltitude = new LocationManager.Range(-2f, -1f),
				MinimumDistanceFromGroup = 80f,
				Count = 80,
				Unique = false
			};
			BuildPiece buildPiece = new BuildPiece("mar_fishs", "Trophy_Amberjack");
			buildPiece.Category.Set("TheFisher");
			buildPiece.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece.RequiredItems.Add("TF1Amberjack", 1, recover: true);
			BuildPiece buildPiece2 = new BuildPiece("mar_fishs", "Trophy_SeaTurtle1");
			buildPiece2.Category.Set("TheFisher");
			buildPiece2.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece2.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece2.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece2.RequiredItems.Add("TF1Turtle", 1, recover: true);
			BuildPiece buildPiece3 = new BuildPiece("mar_fishs", "Trophy_SeaTurtle2");
			buildPiece3.Category.Set("TheFisher");
			buildPiece3.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece3.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece3.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece3.RequiredItems.Add("TF1Turtle", 1, recover: true);
			BuildPiece buildPiece4 = new BuildPiece("mar_fishs", "Trophy_TF1PicassoTriggerFish");
			buildPiece4.Category.Set("TheFisher");
			buildPiece4.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece4.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece4.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece4.RequiredItems.Add("TF1PicassoTriggerfish", 1, recover: true);
			BuildPiece buildPiece5 = new BuildPiece("mar_fishs", "Trophy_TF1BlackSpotted");
			buildPiece5.Category.Set("TheFisher");
			buildPiece5.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece5.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece5.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece5.RequiredItems.Add("TF1BlackSpotted", 1, recover: true);
			BuildPiece buildPiece6 = new BuildPiece("mar_fishs", "Trophy_TF1Bluetang");
			buildPiece6.Category.Set("TheFisher");
			buildPiece6.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece6.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece6.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece6.RequiredItems.Add("TF1Bluetang", 1, recover: true);
			BuildPiece buildPiece7 = new BuildPiece("mar_fishs", "Trophy_TF1Clownfish");
			buildPiece7.Category.Set("TheFisher");
			buildPiece7.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece7.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece7.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece7.RequiredItems.Add("TF1Clownfish", 1, recover: true);
			BuildPiece buildPiece8 = new BuildPiece("mar_fishs", "Trophy_TF1Foureyebutterflyfish");
			buildPiece8.Category.Set("TheFisher");
			buildPiece8.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece8.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece8.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece8.RequiredItems.Add("TF1Foureyebutterflyfish", 1, recover: true);
			BuildPiece buildPiece9 = new BuildPiece("mar_fishs", "Trophy_TF1Lionfish");
			buildPiece9.Category.Set("TheFisher");
			buildPiece9.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece9.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece9.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece9.RequiredItems.Add("TF1Lionfish", 1, recover: true);
			BuildPiece buildPiece10 = new BuildPiece("mar_fishs", "Trophy_TF1Purplefish");
			buildPiece10.Category.Set("TheFisher");
			buildPiece10.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece10.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece10.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece10.RequiredItems.Add("TF1Purplefish", 1, recover: true);
			BuildPiece buildPiece11 = new BuildPiece("mar_fishs", "Trophy_TF1Rainbowcichlid");
			buildPiece11.Category.Set("TheFisher");
			buildPiece11.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece11.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece11.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece11.RequiredItems.Add("TF1Rainbowcichlid", 1, recover: true);
			BuildPiece buildPiece12 = new BuildPiece("mar_fishs", "Trophy_TF1Trumpetfish");
			buildPiece12.Category.Set("TheFisher");
			buildPiece12.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece12.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece12.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece12.RequiredItems.Add("TF1Trumpetfish", 1, recover: true);
			BuildPiece buildPiece13 = new BuildPiece("mar_fishs", "Trophy_TF1WhiteMullet");
			buildPiece13.Category.Set("TheFisher");
			buildPiece13.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece13.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece13.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece13.RequiredItems.Add("TF1WhiteMullet", 1, recover: true);
			BuildPiece buildPiece14 = new BuildPiece("mar_fishs", "Trophy_TF1YellowBoxfish");
			buildPiece14.Category.Set("TheFisher");
			buildPiece14.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece14.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece14.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece14.RequiredItems.Add("TF1YellowBoxfish", 1, recover: true);
			BuildPiece buildPiece15 = new BuildPiece("mar_fishs", "Trophy_TF2Boba");
			buildPiece15.Category.Set("TheFisher");
			buildPiece15.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece15.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece15.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece15.RequiredItems.Add("TF2Boba", 1, recover: true);
			BuildPiece buildPiece16 = new BuildPiece("mar_fishs", "Trophy_TF2BrownTrout");
			buildPiece16.Category.Set("TheFisher");
			buildPiece16.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece16.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece16.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece16.RequiredItems.Add("TF2BrownTrout", 1, recover: true);
			BuildPiece buildPiece17 = new BuildPiece("mar_fishs", "Trophy_TF2Butterflyfish");
			buildPiece17.Category.Set("TheFisher");
			buildPiece17.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece17.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece17.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece17.RequiredItems.Add("TF2Butterflyfish", 1, recover: true);
