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MilkyTeam-EliteCreaturesPack-0.7.0 icon

EliteCreaturesPack

New creatures with their own fights: a biting crypt chest, a slingshot greydwarf, a frost giant, a ship-hunting kraken, skeletons with bone weapons, a crypt executioner, and their weapons to make. Server synced. Required on server and all clients.

Date uploaded 2 weeks ago
Version 0.7.0
Download link MilkyTeam-EliteCreaturesPack-0.7.0.zip
Downloads 618
Dependency string MilkyTeam-EliteCreaturesPack-0.7.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

Elite Creatures Pack

New creatures for Valheim, each with its own fight, and bone weapons to make.

Features

  • Crypt Mimic: some crypt chests bite whoever opens them.
  • Greydwarf Slinger: a greydwarf that shoots stones from afar.
  • Rime Giant: a rare ice-plated mountain troll; fire breaks its plates.
  • Kraken: a sea boss that hunts ships; its beak makes a shield that bites back.
  • Skeleton Crossbowman: a skeleton whose bone crossbow reloads after every shot.
  • Arsenal skeletons: skeletons with bone daggers, swords, axes, maces, spears, atgeirs and bows.
  • Crypt Executioner: a burial chamber mini boss with a bone greataxe.
  • Skeleton arsenal: the skeletons' bone weapons, crossbow and greataxe, to make at the workbench.
  • With Elite Creatures Reborn (optional) they roll stars and mutations, a dormant mimic stays disguised, and the kraken needs 3.12.0 or later.
  • With EliteCrafting (optional) every creature drops runes and the bone weapons roll inscriptions.

Install

Needed on the server and every client. Install with r2modman or the Thunderstore app, or put EliteCreaturesPack.dll in BepInEx/plugins. Uninstalling deletes the mod's creatures and items, and a crypt chest that became a mimic stays gone. On macOS the models may not show. Texts are English only for now.

Configuration

BepInEx/config/com.EliteCreaturesPack.cfg. Every setting is described in the file and reloads while the game runs; the server's values bind every player. Console: charter status. Epic Loot needs an ECP_CryptMimic entry to give the mimic magic items. Prefab names: https://github.com/geraldjglasgow/ValheimMods/blob/main/EliteCreaturesPack/CLAUDE.md

Links

Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.

Shout outs

  • The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
  • Iron Gate Studio, for Valheim.
  • Thunderstore, for hosting this page.
  • The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
  • Every modder who keeps their mods open source so others can collaborate, learn and build on them.

CHANGELOG

Changelog

0.12.5

  • Russian translation, used while the game's language is Russian.

0.12.4

  • Polish translation, used while the game's language is Polish.

0.12.3

  • Fixed: the Crypt Executioner swings only where its axe reaches, so its slam, sweep and spin hit again (#38).
  • Axe Head Radius also sets how far off it starts those swings.

0.12.2

  • Vietnamese translation updated by QuânKha (Zono) [VLHM].

0.12.1

  • Vietnamese translation, by QuânKha (Zono) [VLHM], used while the game's language is Vietnamese.

0.12.0

  • Translations: every word you read is in translations/English.yml; an EliteCreaturesPack.translations.<Language>.yml in BepInEx/config translates it.

0.11.1

  • Fixed: players on a slow connection with many mods are no longer refused when joining a server.

0.11.0

  • Removed: Paws of the Bear's Triple Strike (section 27 - Bear Claws); the bear claws punch as in the game again.

0.10.1

  • Fixed: the Kraken measured every ship two metres long and missed most of the crew aboard.

0.10.0

  • Custom creatures (section 29 - Custom Creatures): define new creatures and human enemies in YAML, each a copy of an existing creature with its own stats, attacks, gear, drops and look.
  • Eleven ready-made custom creatures to switch on, all off by default.
  • ecp export <prefab> and ecp export human write a starting definition.
  • With Elite Creatures Reborn, custom creatures can roll its mutations and boss aspects.

0.9.1

  • Store page: the trailer (YouTube) at the top.

0.9.0

  • Bone Ballista: a small ballista with spine arms that you hold with E and aim yourself; 3 Spines and 25 bone fragments.
  • Bone Missiles (workbench 2, 20 for 5 bone fragments and 2 feathers): 50 blunt; the ballista reloads by itself while you carry them.
  • Enabled in section 28 - Bone Ballista turns it off.
  • Update the server and every client together.

0.8.2

  • Fixed: bone piles and greydwarf nests no longer fill rooms with arsenal skeletons and slingers; they stop at their usual count.
  • Fixed: wild arsenal skeletons and slingers count toward the game's spawn limits.

0.8.1

  • With EliteCrafting 0.8.0: the Rime Giant's bonus is an Ascension Rune (the Consecrated Rune is gone), so its loot loads again.

0.8.0

  • Paws of the Bear: each punch is three quick swipes in the time of one, about a third of the damage each.
  • Triple Strike (section 27 - Bear Claws) turns it off for the game's single punch.

0.7.2

  • Fixed: a Greydwarf Slinger could spawn where another mod had blocked the greydwarf's spawn.
  • Lighter on frame rate, memory and dedicated servers; joining another world in the same session is quicker.

0.7.1

  • Discord link on the store page.

