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McAutoStore
One key stores your inventory into nearby containers, and dropped items are pulled in when a container already holds them. No item loss.
CHANGELOG
Changelog
1.2.2
- Packaging:
website_urlwas empty in the manifest, so the 1.2.1 listing lost its link back to the GitHub repository. No code change.
1.2.1
- Fixed: with shudnal's ExtraSlots installed, items sitting in the extra slots were
auto-stored into containers anyway. BepInEx loads ExtraSlots after this mod, so the
startup scan for its API found nothing and the integration stayed off for the whole
session. Detection is now resolved on first use instead of at Awake, and a soft
BepInEx dependency on
shudnal.ExtraSlotsmakes the load order deterministic when that mod is present. - No change when no slot mod is installed.
1.1.0
- New: ground pickup. Items lying nearby are pulled into containers automatically, but only when a container already holds that same item — otherwise the item stays on the ground. Configurable radius, scan interval and settle delay.
- Fixed: the ground scan and the container scan shared one collider buffer, so the second sweep overwrote the first mid-loop and items were skipped.
- Ownership of a dropped item is now claimed only after a matching container is found.
- All text is in English.
1.0.0
- First release. One key (default
.) stores your inventory into nearby containers. - Follows Valheim's ZDO ownership protocol: claim ownership, force the sync and reload the cache before writing. Without that step the item is wiped on the container's next CheckForChanges().
- Respects wards, private and group containers, and containers in use.
- Built and validated against Valheim 1.0.12 (network 40) and BepInEx 5.4.2350.