			BuildPiece buildPiece18 = new BuildPiece("mar_fishs", "Trophy_TF2Cuttlefish");
			buildPiece18.Category.Set("TheFisher");
			buildPiece18.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece18.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece18.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece18.RequiredItems.Add("TF2Cuttlefish", 1, recover: true);
			BuildPiece buildPiece19 = new BuildPiece("mar_fishs", "Trophy_TF2EmperorAngelfish");
			buildPiece19.Category.Set("TheFisher");
			buildPiece19.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece19.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece19.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece19.RequiredItems.Add("TF2EmperorAngelfish", 1, recover: true);
			BuildPiece buildPiece20 = new BuildPiece("mar_fishs", "Trophy_TF2Frontosa");
			buildPiece20.Category.Set("TheFisher");
			buildPiece20.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece20.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece20.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece20.RequiredItems.Add("TF2Frontosa", 1, recover: true);
			BuildPiece buildPiece21 = new BuildPiece("mar_fishs", "Trophy_TF2GoldCarp");
			buildPiece21.Category.Set("TheFisher");
			buildPiece21.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece21.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece21.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece21.RequiredItems.Add("TF2GoldCarp", 1, recover: true);
			BuildPiece buildPiece22 = new BuildPiece("mar_fishs", "Trophy_TF2GoldRedeye");
			buildPiece22.Category.Set("TheFisher");
			buildPiece22.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece22.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece22.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece22.RequiredItems.Add("TF2GoldRedeye", 1, recover: true);
			BuildPiece buildPiece23 = new BuildPiece("mar_fishs", "Trophy_TF2LongearSunfish");
			buildPiece23.Category.Set("TheFisher");
			buildPiece23.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece23.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece23.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece23.RequiredItems.Add("TF2LongearSunfish", 1, recover: true);
			BuildPiece buildPiece24 = new BuildPiece("mar_fishs", "Trophy_TF2MoorishIdol");
			buildPiece24.Category.Set("TheFisher");
			buildPiece24.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece24.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece24.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece24.RequiredItems.Add("TF2MoorishIdol", 1, recover: true);
			BuildPiece buildPiece25 = new BuildPiece("mar_fishs", "Trophy_TF2Nimbochromis");
			buildPiece25.Category.Set("TheFisher");
			buildPiece25.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece25.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece25.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece25.RequiredItems.Add("TF2Nimbochromis", 1, recover: true);
			BuildPiece buildPiece26 = new BuildPiece("mar_fishs", "Trophy_TF2OrangespineUnicornfish");
			buildPiece26.Category.Set("TheFisher");
			buildPiece26.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece26.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece26.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece26.RequiredItems.Add("TF2OrangespineUnicornfish", 1, recover: true);
			BuildPiece buildPiece27 = new BuildPiece("mar_fishs", "Trophy_TF2Oreochromis");
			buildPiece27.Category.Set("TheFisher");
			buildPiece27.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece27.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece27.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece27.RequiredItems.Add("TF2Oreochromis", 1, recover: true);
			BuildPiece buildPiece28 = new BuildPiece("mar_fishs", "Trophy_TF3AtlanticCod");
			buildPiece28.Category.Set("TheFisher");
			buildPiece28.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece28.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece28.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece28.RequiredItems.Add("TF3AtlanticCod", 1, recover: true);
			BuildPiece buildPiece29 = new BuildPiece("mar_fishs", "Trophy_TF3Barracuda");
			buildPiece29.Category.Set("TheFisher");
			buildPiece29.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece29.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece29.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece29.RequiredItems.Add("TF3Barracuda", 1, recover: true);
			BuildPiece buildPiece30 = new BuildPiece("mar_fishs", "Trophy_TF3BlueMarlin");
			buildPiece30.Category.Set("TheFisher");
			buildPiece30.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece30.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece30.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece30.RequiredItems.Add("TF3BlueMarlin", 1, recover: true);
			BuildPiece buildPiece31 = new BuildPiece("mar_fishs", "Trophy_TF3Cobia");
			buildPiece31.Category.Set("TheFisher");
			buildPiece31.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece31.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece31.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece31.RequiredItems.Add("TF3Cobia", 1, recover: true);
			BuildPiece buildPiece32 = new BuildPiece("mar_fishs", "Trophy_TF3Corvina");
			buildPiece32.Category.Set("TheFisher");
			buildPiece32.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece32.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece32.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece32.RequiredItems.Add("TF3Corvina", 1, recover: true);
			BuildPiece buildPiece33 = new BuildPiece("mar_fishs", "Trophy_TF3GiantSeaBass");
			buildPiece33.Category.Set("TheFisher");
			buildPiece33.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece33.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece33.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece33.RequiredItems.Add("TF3GiantSeaBass", 1, recover: true);
			BuildPiece buildPiece34 = new BuildPiece("mar_fishs", "Trophy_TF3GoliathGrouper");
			buildPiece34.Category.Set("TheFisher");
