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MaidenBri One Point Oh
By Marshyman69
| Last updated | 3 weeks ago |
| Total downloads | 278 |
| Total rating | 0 |
| Categories | Modpacks |
| Dependency string | Marshyman69-MaidenBri_One_Point_Oh-1.0.9 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1nwesterhausen-DiscordConnector_Client
Connects your Valheim server to a Discord webhook. This must be installed on the client.
Preferred version: 1.0.3OdinPlus-BeeQueen
A Bee Queen that will spawn around meadows on Clear Sky days!
Preferred version: 1.1.0denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350Tristan-Player_Activity
Saves a detailed history of player actions on the server.
Preferred version: 1.3.1jcruse03-Cross_Server_Portals_Continued
Valheim 1.0 continuation of lunar91's Cross Server Portals. Link servers and local worlds through portals.
Preferred version: 1.3.2VentureValheim-Venture_Multiplayer_Tweaks
Commonly requested tweaks for servers and single player modes. Toggle the Valkyrie opening, track Hugin tutorials, customize arrival messages, hide the Trader/Temple map pins, PVP options, disable pings, and more!
Preferred version: 1.0.0VentureValheim-World_Advancement_Progression
Control skill levels, trader items, and manage world and individual player keys! Lock different actions behind an enforced boss progression to control the rate at which players advance.
Preferred version: 1.0.0sighsorry-VeiledRecipes
Shows undiscovered recipes and build pieces as masked previews without early unlocks. Reveals known materials/station info gradually, blocks crafting and placement until learned, with synced discovery/blacklist configs and notification controls.
Preferred version: 1.1.5ontrigger-ValheimPerformanceOptimizations
Rendering, logic, and loading time optimizations for both client and server versions of Valheim.
Preferred version: 1.2.0zhaila0-TradingStall
Adds a buildable Trading Stall piece for stocking and selling items to other players.
Preferred version: 1.0.1ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2VentureValheim-Venture_Location_Reset
Automatically reset Dungeons, Locations, and Leviathans with a customizable in-game day rate. Inspired by DungeonReset mod by Tekla.
Preferred version: 1.1.0Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.21.3MidnightMods-AchievementEnabler
Earn Valheim achievements with mods installed, and clear old cheat marks from characters, worlds and items.
Preferred version: 0.4.1MidnightMods-RecipeManager
A very lightweight recipe and piece modification framework
Preferred version: 0.6.5README
This modpack was made for The Yggrasil Project (see discord link above.. no whitelist or interview), but can be used for any server that is expected to have a large amount of players.
For a vanilla playthrough with a large amount of players.
Player cap has been set to 20.
Recipes are not learned by walking into your friend's house who is way ahead of you, now you decide if you want to learn their recipes or learn them yourself. Now you just interact with a crafting table to learn the recipes from it (based on the materials you, yourself have touched, and not what your friend has)
Dungeons are reset every 15 in game days, chitin (leviathan) are reset every 30.
Also some performance optimizations that shouldn't change anything about how you see the game, just some background stuff to help my 15 year old laptop host the server easier..
You only have access to boss powers you were a part of the kill on (we did run into an issue with this, and while im not sure its a fix, I recommend passing the boss trophy between all players who slayed the boss), and only get raided based on the boss you yourself have slain. NOT THE SERVER.
Map pin is always set to visible to other players.
Server status and leaderboards are sent to discord.
Some other things that are included for large server friendliness is buildable marketstalls (player driven economy), The ability to plant things like raspberries, blueberries, thistle, etc., a new queen bee mob that flies around the meadows doing poison damage and drops a queenbee on death, and the ability to switch servers by jumping through a portal (the whole point of The Yggrasil Project).