MilkyTeam-EliteCreaturesPack icon

EliteCreaturesPack

New creatures with their own fights: a biting crypt chest, a slingshot greydwarf, a frost giant, a ship-hunting kraken, skeletons with bone weapons, a crypt executioner, and their weapons to make. Server synced. Required on server and all clients.

Last updated 2 weeks ago
Total downloads 23106
Total rating 7 
Categories Mods Enemies Server-side Client-side AI Generated
Dependency string MilkyTeam-EliteCreaturesPack-0.12.11
Dependants 7 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

Elite Creatures Pack

New creatures for Valheim, each with its own fight, and bone weapons made from what they drop.

Elite Creatures Pack trailer

Watch the trailer: https://www.youtube.com/watch?v=75P_wgenA2w

Features

  • Creatures: a mimic, a slinger, a mountain giant, a sea boss and new crypt skeletons (below).
  • Bone weapons: every weapon the skeletons carry, made at the workbench (below).
  • Kraken loot: a shield that bites back and a food better than serpent meat.
  • Custom creatures: define new creatures and human enemies in YAML, each a copy of an existing one; 11 ready-made, off by default.
  • With Elite Creatures Reborn (optional) they roll stars and mutations, a dormant mimic stays disguised, and the kraken needs 3.12.0 or later.
  • With EliteCrafting (optional) every creature drops runes and the bone weapons roll inscriptions.

Creatures

  • Crypt Mimic (burial chambers, sunken crypts): a crypt chest that bites its opener, then lunges; roll away.
  • Greydwarf Slinger (Black Forest): keeps its distance and shoots stones; never claws.
  • Rime Giant (Mountains, very rare): an ice-plated troll asleep by day; fire breaks its plates, its slam sends an avalanche.
  • Kraken (deep ocean, rare boss): hunts ships and holds them; tentacle slams, then bites and ink at the rail.
  • Arsenal skeletons (Black Forest): Cutthroat, Swordsman, Axeman, Bonebreaker, Spearman, Halberdier and Bowman, each with a bone weapon.
  • Skeleton Crossbowman (Black Forest): a fast bolt, then a long reload; close in while it reloads.
  • Crypt Executioner (burial chambers, mini boss): a bone greataxe that slams, spins and flies, raising skeletons where it lands.

Weapons and gear

  • Spine: dropped by arsenal skeletons, the key material of the bone weapons.
  • Bone Dagger, Sword, Axe, Mace, Spear and Atgeir: handle like their bronze-age kin.
  • Bone Bow and Bone Arrows: a bow like the fine bow, arrows from bone fragments.
  • Bone Crossbow: a light crossbow with a quick reload and no recoil.
  • Blunted Bone Bolts: blunt bolts for any crossbow; crossbowmen drop them too.
  • Executioner's Greataxe: made from the Executioner's axehead; its combo spins to hit all round you.
  • Kraken shield: better than the serpent scale shield, and a parry makes its beak bite back.
  • Cooked kraken tentacle: cooks like serpent meat, more health and stamina for longer.
  • Bone Ballista: a small ballista with spine arms that you hold and aim yourself (90 degrees of turn); it reloads from Bone Missiles in your pack.

Install

Needed on the server and every client. Install with r2modman or the Thunderstore app, or put EliteCreaturesPack.dll in BepInEx/plugins. Uninstalling deletes the mod's creatures and items, and a crypt chest that became a mimic stays gone. On macOS the models may not show. Texts are English only for now.

Configuration

BepInEx/config/com.EliteCreaturesPack.cfg. Every setting is described in the file and reloads while the game runs; the server's values bind every player. Console: charter status. Epic Loot needs an ECP_CryptMimic entry to give the mimic magic items. Prefab names: https://github.com/geraldjglasgow/ValheimMods/blob/main/EliteCreaturesPack/CLAUDE.md Translate: save a copy of English.yml as EliteCreaturesPack.translations.<Language>.yml in BepInEx/config.

Links

Discord: https://discord.gg/Q2sMPGQ4T3

Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.

Shout outs

  • The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
  • Iron Gate Studio, for Valheim.
  • Thunderstore, for hosting this page.
  • The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
  • Every modder who keeps their mods open source so others can collaborate, learn and build on them.