			buildPiece34.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece34.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece34.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece34.RequiredItems.Add("TF3GoliathGrouper", 1, recover: true);
			BuildPiece buildPiece35 = new BuildPiece("mar_fishs", "Trophy_TF3MahiMahi");
			buildPiece35.Category.Set("TheFisher");
			buildPiece35.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece35.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece35.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece35.RequiredItems.Add("TF3MahiMahi", 1, recover: true);
			BuildPiece buildPiece36 = new BuildPiece("mar_fishs", "Trophy_TF3Stingray");
			buildPiece36.Category.Set("TheFisher");
			buildPiece36.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece36.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece36.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece36.RequiredItems.Add("TF3Stingray", 1, recover: true);
			BuildPiece buildPiece37 = new BuildPiece("mar_fishs", "Trophy_TF3Xip");
			buildPiece37.Category.Set("TheFisher");
			buildPiece37.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece37.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece37.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece37.RequiredItems.Add("TF3Xip", 1, recover: true);
			BuildPiece buildPiece38 = new BuildPiece("mar_fishs", "Trophy_TF3YellowfinTuna");
			buildPiece38.Category.Set("TheFisher");
			buildPiece38.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece38.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece38.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece38.RequiredItems.Add("TF3YellowfinTuna", 1, recover: true);
			BuildPiece buildPiece39 = new BuildPiece("mar_fishs", "TrophyStarfishBlack");
			buildPiece39.Category.Set("TheFisher");
			buildPiece39.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece39.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece39.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece39.RequiredItems.Add("TF3Starfishblack", 1, recover: true);
			BuildPiece buildPiece40 = new BuildPiece("mar_fishs", "TrophyStarfishBlue");
			buildPiece40.Category.Set("TheFisher");
			buildPiece40.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece40.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece40.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece40.RequiredItems.Add("TF3Starfishblue", 1, recover: true);
			BuildPiece buildPiece41 = new BuildPiece("mar_fishs", "TrophyStarfishGreen");
			buildPiece41.Category.Set("TheFisher");
			buildPiece41.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece41.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece41.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece41.RequiredItems.Add("TF3Starfishgreen", 1, recover: true);
			BuildPiece buildPiece42 = new BuildPiece("mar_fishs", "TrophyStarfishOrange");
			buildPiece42.Category.Set("TheFisher");
			buildPiece42.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece42.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece42.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece42.RequiredItems.Add("TF3Starfishorange", 1, recover: true);
			BuildPiece buildPiece43 = new BuildPiece("mar_fishs", "TrophyStarfishPurple");
			buildPiece43.Category.Set("TheFisher");
			buildPiece43.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece43.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece43.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece43.RequiredItems.Add("TF3Starfishpurple", 1, recover: true);
			BuildPiece buildPiece44 = new BuildPiece("mar_fishs", "TrophyStarfishRed");
			buildPiece44.Category.Set("TheFisher");
			buildPiece44.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece44.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece44.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece44.RequiredItems.Add("TF3Starfishred", 1, recover: true);
			BuildPiece buildPiece45 = new BuildPiece("mar_fishs", "TrophyStarfishWhite");
			buildPiece45.Category.Set("TheFisher");
			buildPiece45.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece45.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece45.RequiredItems.Add("Resin", 4, recover: true);
			buildPiece45.RequiredItems.Add("TF3Starfishwhite", 1, recover: true);
			BuildPiece buildPiece46 = new BuildPiece("mar_fishs", "TheFisherTank_v1");
			buildPiece46.Category.Set("TheFisher");
			buildPiece46.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece46.RequiredItems.Add("FineWood", 40, recover: true);
			buildPiece46.RequiredItems.Add("Resin", 10, recover: true);
			buildPiece46.RequiredItems.Add("Crystal", 10, recover: true);
			BuildPiece buildPiece47 = new BuildPiece("mar_fishs", "TheFisherTank_v2");
			buildPiece47.Category.Set("TheFisher");
			buildPiece47.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece47.RequiredItems.Add("FineWood", 40, recover: true);
			buildPiece47.RequiredItems.Add("Resin", 10, recover: true);
			buildPiece47.RequiredItems.Add("Crystal", 10, recover: true);
			PrefabManager.RegisterPrefab("mar_fishs", "sfx_build_hammer_wood_thefisher");
			PrefabManager.RegisterPrefab("mar_fishs", "sfx_crow_death_thefisher");
			PrefabManager.RegisterPrefab("mar_fishs", "sfx_wood_destroyed_thefisher");
			PrefabManager.RegisterPrefab("mar_fishs", "vfx_crow_death_thefisher");
			PrefabManager.RegisterPrefab("mar_fishs", "vfx_Place_wood_thefisher");
			PrefabManager.RegisterPrefab("mar_fishs", "vfx_SawDust_thefisher");
			PrefabManager.RegisterPrefab("mar_fishs", "vfx_spawnfish");
			PrefabManager.RegisterPrefab("mar_fishs", "sfx_pickable_pick_thefisher");
			PrefabManager.RegisterPrefab("mar_fishs", "vfx_pickable_pick_thefisher");
			SetupWatcher();
			_harmony.PatchAll();
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ConfigFileFullPath))
			{
				return;
			}
			try
			{
				TheFisherLogger.LogDebug((object)"ReadConfigValues called");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				TheFisherLogger.LogError((object)("There was an issue loading your " + ConfigFileName));
				TheFisherLogger.LogError((object)"Please check your config entries for spelling and format!");
			}
		}

