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MilkyTeam-EliteCreaturesReborn-3.13.4 icon

EliteCreaturesReborn

Creatures spawn with mutations that change how they fight - fast, armoured, exploding, splitting, devouring. Rebuilt from scratch; tunable per biome.

Date uploaded a day ago
Version 3.13.4
Download link MilkyTeam-EliteCreaturesReborn-3.13.4.zip
Downloads 637
Dependency string MilkyTeam-EliteCreaturesReborn-3.13.4

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

Elite Creatures Reborn

Creatures spawn with more stars and with mutations, named traits that change how a fight goes. Bosses take an aspect instead.

Features

  • Mutations: thirteen, shown on the nameplate, such as Mad, Bloated, Devouring and Thieving.
  • Stars: beyond vanilla's two, counted in fives; chances are set per biome.
  • Boss aspects: one modifier per fight (Twin, Phantom and eleven more), shown at the altar; harder ones pay more.
  • World tiers: each boss's first defeat makes stars and mutations more common everywhere.
  • Breeding: tamed creatures pass a mutation and stars on to their young.
  • Loot: Vanilla, Scaled, Rolled or Curated drops, and drop rules per creature.
  • Boss damage board: who hurt the boss and how much; /damage shows it again.
  • Respawning: cleared camps, dungeons and dungeon chests can refill (off by default).
  • Works with PackPanel, GrindstoneSkills' Husbandry and Elite Creatures Pack.

Install

Needed on the server and every client. Install with r2modman or the Thunderstore app, or put EliteCreaturesReborn.dll in BepInEx/plugins. Remove any other creature star mod and its configs first: this mod reads neither.

Configuration

BepInEx/config/gglasgow.elitecreaturesreborn.cfg (each player's display) and BepInEx/config/creature_rules.yml (the rules, an off switch per feature). Both apply without a restart; the server's rules bind every player. Console: elite tier and damage for everyone, the other elite commands for admins. Every mutation, aspect, rule field and command in detail: reference.

Links

Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.

Shout outs

  • The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
  • Iron Gate Studio, for Valheim.
  • Thunderstore, for hosting this page.
  • The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
  • Every modder who keeps their mods open source so others can collaborate, learn and build on them.

CHANGELOG

Changelog

3.14.0

  • New difficulty: line at the top of the rule file: Easy, Medium, Hard, Very Hard or Extreme.
  • On a difficulty, the biome you enter starts gentle and cleared biomes harden with every later boss.
  • Extreme allows up to 8 stars; star power lines have nine entries.
  • New rule files start on Medium; existing files keep today's rules (Custom).
  • elite tier shows the difficulty and what it gives the biome you stand in.

3.13.4

  • A new install's rule file has short comments; the full reference is linked at its top.
  • Shorter store page; the reference (mutations, aspects, rule fields, commands) is on GitHub.

3.13.3

  • Warding no longer draws particles: a reflect is marked by sound alone, the Staff of Protection's shield at 30% volume.
  • The Reflective boss aspect's tell changes the same way.
  • Devouring no longer draws a burst when it eats; the sound is unchanged.

3.13.2

  • The world tier boxes show only with PackPanel; without it the inventory and HUD stay as the game draws them.

3.13.1

  • Fixed: the inventory broke with Jewelcrafting, CurrencyPocket, OttoPay, TrashItems or Quick Stack Store Sort Trash Restock installed.
  • Those mods' boxes join the stat column; TrashItems' trash can takes dragged stacks there.
  • OpenKeep 1.8.0 to 1.9.0 and PackPanel 0.1.0 to 0.2.0 have the same column: update them too.

3.13.0

  • Devouring eats only creatures with at most 125% of its current health (max prey health, 0 lifts the limit).
  • Devouring eats one creature per star, at least one (min meals), then is sated and acts like its kind.
  • A devourer's nameplate shows what it ate (Show devoured creatures, Devoured creature icon size); so does elite inspect.
  • The devour flash is a fifth of its size, and its screen shake is felt only close by.
  • Bloated's fuse is 1.7 seconds; an older creature_rules.yml keeps its own delay: 2.0.

3.12.0

  • New box with the world tier under the minimap (Show world tier under minimap).
  • The tier reads as one number ("3"); hovering it shows the total.
  • The inventory's stat plates are square boxes in a column.
  • Thieving steals only with melee hits, never on a parry or dodge, and with PackPanel never from its slots.
  • On a grid wider than eight, thieves no longer spare the top-row cells right of the hotbar.
  • Elite Creatures Pack: a sleeping mimic hides its traits; the kraken never rolls Twin or Phantom.
  • Warding's max reflect now caps everything reflected to you per second, not per hit.
  • Rule changes reach loaded creatures' mutations at once.

3.11.0

  • elite purge 30 removes marked creatures within 30 m only; without a number it still removes every loaded one.

3.10.0

  • With GrindstoneSkills 0.7.0 or later, Husbandry's "Better offspring" can give a newborn one more star.

3.9.1

  • Starred creatures wear the game's own one-star and two-star looks again (a two-star Neck is purple).

