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EliteCreaturesPack
New creatures with their own fights: a biting crypt chest, a slingshot greydwarf, a frost giant, a ship-hunting kraken, skeletons with bone weapons, a crypt executioner, and their weapons to make. Server synced. Required on server and all clients.
| Date uploaded | 2 weeks ago |
| Version | 0.8.0 |
| Download link | MilkyTeam-EliteCreaturesPack-0.8.0.zip |
| Downloads | 866 |
| Dependency string | MilkyTeam-EliteCreaturesPack-0.8.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
Elite Creatures Pack
New creatures for Valheim, each with its own fight, and bone weapons made from what they drop.
Features
- Creatures: a mimic, a slinger, a mountain giant, a sea boss and new crypt skeletons (below).
- Bone weapons: every weapon the skeletons carry, made at the workbench (below).
- Kraken loot: a shield that bites back and a food better than serpent meat.
- With Elite Creatures Reborn (optional) they roll stars and mutations, a dormant mimic stays disguised, and the kraken needs 3.12.0 or later.
- With EliteCrafting (optional) every creature drops runes and the bone weapons roll inscriptions.
Creatures
- Crypt Mimic (burial chambers, sunken crypts): a crypt chest that bites its opener, then lunges; roll away.
- Greydwarf Slinger (Black Forest): keeps its distance and shoots stones; never claws.
- Rime Giant (Mountains, very rare): an ice-plated troll asleep by day; fire breaks its plates, its slam sends an avalanche.
- Kraken (deep ocean, rare boss): hunts ships and holds them; tentacle slams, then bites and ink at the rail.
- Arsenal skeletons (Black Forest): Cutthroat, Swordsman, Axeman, Bonebreaker, Spearman, Halberdier and Bowman, each with a bone weapon.
- Skeleton Crossbowman (Black Forest): a fast bolt, then a long reload; close in while it reloads.
- Crypt Executioner (burial chambers, mini boss): a bone greataxe that slams, spins and flies, raising skeletons where it lands.
Weapons and gear
- Spine: dropped by arsenal skeletons, the key material of the bone weapons.
- Bone Dagger, Sword, Axe, Mace, Spear and Atgeir: handle like their bronze-age kin.
- Bone Bow and Bone Arrows: a bow like the fine bow, arrows from bone fragments.
- Bone Crossbow: a light crossbow with a quick reload and no recoil.
- Blunted Bone Bolts: blunt bolts for any crossbow; crossbowmen drop them too.
- Executioner's Greataxe: made from the Executioner's axehead; its combo spins to hit all round you.
- Kraken shield: better than the serpent scale shield, and a parry makes its beak bite back.
- Cooked kraken tentacle: cooks like serpent meat, more health and stamina for longer.
- Paws of the Bear (the game's bear claws): each punch is three fast swipes, about a third of the damage each.
Install
Needed on the server and every client. Install with r2modman or the Thunderstore app, or put EliteCreaturesPack.dll
in BepInEx/plugins. Uninstalling deletes the mod's creatures and items, and a crypt chest that became a mimic stays
gone. On macOS the models may not show. Texts are English only for now.
Configuration
BepInEx/config/com.EliteCreaturesPack.cfg. Every setting is described in the file and reloads while the game runs;
the server's values bind every player. Console: charter status. Epic Loot needs an ECP_CryptMimic entry to give
the mimic magic items. Prefab names: https://github.com/geraldjglasgow/ValheimMods/blob/main/EliteCreaturesPack/CLAUDE.md
Links
Discord: https://discord.gg/DrFUyfuXzT
Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.
Shout outs
- The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
- Iron Gate Studio, for Valheim.
- Thunderstore, for hosting this page.
- The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
- Every modder who keeps their mods open source so others can collaborate, learn and build on them.
CHANGELOG
Changelog
0.12.5
- Russian translation, used while the game's language is Russian.
0.12.4
- Polish translation, used while the game's language is Polish.