		private ConfigEntry<T> config<[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2);
			syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
			return val2;
		}

		private ConfigEntry<T> config<[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		private static int GetZDO(int prefabHash)
		{
			int num = 0;
			List<ZDO>[] objectsBySector = ZDOMan.instance.m_objectsBySector;
			foreach (List<ZDO> list in objectsBySector)
			{
				if (list == null)
				{
					continue;
				}
				for (int j = 0; j < list.Count; j++)
				{
					ZDO val = list[j];
					if (val.GetPrefab() == prefabHash)
					{
						num++;
					}
				}
			}
			return num;
		}

		private static int GetPrefabCount(int prefabHash)
		{
			int num = 0;
			List<ZDO>[] objectsBySector = ZDOMan.instance.m_objectsBySector;
			foreach (List<ZDO> list in objectsBySector)
			{
				if (list == null)
				{
					continue;
				}
				for (int j = 0; j < list.Count; j++)
				{
					ZDO val = list[j];
					if (val.GetPrefab() == prefabHash)
					{
						num++;
					}
				}
			}
			return num;
		}

		static TheFisherPlugin()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			TheFisherLogger = Logger.CreateLogSource("TheFisher");
			ConfigSync = new ConfigSync("marlthon.TheFisher")
			{
				DisplayName = "TheFisher",
				CurrentVersion = "0.3.6",
				MinimumRequiredVersion = "0.3.6"
			};
		}
	}
}
namespace UpgradeWorld
{
	[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(1)]
	[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(0)]
	public class CommandRegistration
	{
		public string name = "";

		public string description = "";

		public string[] commands = new string[0];

