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MilkyTeam-EliteCreaturesPack-0.12.3 icon

EliteCreaturesPack

New creatures with their own fights: a biting crypt chest, a slingshot greydwarf, a frost giant, a ship-hunting kraken, skeletons with bone weapons, a crypt executioner, and their weapons to make. Server synced. Required on server and all clients.

Date uploaded a day ago
Version 0.12.3
Download link MilkyTeam-EliteCreaturesPack-0.12.3.zip
Downloads 300
Dependency string MilkyTeam-EliteCreaturesPack-0.12.3

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

Elite Creatures Pack

New creatures for Valheim, each with its own fight, and bone weapons made from what they drop.

Elite Creatures Pack trailer

Watch the trailer: https://www.youtube.com/watch?v=75P_wgenA2w

Features

  • Creatures: a mimic, a slinger, a mountain giant, a sea boss and new crypt skeletons (below).
  • Bone weapons: every weapon the skeletons carry, made at the workbench (below).
  • Kraken loot: a shield that bites back and a food better than serpent meat.
  • Custom creatures: define new creatures and human enemies in YAML, each a copy of an existing one; 11 ready-made, off by default.
  • With Elite Creatures Reborn (optional) they roll stars and mutations, a dormant mimic stays disguised, and the kraken needs 3.12.0 or later.
  • With EliteCrafting (optional) every creature drops runes and the bone weapons roll inscriptions.

Creatures

  • Crypt Mimic (burial chambers, sunken crypts): a crypt chest that bites its opener, then lunges; roll away.
  • Greydwarf Slinger (Black Forest): keeps its distance and shoots stones; never claws.
  • Rime Giant (Mountains, very rare): an ice-plated troll asleep by day; fire breaks its plates, its slam sends an avalanche.
  • Kraken (deep ocean, rare boss): hunts ships and holds them; tentacle slams, then bites and ink at the rail.
  • Arsenal skeletons (Black Forest): Cutthroat, Swordsman, Axeman, Bonebreaker, Spearman, Halberdier and Bowman, each with a bone weapon.
  • Skeleton Crossbowman (Black Forest): a fast bolt, then a long reload; close in while it reloads.
  • Crypt Executioner (burial chambers, mini boss): a bone greataxe that slams, spins and flies, raising skeletons where it lands.

Weapons and gear

  • Spine: dropped by arsenal skeletons, the key material of the bone weapons.
  • Bone Dagger, Sword, Axe, Mace, Spear and Atgeir: handle like their bronze-age kin.
  • Bone Bow and Bone Arrows: a bow like the fine bow, arrows from bone fragments.
  • Bone Crossbow: a light crossbow with a quick reload and no recoil.
  • Blunted Bone Bolts: blunt bolts for any crossbow; crossbowmen drop them too.
  • Executioner's Greataxe: made from the Executioner's axehead; its combo spins to hit all round you.
  • Kraken shield: better than the serpent scale shield, and a parry makes its beak bite back.
  • Cooked kraken tentacle: cooks like serpent meat, more health and stamina for longer.
  • Bone Ballista: a small ballista with spine arms that you hold and aim yourself (90 degrees of turn); it reloads from Bone Missiles in your pack.

Install

Needed on the server and every client. Install with r2modman or the Thunderstore app, or put EliteCreaturesPack.dll in BepInEx/plugins. Uninstalling deletes the mod's creatures and items, and a crypt chest that became a mimic stays gone. On macOS the models may not show. Texts are English only for now.

Configuration

BepInEx/config/com.EliteCreaturesPack.cfg. Every setting is described in the file and reloads while the game runs; the server's values bind every player. Console: charter status. Epic Loot needs an ECP_CryptMimic entry to give the mimic magic items. Prefab names: https://github.com/geraldjglasgow/ValheimMods/blob/main/EliteCreaturesPack/CLAUDE.md Translate: save a copy of English.yml as EliteCreaturesPack.translations.<Language>.yml in BepInEx/config.

Links

Discord: https://discord.gg/Q2sMPGQ4T3

Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.