0.12.3
- Fixed: the Crypt Executioner swings only where its axe reaches, so its slam, sweep and spin hit again (#38).
Axe Head Radiusalso sets how far off it starts those swings.
0.12.2
- Vietnamese translation updated by QuânKha (Zono) [VLHM].
0.12.1
- Vietnamese translation, by QuânKha (Zono) [VLHM], used while the game's language is Vietnamese.
0.12.0
- Translations: every word you read is in
translations/English.yml; anEliteCreaturesPack.translations.<Language>.ymlinBepInEx/configtranslates it.
0.11.1
- Fixed: players on a slow connection with many mods are no longer refused when joining a server.
0.11.0
- Removed: Paws of the Bear's Triple Strike (section
27 - Bear Claws); the bear claws punch as in the game again.
0.10.1
- Fixed: the Kraken measured every ship two metres long and missed most of the crew aboard.
0.10.0
- Custom creatures (section
29 - Custom Creatures): define new creatures and human enemies in YAML, each a copy of an existing creature with its own stats, attacks, gear, drops and look. - Eleven ready-made custom creatures to switch on, all off by default.
ecp export <prefab>andecp export humanwrite a starting definition.- With Elite Creatures Reborn, custom creatures can roll its mutations and boss aspects.
0.9.1
- Store page: the trailer (YouTube) at the top.
0.9.0
- Bone Ballista: a small ballista with spine arms that you hold with E and aim yourself; 3 Spines and 25 bone fragments.
- Bone Missiles (workbench 2, 20 for 5 bone fragments and 2 feathers): 50 blunt; the ballista reloads by itself while you carry them.
Enabledin section28 - Bone Ballistaturns it off.- Update the server and every client together.
0.8.2
- Fixed: bone piles and greydwarf nests no longer fill rooms with arsenal skeletons and slingers; they stop at their usual count.
- Fixed: wild arsenal skeletons and slingers count toward the game's spawn limits.
0.8.1
- With EliteCrafting 0.8.0: the Rime Giant's bonus is an Ascension Rune (the Consecrated Rune is gone), so its loot loads again.
0.8.0
- Paws of the Bear: each punch is three quick swipes in the time of one, about a third of the damage each.
Triple Strike(section27 - Bear Claws) turns it off for the game's single punch.
0.7.2
- Fixed: a Greydwarf Slinger could spawn where another mod had blocked the greydwarf's spawn.
- Lighter on frame rate, memory and dedicated servers; joining another world in the same session is quicker.
0.7.1
- Discord link on the store page.
0.7.0
- With EliteCrafting: every creature drops runes; the Kraken, Rime Giant and Crypt Executioner drop extra.
- With EliteCrafting: bone weapons and the Kraken shield have item levels.
- The Kraken's loot lands on the ship's deck or the water, not the sea floor.
0.6.2
- Faster loading: the config file is written once instead of once per setting.
0.6.1
- Rime Giant: the ice boulder's blunt damage is halved (20 blunt + 40 frost by default).
- Less work every frame keeping the server's settings in sync.
0.6.0
- Skeletons: the plain skeleton, each arsenal skeleton and the crossbowman are equally likely; one switched off drops out.
- Skeleton Crossbowman: now switched by
Skeleton Crossbowmanin section 8; section 6 losesEnabledandShare. - Skeleton Crossbowman: drops a spine like the other arsenal skeletons.
- Every bone weapon, the Bone Crossbow, its bolts and the Executioner's Greataxe: new low-poly models and icons.
- Bone Crossbow: 2.3 s reload, bolts at 60 m/s, no recoil or smoke ring; its recipe takes a spine.
- Fixed: the Executioner's Greataxe asks for spines, not bone fragments; it takes 1 (was 8).
- A saved
Recipe,Reload TimeorSpinesstill at its old default moves to the new one.
0.5.0
- Crypt Executioner: only its axe head hits in the slam, sweep and spin.