		public void AddCommand()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			new ConsoleCommand(name, description, (ConsoleEvent)([<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (ConsoleEventArgs args) =>
			{
				string[] array = commands;
				foreach (string text in array)
				{
					args.Context.TryRunCommand(text, false, false);
				}
			}), false, false, false, false, false, (ConsoleOptionsFetcher)null, false, false, false);
		}
	}
	[HarmonyPatch(typeof(Terminal), "InitTerminal")]
	[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(0)]
	[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(1)]
	public static class Upgrade
	{
		private static List<CommandRegistration> registrations = new List<CommandRegistration>();

		public const string GUID = "upgrade_world";

		public static void Register(string name, string description, params string[] commands)
		{
			if (Chainloader.PluginInfos.ContainsKey("upgrade_world"))
			{
				registrations.Add(new CommandRegistration
				{
					name = name,
					description = description,
					commands = commands
				});
			}
		}

		private static void Postfix()
		{
			foreach (CommandRegistration registration in registrations)
			{
				registration.AddCommand();
			}
		}
	}
}
namespace PieceManager
{
	[PublicAPI]
	[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(1)]
	[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(0)]
	public static class MaterialReplacer
	{
		[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)]
		public enum ShaderType
		{
			PieceShader,
			VegetationShader,
			RockShader,
			RugShader,
			GrassShader,
			CustomCreature,
			UseUnityShader
		}

		private static readonly Dictionary<GameObject, bool> ObjectToSwap;

		private static readonly Dictionary<string, Material> OriginalMaterials;

		private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace;

		private static readonly HashSet<Shader> CachedShaders;

		private static bool hasRun;

		static MaterialReplacer()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Expected O, but got Unknown
			CachedShaders = new HashSet<Shader>();
			hasRun = false;
			OriginalMaterials = new Dictionary<string, Material>();
			ObjectToSwap = new Dictionary<GameObject, bool>();
			ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>();
			Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type)
		{
			if (!ObjectsForShaderReplace.ContainsKey(go))
			{
				ObjectsForShaderReplace.Add(go, type);
			}
		}

		public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false)
		{
			if (!ObjectToSwap.ContainsKey(go))
			{
				ObjectToSwap.Add(go, isJotunnMock);
			}
		}

		private static void GetAllMaterials()
		{
			Material[] array = Resources.FindObjectsOfTypeAll<Material>();
			foreach (Material val in array)
			{
				OriginalMaterials[((Object)val).name] = val;
			}
		}

		[HarmonyPriority(700)]
		private static void ReplaceAllMaterialsWithOriginal()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun)
			{
				return;
			}
			if (OriginalMaterials.Count == 0)
			{
				GetAllMaterials();
			}
			foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap)
			{
				GameObject key = item.Key;
				bool value = item.Value;
				ProcessGameObjectMaterials(key, value);
			}
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item2 in enumerable3)
				{
					CachedShaders.Add(item2);
				}
			}
			foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace)
			{
				GameObject key2 = item3.Key;
				ShaderType value2 = item3.Value;
				ProcessGameObjectShaders(key2, value2);
			}
			hasRun = true;
		}

		private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials.Select([<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray();
				val.sharedMaterials = sharedMaterials;
			}
		}

		private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock)
		{
			string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_");
			if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal))
			{
				return originalMaterial;
			}
			string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, "");
			if (OriginalMaterials.TryGetValue(text2, out var value))
			{
				return value;
			}
			Debug.LogWarning((object)("No suitable material found to replace: " + text2));
			return originalMaterial;
		}

		private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				foreach (Material val2 in sharedMaterials)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name);
					}
				}
			}
		}

		private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName)
		{
			return (Shader)(shaderType switch
			{
				ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), 
				ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), 
				ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), 
				ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), 
				ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), 
				ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), 
				ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), 
				_ => FindShaderWithName(orig, "Standard"), 
			});
		}

		public static Shader FindShaderWithName(Shader origShader, string name)
		{
			foreach (Shader cachedShader in CachedShaders)
			{
				if (((Object)cachedShader).name == name)
				{
					return cachedShader;
				}
			}
			return origShader;
		}
	}
	[PublicAPI]
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		[InternalName("piece_preptable")]
		FoodPreparationTable,
		[InternalName("piece_MeadCauldron")]
		MeadKetill,
		Custom
	}
	[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(1)]
	[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(0)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(1)]
	[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(0)]
	[PublicAPI]
	public class ExtensionList
	{
		public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();

		public void Set(CraftingTable table, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = table,
				maxStationDistance = maxStationDistance
			});
		}

		public void Set(string customTable, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable,
				maxStationDistance = maxStationDistance
			});
		}
	}
	public struct ExtensionConfig
	{
		public CraftingTable Table;

		public float maxStationDistance;