0.7.0

  • With EliteCrafting: every creature drops runes; the Kraken, Rime Giant and Crypt Executioner drop extra.
  • With EliteCrafting: bone weapons and the Kraken shield have item levels.
  • The Kraken's loot lands on the ship's deck or the water, not the sea floor.

0.6.2

  • Faster loading: the config file is written once instead of once per setting.

0.6.1

  • Rime Giant: the ice boulder's blunt damage is halved (20 blunt + 40 frost by default).
  • Less work every frame keeping the server's settings in sync.

0.6.0

  • Skeletons: the plain skeleton, each arsenal skeleton and the crossbowman are equally likely; one switched off drops out.
  • Skeleton Crossbowman: now switched by Skeleton Crossbowman in section 8; section 6 loses Enabled and Share.
  • Skeleton Crossbowman: drops a spine like the other arsenal skeletons.
  • Every bone weapon, the Bone Crossbow, its bolts and the Executioner's Greataxe: new low-poly models and icons.
  • Bone Crossbow: 2.3 s reload, bolts at 60 m/s, no recoil or smoke ring; its recipe takes a spine.
  • Fixed: the Executioner's Greataxe asks for spines, not bone fragments; it takes 1 (was 8).
  • A saved Recipe, Reload Time or Spines still at its old default moves to the new one.

0.5.0

  • Crypt Executioner: only its axe head hits in the slam, sweep and spin.
  • Crypt Executioner: the ground scrape loses its stones and shockwave, the slam winds up faster, knockback is halved.
  • New Axe Head Radius and Slam Windup Speed; Shockwave Damage is now Sweep Damage: set it again if changed.
  • The Executioner's Greataxe sounds like the battleaxe.
  • The Vertebra is now a Spine with its own model, dropped and used in recipes as before.
  • Vertebrae you have are lost.
  • The greataxe's Vertebrae setting is now Spines: set it again if changed.

0.4.2

  • Fixed: since 0.2.0 the mod loaded no creatures, items or recipes. The greataxe's section is now 26 - Executioner Greataxe (no settings lost).
  • Fixed: the Crypt Executioner, its axehead and the Executioner's Greataxe were missing; the Executioner now bursts into bones on death.
  • Fixed: the Kraken shield was plain white.

0.4.1

  • The bone weapons need a level 2 workbench (was 3).
  • The Bone Crossbow and its bolts need a level 2 workbench (was 1); existing configs keep 1: set Workbench Level to 2.
  • The Kraken shield has one handle, in the middle of the board.

0.4.0

  • The crossbowman and arsenal skeletons replace only Black Forest skeletons; their other versions are gone.
  • New Blunted Bone Bolts for any crossbow, dropped by crossbowmen; settings Bolt Recipe, Bolts Per Craft, Bolt Damage.
  • The Bone Crossbow reloads in 3 seconds (was 4) with its own animation, your right hand on its stock.
  • Its string snaps back on the shot, and the crossbowmen's bolts are now blunt with no feathers.
  • The Bone Atgeir has its own thrust, second thrust and sweep, both hands on the haft.
  • The Executioner's Greataxe keeps your left hand on its haft.

0.3.0

  • Removed the ten Swamps and Mountains creatures 0.2.0 shipped by mistake; any already in a world no longer appear.
  • Nothing in an inventory or chest is lost: they dropped only the game's own items.
  • Their sections, 10 - Mire Jarl to 19 - Ice Crawler, do nothing now and can be deleted.

0.2.0

  • Skeleton Crossbowman: one archer skeleton in seven shoots a fast blunt bolt, then must reload.
  • Bone Crossbow for players: like the game's crossbow plus 30 blunt; its recipe is a placeholder.
  • Skeleton arsenal: one skeleton in four carries a bone weapon, one in ten of them drops a Vertebra; 8 - Skeleton Arsenal switches them.
  • Bone weapons: the arsenal's seven at a level 3 workbench (0.85 of bronze-age damage); Bone Arrows at level 2.
  • Crypt Executioner: a skeleton mini boss with a bone greataxe in about one burial chamber in four.
  • Executioner's Greataxe: a two-handed axe made from its axehead, with a combo of its own.
  • Five Swamps creatures: the Mire Jarl, Reed Stalker, Bog Maw, Fen Crawler and Drowned Shade.
  • Five Mountains creatures: Frostfang, the Rimeback, Scree Wing, Cairn Wight and Ice Crawler.
  • With Elite Creatures Reborn, every new creature rolls stars and mutations.
  • An existing config keeps every value; the new sections are added.

0.1.0

  • Crypt Mimic: about 15% of crypt chests, in crypts generated after install, bite whoever opens them.
  • Greydwarf Slinger: about one Black Forest greydwarf in ten shoots stones from a distance and never claws.
  • Rime Giant: a very rare ice-plated troll asleep on the mountains by day; fire breaks its plates.
  • Kraken: a deep-ocean boss that hunts ships; outrun it under sail, or fight it while it holds your ship.
  • Kraken loot: its beak, tentacle meat that beats serpent meat, and the Kraken shield, whose parry bites back.
  • A settings section per creature, synced from the server; install on the server and every client.
  • With Elite Creatures Reborn, every creature rolls stars and mutations; a dormant mimic shows none until it wakes.
  • The kraken rolls boss stars and an aspect, never Twin or Phantom, with Elite Creatures Reborn 3.12.0 or later.