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EliteCreaturesReborn
Creatures spawn with mutations that change how they fight - fast, armoured, exploding, splitting, devouring. Rebuilt from scratch; tunable per biome.
| Last updated | a week ago |
| Total downloads | 29223 |
| Total rating | 16 |
| Categories | Mods Enemies Server-side Client-side AI Generated |
| Dependency string | MilkyTeam-EliteCreaturesReborn-3.36.0 |
| Dependants | 6 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
Elite Creatures Reborn
Creatures spawn with more stars and mutations, traits that change how a fight goes; bosses take an aspect instead.
Features
- Difficulty: Easy to Extreme; new biomes start gentle, cleared ones harden.
- Stars: up to eight on Extreme, or off for another mod's.
- World tiers: each first boss defeat raises stars and mutations.
- Mutations: one per creature, named on the nameplate (below).
- Boss aspects: one per fight (below), or chosen at the altar with E; bosses gain stars each defeat.
- Taming: young inherit mutations and stars.
- Loot: four drop modes, per-creature rules; bosses pay every player.
- Boss damage board: who did how much.
- Boss hints: pointers to traders and the forge.
- Compendium: in-game pages on it all.
- Death recap:
F10replays the seconds before each death. - Respawning (off by default): cleared camps, dungeons and chests refill.
- Horde (off by default): more, weaker creatures in the wild.
- Raids: stake gold or trophies in the Raiders Chest, call a raid, win more.
- Rendering Table: trophies into ores or ingredients of their biome; boss trophies into Forge idols.
- Hel's Arena (off by default): wave trials through Helgrind, a boss every fifth wave. Subject to change.
- Works with PackPanel, GrindstoneSkills and Elite Creatures Pack.
Mutations
- Mad: far faster, half health.
- Bloated: double health, explodes after it dies.
- Cloaked: invisible beyond 10 m.
- Splintering: splits into weaker copies when killed.
- Leeching: regenerates and heals by hitting.
- Warding: reflects hits and knocks you back.
- Plated: armoured while healthy, hitting harder as it breaks.
- Miasmic: trails poison clouds.
- Devouring: eats weaker creatures and grows stronger.
- Thieving: steals items; kill it to get them back.
- Gilded: runs from you; triple loot.
- Blinking: reappears behind you.
- Relentless: chases you up to 150 m, sneaking or not.
- Juggernaut: never staggers.
- Screecher: shrieks when hit hard, deafening you and stopping magic.
- Frostbound: chilling aura, slippery ice trails; frost heals it.
- Mudbound: leaves slowing mud.
- Corrodent: wears armour down three times as fast, plus 4% of the piece per hit.
- Cloning: leaves a decoy and fights on unseen.
- Flamebound: leaves burning ground.
- Piercing, Howling, Binding (off by default): ignores 15% of armour; calls nearby creatures; roots you.
Boss aspects
Each pays extra loot.
- Reflective: part of each hit comes back to you.
- Shielded: takes less damage from arrows and bolts.
- Mending: regenerates during the fight.
- Summoner: calls its biome's creatures as it loses health.
- Elementalist / Enraged: more elemental / physical damage.
- Twin: two bosses sharing one health pool.
- Tethered: two linked bosses, faster as their health drifts apart.
- Phantom: splits into copies and hides among them.
- Adaptive: resists the damage type hitting it most.
- Fixated: marks one player and hits them harder.
- Stormbound: lightning strikes under every player.
- Gravitic: drags everyone in, then slams.
- Colossal: bigger, tougher, with knockdown shockwaves.
- Brutal: heavy blows throw you 20 m.
- Nightfall: a stormy night with hunting tornadoes.
- Echoing: a ghost repeats its moves later.
- Portalbound: the Elder and Bonemass throw through portals.
- Bountiful: two more aspects, picked at the altar or rolled, and all their loot.
Install
Needed on the server and every client. Install with r2modman or the Thunderstore app, or put
EliteCreaturesReborn.dll in BepInEx/plugins. Remove other star mods, or set Creature stars to false.
Configuration
BepInEx/config/gglasgow.elitecreaturesreborn.cfg (every switch) and BepInEx/config/creature_rules.yml (the tables). Both apply without a restart; the server's bind every player.
Console: elite tier, damage, deaths for everyone; other elite commands for admins. Details:
reference.
Translate: save a copy of English.yml as EliteCreaturesReborn.translations.<Language>.yml in BepInEx/config.
Links
Discord: https://discord.gg/Q2sMPGQ4T3
Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.
Shout outs
- The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
- Iron Gate Studio, for Valheim.
- Thunderstore, for hosting this page.
- The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
- Every modder who keeps their mods open source so others can collaborate, learn and build on them.