		[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(0)]
	[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(1)]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Set(CraftingTable table)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table
			});
		}

		public void Set(string customTable)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable
			});
		}
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	public enum BuildPieceCategory
	{
		Misc = 0,
		Crafting = 1,
		BuildingWorkbench = 2,
		BuildingStonecutter = 3,
		Furniture = 4,
		All = 100,
		Custom = 99
	}
	[PublicAPI]
	[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(0)]
	[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(1)]
	public class RequiredResourcesList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public void Add(string item, int amount, bool recover)
		{
			Requirements.Add(new Requirement
			{
				itemName = item,
				amount = amount,
				recover = recover
			});
		}
	}
	public struct Requirement
	{
		[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(1)]
		public string itemName;

		public int amount;

		public bool recover;
	}
	public struct SpecialProperties
	{
		[Description("Admins should be the only ones that can build this piece.")]
		public bool AdminOnly;

		[Description("Turns off generating a config for this build piece.")]
		public bool NoConfig;
	}
	[PublicAPI]
	[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(0)]
	[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(1)]
	public class BuildingPieceCategory
	{
		public BuildPieceCategory Category;

		public string custom = "";

		public void Set(BuildPieceCategory category)
		{
			Category = category;
		}

		public void Set(string customCategory)
		{
			Category = BuildPieceCategory.Custom;
			custom = customCategory;
		}
	}
	[PublicAPI]
	[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(0)]
	[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(1)]
	public class PieceTool
	{
		public readonly HashSet<string> Tools = new HashSet<string>();

		public void Add(string tool)
		{
			Tools.Add(tool);
		}
	}
	[PublicAPI]
	[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(1)]
	[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(0)]
	public class BuildPiece
	{
		[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(0)]
		internal class PieceConfig
		{
			public ConfigEntry<string> craft = null;

			public ConfigEntry<BuildPieceCategory> category = null;

			public ConfigEntry<string> customCategory = null;

			public ConfigEntry<string> tools = null;

			public ConfigEntry<CraftingTable> extensionTable = null;

			public ConfigEntry<string> customExtentionTable = null;

			public ConfigEntry<float> maxStationDistance = null;

			public ConfigEntry<CraftingTable> table = null;

			public ConfigEntry<string> customTable = null;
		}

		[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(2)]
			[UsedImplicitly]
			public string Category;

			[UsedImplicitly]
			[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(new byte[] { 2, 1 })]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select([<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					int result;
					bool result2 = default(bool);
					return new Requirement
					{
						itemName = array[0],
						amount = ((array.Length <= 1 || !int.TryParse(array[1], out result)) ? 1 : result),
						recover = (array.Length <= 2 || !bool.TryParse(array[2], out result2) || result2)
					};
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
			}

			[return: <f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
				}
				return val;
			}

			public static Requirement[] toPieceReqs(SerializedRequirements craft)
			{
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (Requirement r) =>
				{
					//IL_000d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0012: Unknown result type (might be due to invalid IL or missing references)
					//IL_001e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0025: Unknown result type (might be due to invalid IL or missing references)
					ItemDrop val = ResItem(r);
					return (val == null) ? ((Requirement)null) : new Requirement
					{
						m_amount = r.amount,
						m_resItem = val,
						m_recover = r.recover
					};
				}));
				return dictionary.Values.Where([<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (Requirement v) => v != null).ToArray();
				[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(2)]
				static ItemDrop ResItem(Requirement r)
				{
					return fetchByName(ObjectDB.instance, r.itemName);
				}
			}
		}

		internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();

		private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>();

		internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
		public static bool ConfigurationEnabled = true;

		public readonly GameObject Prefab;

		[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
		public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();

		[Description("Sets the category for the building piece.")]
		public readonly BuildingPieceCategory Category = new BuildingPieceCategory();

		[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
		public readonly PieceTool Tool = new PieceTool();

		[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
		public CraftingStationList Crafting = new CraftingStationList();

		[Description("Makes this piece a station extension")]
		public ExtensionList Extension = new ExtensionList();

		[Description("Change the extended/special properties of your build piece.")]
		public SpecialProperties SpecialProperties;