- Crypt Executioner: the ground scrape loses its stones and shockwave, the slam winds up faster, knockback is halved.
- New
Axe Head RadiusandSlam Windup Speed;Shockwave Damageis nowSweep Damage: set it again if changed. - The Executioner's Greataxe sounds like the battleaxe.
- The Vertebra is now a Spine with its own model, dropped and used in recipes as before.
- Vertebrae you have are lost.
- The greataxe's
Vertebraesetting is nowSpines: set it again if changed.
0.4.2
- Fixed: since 0.2.0 the mod loaded no creatures, items or recipes. The greataxe's section is now
26 - Executioner Greataxe(no settings lost). - Fixed: the Crypt Executioner, its axehead and the Executioner's Greataxe were missing; the Executioner now bursts into bones on death.
- Fixed: the Kraken shield was plain white.
0.4.1
- The bone weapons need a level 2 workbench (was 3).
- The Bone Crossbow and its bolts need a level 2 workbench (was 1); existing configs keep 1: set
Workbench Levelto 2. - The Kraken shield has one handle, in the middle of the board.
0.4.0
- The crossbowman and arsenal skeletons replace only Black Forest skeletons; their other versions are gone.
- New Blunted Bone Bolts for any crossbow, dropped by crossbowmen; settings
Bolt Recipe,Bolts Per Craft,Bolt Damage. - The Bone Crossbow reloads in 3 seconds (was 4) with its own animation, your right hand on its stock.
- Its string snaps back on the shot, and the crossbowmen's bolts are now blunt with no feathers.
- The Bone Atgeir has its own thrust, second thrust and sweep, both hands on the haft.
- The Executioner's Greataxe keeps your left hand on its haft.
0.3.0
- Removed the ten Swamps and Mountains creatures 0.2.0 shipped by mistake; any already in a world no longer appear.
- Nothing in an inventory or chest is lost: they dropped only the game's own items.
- Their sections,
10 - Mire Jarlto19 - Ice Crawler, do nothing now and can be deleted.
0.2.0
- Skeleton Crossbowman: one archer skeleton in seven shoots a fast blunt bolt, then must reload.
- Bone Crossbow for players: like the game's crossbow plus 30 blunt; its recipe is a placeholder.
- Skeleton arsenal: one skeleton in four carries a bone weapon, one in ten of them drops a Vertebra;
8 - Skeleton Arsenalswitches them. - Bone weapons: the arsenal's seven at a level 3 workbench (0.85 of bronze-age damage); Bone Arrows at level 2.
- Crypt Executioner: a skeleton mini boss with a bone greataxe in about one burial chamber in four.
- Executioner's Greataxe: a two-handed axe made from its axehead, with a combo of its own.
- Five Swamps creatures: the Mire Jarl, Reed Stalker, Bog Maw, Fen Crawler and Drowned Shade.
- Five Mountains creatures: Frostfang, the Rimeback, Scree Wing, Cairn Wight and Ice Crawler.
- With Elite Creatures Reborn, every new creature rolls stars and mutations.
- An existing config keeps every value; the new sections are added.
0.1.0
- Crypt Mimic: about 15% of crypt chests, in crypts generated after install, bite whoever opens them.
- Greydwarf Slinger: about one Black Forest greydwarf in ten shoots stones from a distance and never claws.
- Rime Giant: a very rare ice-plated troll asleep on the mountains by day; fire breaks its plates.
- Kraken: a deep-ocean boss that hunts ships; outrun it under sail, or fight it while it holds your ship.
- Kraken loot: its beak, tentacle meat that beats serpent meat, and the Kraken shield, whose parry bites back.
- A settings section per creature, synced from the server; install on the server and every client.
- With Elite Creatures Reborn, every creature rolls stars and mutations; a dormant mimic shows none until it wakes.
- The kraken rolls boss stars and an aspect, never Twin or Phantom, with Elite Creatures Reborn 3.12.0 or later.