Shout outs

  • The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
  • Iron Gate Studio, for Valheim.
  • Thunderstore, for hosting this page.
  • The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
  • Every modder who keeps their mods open source so others can collaborate, learn and build on them.

CHANGELOG

Changelog

0.12.5

  • Russian translation, used while the game's language is Russian.

0.12.4

  • Polish translation, used while the game's language is Polish.

0.12.3

  • Fixed: the Crypt Executioner swings only where its axe reaches, so its slam, sweep and spin hit again (#38).
  • Axe Head Radius also sets how far off it starts those swings.

0.12.2

  • Vietnamese translation updated by QuânKha (Zono) [VLHM].

0.12.1

  • Vietnamese translation, by QuânKha (Zono) [VLHM], used while the game's language is Vietnamese.

0.12.0

  • Translations: every word you read is in translations/English.yml; an EliteCreaturesPack.translations.<Language>.yml in BepInEx/config translates it.

0.11.1

  • Fixed: players on a slow connection with many mods are no longer refused when joining a server.

0.11.0

  • Removed: Paws of the Bear's Triple Strike (section 27 - Bear Claws); the bear claws punch as in the game again.

0.10.1

  • Fixed: the Kraken measured every ship two metres long and missed most of the crew aboard.

0.10.0

  • Custom creatures (section 29 - Custom Creatures): define new creatures and human enemies in YAML, each a copy of an existing creature with its own stats, attacks, gear, drops and look.
  • Eleven ready-made custom creatures to switch on, all off by default.
  • ecp export <prefab> and ecp export human write a starting definition.
  • With Elite Creatures Reborn, custom creatures can roll its mutations and boss aspects.

0.9.1

  • Store page: the trailer (YouTube) at the top.

0.9.0

  • Bone Ballista: a small ballista with spine arms that you hold with E and aim yourself; 3 Spines and 25 bone fragments.
  • Bone Missiles (workbench 2, 20 for 5 bone fragments and 2 feathers): 50 blunt; the ballista reloads by itself while you carry them.
  • Enabled in section 28 - Bone Ballista turns it off.
  • Update the server and every client together.

0.8.2

  • Fixed: bone piles and greydwarf nests no longer fill rooms with arsenal skeletons and slingers; they stop at their usual count.
  • Fixed: wild arsenal skeletons and slingers count toward the game's spawn limits.

0.8.1

  • With EliteCrafting 0.8.0: the Rime Giant's bonus is an Ascension Rune (the Consecrated Rune is gone), so its loot loads again.

0.8.0

  • Paws of the Bear: each punch is three quick swipes in the time of one, about a third of the damage each.
  • Triple Strike (section 27 - Bear Claws) turns it off for the game's single punch.

0.7.2

  • Fixed: a Greydwarf Slinger could spawn where another mod had blocked the greydwarf's spawn.
  • Lighter on frame rate, memory and dedicated servers; joining another world in the same session is quicker.

0.7.1

  • Discord link on the store page.

0.7.0

  • With EliteCrafting: every creature drops runes; the Kraken, Rime Giant and Crypt Executioner drop extra.
  • With EliteCrafting: bone weapons and the Kraken shield have item levels.
  • The Kraken's loot lands on the ship's deck or the water, not the sea floor.

0.6.2

  • Faster loading: the config file is written once instead of once per setting.

0.6.1

  • Rime Giant: the ice boulder's blunt damage is halved (20 blunt + 40 frost by default).
  • Less work every frame keeping the server's settings in sync.

0.6.0

  • Skeletons: the plain skeleton, each arsenal skeleton and the crossbowman are equally likely; one switched off drops out.
  • Skeleton Crossbowman: now switched by Skeleton Crossbowman in section 8; section 6 loses Enabled and Share.
  • Skeleton Crossbowman: drops a spine like the other arsenal skeletons.
  • Every bone weapon, the Bone Crossbow, its bolts and the Executioner's Greataxe: new low-poly models and icons.
  • Bone Crossbow: 2.3 s reload, bolts at 60 m/s, no recoil or smoke ring; its recipe takes a spine.
  • Fixed: the Executioner's Greataxe asks for spines, not bone fragments; it takes 1 (was 8).
  • A saved Recipe, Reload Time or Spines still at its old default moves to the new one.