		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(2)]
		public ConfigEntryBase RecipeIsActive = null;

		[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(2)]
		private LocalizeKey _name;

		[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(2)]
		private LocalizeKey _description;

		internal string[] activeTools = null;

		[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(2)]
		private static object configManager;

		[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(2)]
		private static Localization _english;

		[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(2)]
		internal static BaseUnityPlugin _plugin = null;

		private static bool hasConfigSync = true;

		[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(2)]
		private static object _configSync;

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(component.m_name);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(component.m_name);
					component.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(component.m_description);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
					_description = new LocalizeKey(text).English(component.m_description);
					component.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		internal static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Expected O, but got Unknown
				if (_plugin != null)
				{
					return _plugin;
				}
				IEnumerable<TypeInfo> source;
				try
				{
					source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
				}
				catch (ReflectionTypeLoadException ex)
				{
					source = from t in ex.Types
						where t != null
						select t.GetTypeInfo();
				}
				_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				return _plugin;
			}
		}

		[<f790232b-01fd-467a-96f4-30823fb5c82f>Nullable(2)]
		private static object configSync
		{
			[<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(2)]
			get
			{
				if (_configSync != null || !hasConfigSync)
				{
					return _configSync;
				}
				Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
				if ((object)type != null)
				{
					_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
					type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
					type.GetProperty("IsLocked").SetValue(_configSync, true);
				}
				else
				{
					hasConfigSync = false;
				}
				return _configSync;
			}
		}

		public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public BuildPiece(AssetBundle bundle, string prefabName)
		{
			Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
			registeredPieces.Add(this);
		}

