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AdjustablePortals
Make portal progression configurable, balance out portal use.
CHANGELOG
0.3.1
- BREAKING: nearby structures are now counted as building pieces instead of physics colliders,
which is a much smaller number. Default lowered from 1000 to 300 - existing worlds keep their
configured value and will need to retune PortalNearbyPiecesForActivation.
- Fixed the fuel requirement not blocking teleports when nearby piece requirements were disabled
- Fixed fuel being consumed on teleports that were blocked or otherwise did not happen
- Fixed allowed-after-boss items intermittently showing and behaving as non-teleportable
- Fixed boss progression not unlocking items for other players on a dedicated server until relog
- Fixed live config reload never firing (the file watcher was watching the wrong filename)
- Fixed portals sharing a nearby-piece count between different players' portals
- Fixed the nearby-piece count only refreshing for one portal at a time, leaving new portals dead
- Fixed portal fuel being lost when added or spent by a player who does not own the portal
- Fixed fuel payment being rejected when the cost was split across more than one stack
0.3.0
- Caching persistence for piece counts
- Live updating of teleportable item display status (inventory icon will show as teleportable if allowed)
- Improves compatibility with TargetPortal
- Adds support for TargetPortals teleportation system (require fuel/pieces etc)
0.2.0
- Caching improvements for portal requirements
- Adds portal fuel options (configurable)
- Makes nearby piece requirements configurably optional
0.1.0
- Initial release