0.5.0

  • Crypt Executioner: only its axe head hits in the slam, sweep and spin.
  • Crypt Executioner: the ground scrape loses its stones and shockwave, the slam winds up faster, knockback is halved.
  • New Axe Head Radius and Slam Windup Speed; Shockwave Damage is now Sweep Damage: set it again if changed.
  • The Executioner's Greataxe sounds like the battleaxe.
  • The Vertebra is now a Spine with its own model, dropped and used in recipes as before.
  • Vertebrae you have are lost.
  • The greataxe's Vertebrae setting is now Spines: set it again if changed.

0.4.2

  • Fixed: since 0.2.0 the mod loaded no creatures, items or recipes. The greataxe's section is now 26 - Executioner Greataxe (no settings lost).
  • Fixed: the Crypt Executioner, its axehead and the Executioner's Greataxe were missing; the Executioner now bursts into bones on death.
  • Fixed: the Kraken shield was plain white.

0.4.1

  • The bone weapons need a level 2 workbench (was 3).
  • The Bone Crossbow and its bolts need a level 2 workbench (was 1); existing configs keep 1: set Workbench Level to 2.
  • The Kraken shield has one handle, in the middle of the board.

0.4.0

  • The crossbowman and arsenal skeletons replace only Black Forest skeletons; their other versions are gone.
  • New Blunted Bone Bolts for any crossbow, dropped by crossbowmen; settings Bolt Recipe, Bolts Per Craft, Bolt Damage.
  • The Bone Crossbow reloads in 3 seconds (was 4) with its own animation, your right hand on its stock.
  • Its string snaps back on the shot, and the crossbowmen's bolts are now blunt with no feathers.
  • The Bone Atgeir has its own thrust, second thrust and sweep, both hands on the haft.
  • The Executioner's Greataxe keeps your left hand on its haft.

0.3.0

  • Removed the ten Swamps and Mountains creatures 0.2.0 shipped by mistake; any already in a world no longer appear.
  • Nothing in an inventory or chest is lost: they dropped only the game's own items.
  • Their sections, 10 - Mire Jarl to 19 - Ice Crawler, do nothing now and can be deleted.

0.2.0

  • Skeleton Crossbowman: one archer skeleton in seven shoots a fast blunt bolt, then must reload.
  • Bone Crossbow for players: like the game's crossbow plus 30 blunt; its recipe is a placeholder.
  • Skeleton arsenal: one skeleton in four carries a bone weapon, one in ten of them drops a Vertebra; 8 - Skeleton Arsenal switches them.
  • Bone weapons: the arsenal's seven at a level 3 workbench (0.85 of bronze-age damage); Bone Arrows at level 2.
  • Crypt Executioner: a skeleton mini boss with a bone greataxe in about one burial chamber in four.
  • Executioner's Greataxe: a two-handed axe made from its axehead, with a combo of its own.
  • Five Swamps creatures: the Mire Jarl, Reed Stalker, Bog Maw, Fen Crawler and Drowned Shade.
  • Five Mountains creatures: Frostfang, the Rimeback, Scree Wing, Cairn Wight and Ice Crawler.
  • With Elite Creatures Reborn, every new creature rolls stars and mutations.
  • An existing config keeps every value; the new sections are added.

0.1.0

  • Crypt Mimic: about 15% of crypt chests, in crypts generated after install, bite whoever opens them.
  • Greydwarf Slinger: about one Black Forest greydwarf in ten shoots stones from a distance and never claws.
  • Rime Giant: a very rare ice-plated troll asleep on the mountains by day; fire breaks its plates.
  • Kraken: a deep-ocean boss that hunts ships; outrun it under sail, or fight it while it holds your ship.
  • Kraken loot: its beak, tentacle meat that beats serpent meat, and the Kraken shield, whose parry bites back.
  • A settings section per creature, synced from the server; install on the server and every client.
  • With Elite Creatures Reborn, every creature rolls stars and mutations; a dormant mimic shows none until it wakes.
  • The kraken rolls boss stars and an aspect, never Twin or Phantom, with Elite Creatures Reborn 3.12.0 or later.