3.9.0

  • New mutations: Gilded (rare, flees, pays triple loot), Blinking (reappears behind you), Relentless (follows you to 150 m).
  • New boss aspects: Adaptive, Fixated, Stormbound, Gravitic and Colossal; one fight in five stays plain.
  • Mutation rules per creature under creatures:; two entries for one creature merge.
  • Cloaked shows at 10 m (was 6), at 15 m on trolls and lox, and never on drakes.
  • Warding reflects only damage taken, at most max reflect (7.5%) of your health; smaller flashes.
  • Bloated: a two-second fuse; the corpse vanishes in a smaller blast and drops its loot there.
  • Thieving carries one item per star; max items is the minimum, 8 the most.
  • Tamed Splintering creatures split into tamed copies.
  • Boss damage board moved left; /damage shows it again; damage to Phantom copies counts.
  • Fixed: smoke left after a Bloated blast, effects drawn twice, and stolen goods duplicated at dawn.
  • Update the server and every player. An older rule file keeps its old numbers until you delete it.
  • Gilded ignores mutation chance: stop it with mutations enabled or mutation chances.

3.8.0

  • Phantom splits off one copy per player online at 66% and 33% health (split at, per player, health per tier).
  • An older rule file's Phantom copies and health are ignored; replace that line to tune it.
  • Fixed: Bloated, Warding, Devouring, Thieving, Summoner and Phantom effects drew nothing; Bloated's blast has a sound (blast sound).
  • World tier plate in the inventory under the weight (Show world tier).
  • Update the server and every player.

3.7.1

  • Fixed: with mods that raise creature health (such as Path of Valheim), creatures spawned with 10-15% health.

3.7.0

  • Boss damage board: when a boss dies, everyone sees who hurt it and how much.
  • Boss damage board and Boss damage board seconds in the .cfg.
  • Update the server and every player.

3.6.1

  • Fixed: admins on a dedicated server's adminlist.txt were refused the elite admin commands.
  • A refusal names the ID to add to adminlist.txt, which is read again within 10 seconds.
  • A mistyped elite subcommand lists the subcommands.
  • Update the server and every player.

3.6.0

  • World tiers: each boss's first defeat makes stars and mutations more common; bosses are unaffected.
  • A world that defeated bosses before starts at that tier. elite tier shows it to any player.
  • Breeding: young take a parent's mutation and up to the stronger parent's stars, and keep them when grown.
  • Eggs keep their traits, say what they will hatch, and stack only with eggs of the same stars.
  • elite inspect shows the tier a creature rolled at.
  • New world tiers: and breeding: blocks; an older rule file takes their defaults.

3.5.0

  • Boss aspects: Reflective, Shielded, Mending, Summoner, Elementalist, Enraged, Twin or Phantom, or a plain fight.
  • Hover the altar's offering bowl to see the aspect; it shifts every in-game hour.
  • Harder aspects multiply the boss's loot, in Vanilla loot mode too.
  • Boss stars show under the boss health bar.
  • New aspects: block under bosses:; stars: false now turns off only boss stars.
  • elite spawn Bonemass 2 Twin spawns a boss with an aspect; elite inspect reports it.

3.4.0

  • Loot modes in a new loot: block: Vanilla, Scaled, Rolled (default) or Curated.
  • extra roll chance, max extra rolls, global multiplier and boss multiplier.
  • Trophies are multiplied only with multiply trophies.
  • Loot rules per creature under creatures:: drops, drop overrides and extra drops.
  • elite reference writes creature_reference.yml: every creature with its drop table.
  • Drops added by other loot mods pass through untouched.

3.3.0

  • Devouring toned down: devour cooldown 60 (was 10), absorb health 50 and absorb damage 25 (were 100).
  • New Devouring move field: its base speed.
  • An older rule file keeps the old Devouring numbers; edit that line or delete it.
  • Fixed: joining a busy server no longer refuses a correct client.

3.2.0

  • New mutation, Thieving: it steals an unequipped stack when it hits and drops everything when it dies.
  • A message names what was stolen, and its nameplate shows it.
  • Stolen items are never multiplied or destroyed; elite purge drops them too.
  • max items sets how many it carries (1 by default, 8 at most).

3.1.0

  • New mutations enabled switch turns any mutation off everywhere.
  • Shorter rule file comments; the mutation power field reference moved to the README.
  • Leeching weaker: regen 0.5% (was 2%), pausing after damage (combat cooldown), capped by regen cap; lifesteal 10% (was 30%).
  • Plated's armour is now a damage reduction percent, capped by max reduction; revisit a custom value.
  • large star power defaults to 1 (was 2), and five-star health is lower.
  • Fewer 4 and 5 star creatures in the Ash Lands and Deep North.
  • Fixed: starred and Mad creatures' attacks sped up out of control.

3.0.0

  • Rebuilt from scratch: not an update to earlier versions, and none of the old code remains.
  • Nine mutations: Mad, Bloated, Cloaked, Splintering, Leeching, Warding, Plated, Miasmic and Devouring.
  • Stars beyond vanilla's two, counted in fives on the nameplate.
  • A settings file and a YAML rule file, both hot reloaded; chances and strength set per biome.
  • Servers can bind connected players to their rules; every player sees the same creature.
  • Console: elite spawn, elite inspect, elite purge, elite effects.