		internal static void Patch_FejdStartup(FejdStartup __instance)
		{
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Expected O, but got Unknown
			//IL_0389: Unknown result type (might be due to invalid IL or missing references)
			//IL_0393: Expected O, but got Unknown
			//IL_0431: Unknown result type (might be due to invalid IL or missing references)
			//IL_040b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0410: Unknown result type (might be due to invalid IL or missing references)
			//IL_048c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0496: Expected O, but got Unknown
			//IL_0606: Unknown result type (might be due to invalid IL or missing references)
			//IL_0610: Expected O, but got Unknown
			//IL_08ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_08f4: Expected O, but got Unknown
			//IL_067b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0685: Expected O, but got Unknown
			//IL_0721: Unknown result type (might be due to invalid IL or missing references)
			//IL_072b: Expected O, but got Unknown
			//IL_095f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0969: Expected O, but got Unknown
			//IL_0b7e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b88: Expected O, but got Unknown
			//IL_0c18: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c22: Expected O, but got Unknown
			Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
				if (registeredPiece.Category.Category != BuildPieceCategory.Custom)
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category;
				}
				else
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom);
				}
			}
			if (!ConfigurationEnabled)
			{
				return;
			}
			bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
			plugin.Config.SaveOnConfigSet = false;
			foreach (BuildPiece registeredPiece2 in registeredPieces)
			{
				BuildPiece piece = registeredPiece2;
				if (piece.SpecialProperties.NoConfig)
				{
					continue;
				}
				PieceConfig pieceConfig = (pieceConfigs[piece] = new PieceConfig());
				PieceConfig cfg = pieceConfig;
				Piece piecePrefab = piece.Prefab.GetComponent<Piece>();
				string pieceName = piecePrefab.m_name;
				string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
				string localizedName = Localization.instance.Localize(pieceName).Trim();
				int order = 0;
				cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
				{
					new ConfigurationManagerAttributes
					{
						Order = (order -= 1),
						Category = localizedName
					}
				}));
				ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
				{
					Order = (order -= 1),
					Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
					Category = localizedName
				};
				cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				cfg.category.SettingChanged += BuildTableConfigChanged;
				cfg.customCategory.SettingChanged += BuildTableConfigChanged;
				if (cfg.category.Value == BuildPieceCategory.Custom)
				{
					piecePrefab.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
				}
				else
				{
					piecePrefab.m_category = (PieceCategory)cfg.category.Value;
				}
				cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
					select s.Trim()).ToArray();
				cfg.tools.SettingChanged += [<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (object _, EventArgs _) =>
				{
					Inventory[] source = (from c in Player.s_players.Select([<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>()
							select c.GetInventory())
						where c != null
						select c).ToArray();
					Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items
								select p.GetComponent<ItemDrop>() into c
								where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
								select c).Concat(ItemDrop.s_instances)
							select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (Inventory i) => i.GetAllItems())
							select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i))
						where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces)
						group kv by kv.Key).ToDictionary([<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList());
					string[] array4 = piece.activeTools;
					foreach (string key in array4)
					{
						if (dictionary.TryGetValue(key, out var value))
						{
							foreach (PieceTable item3 in value)
							{
								item3.m_pieces.Remove(piece.Prefab);
							}
						}
					}
					piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
						select s.Trim()).ToArray();
					if (Object.op_Implicit((Object)(object)ObjectDB.instance))
					{
						string[] array5 = piece.activeTools;
						foreach (string key2 in array5)
						{
							if (dictionary.TryGetValue(key2, out var value2))
							{
								foreach (PieceTable item4 in value2)
								{
									if (!item4.m_pieces.Contains(piece.Prefab))
									{
										item4.m_pieces.Add(piece.Prefab);
									}
								}
							}
						}
						if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
						{
							PiecePrefabManager.CategoryRefreshNeeded = true;
							((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces);
						}
					}
				};
				StationExtension pieceExtensionComp;
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes;
				if (piece.Extension.ExtensionStations.Count > 0)
				{
					pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>();
					PieceConfig pieceConfig3 = cfg;
					string text = englishName;
					CraftingTable table = piece.Extension.ExtensionStations.First().Table;
					string text2 = "Crafting station that " + localizedName + " extends.";
					object[] array = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes.Order = num;
					array[0] = configurationManagerAttributes;
					pieceConfig3.extensionTable = config(text, "Extends Station", table, new ConfigDescription(text2, (AcceptableValueBase)null, array));
					cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					PieceConfig pieceConfig4 = cfg;
					string text3 = englishName;
					float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance;
					string text4 = "Distance from the station that " + localizedName + " can be placed.";
					object[] array2 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes2.Order = num;
					array2[0] = configurationManagerAttributes2;
					pieceConfig4.maxStationDistance = config(text3, "Max Station Distance", maxStationDistance, new ConfigDescription(text4, (AcceptableValueBase)null, array2));
					hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
					cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes3.Order = num;
					configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None;
					ConfigurationManagerAttributes item = configurationManagerAttributes3;
					hideWhenNoneAttributes.Add(item);
				}
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes2;
				if (piece.Crafting.Stations.Count > 0)
				{
					hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>();
					PieceConfig pieceConfig5 = cfg;
					string text5 = englishName;
					CraftingTable table2 = piece.Crafting.Stations.First().Table;
					string text6 = "Crafting station where " + localizedName + " is available.";
					object[] array3 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes4.Order = num;
					array3[0] = configurationManagerAttributes4;
					pieceConfig5.table = config(text5, "Crafting Station", table2, new ConfigDescription(text6, (AcceptableValueBase)null, array3));
					cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					cfg.table.SettingChanged += TableConfigChanged;
					cfg.customTable.SettingChanged += TableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes5.Order = num;
					configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None;
					ConfigurationManagerAttributes item2 = configurationManagerAttributes5;
					hideWhenNoneAttributes2.Add(item2);
				}
				cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName);
				cfg.craft.SettingChanged += [<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (object _, EventArgs _) =>
				{
					if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null)
					{
						Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
						piecePrefab.m_resources = resources;
						Piece[] array4 = Object.FindObjectsOfType<Piece>();
						foreach (Piece val in array4)
						{
							if (val.m_name == pieceName)
							{
								val.m_resources = resources;
							}
						}
					}
				};
				for (int num2 = 0; num2 < piece.Conversions.Count; num2++)
				{
					string text7 = ((piece.Conversions.Count > 1) ? $"{num2 + 1}. " : "");
					Conversion conversion = piece.Conversions[num2];
					conversion.config = new Conversion.ConversionConfig();
					int index = num2;
					conversion.config.input = config(englishName, text7 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.input.SettingChanged += [<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (object _, EventArgs _) =>
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance = ObjectDB.instance;
							if (instance != null)
							{
								ItemDrop val = SerializedRequirements.fetchByName(instance, conversion.config.input.Value);
								piece.conversions[index].m_from = val;
							}
						}
					};
					conversion.config.output = config(englishName, text7 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.output.SettingChanged += [<62587ffe-2ae2-456b-878e-3d41b7daf150>NullableContext(0)] (object _, EventArgs _) =>
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance = ObjectDB.instance;
							if (instance != null)
							{