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EliteCreaturesReborn
Creatures spawn with mutations that change how they fight - fast, armoured, exploding, splitting, devouring. Rebuilt from scratch; tunable per biome.
| Date uploaded | a week ago |
| Version | 3.16.0 |
| Download link | MilkyTeam-EliteCreaturesReborn-3.16.0.zip |
| Downloads | 450 |
| Dependency string | MilkyTeam-EliteCreaturesReborn-3.16.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
Elite Creatures Reborn
Creatures spawn with more stars and mutations, traits that change how a fight goes; bosses take an aspect instead.
Features
- Mutations: nineteen, shown on the nameplate, such as Mad, Bloated, Frostbound and Cloning.
- Difficulty: Easy to Extreme; new biomes start gentle, cleared ones keep hardening.
- Stars: beyond vanilla's two, up to eight on Extreme.
- Boss aspects: one per fight (Twin, Nightfall, Brutal and fifteen more), shown at the altar with the boss's stars.
- World tiers: each boss's first defeat makes stars and mutations more common.
- Breeding: tamed creatures pass a mutation and stars to their young.
- Loot: four drop modes and drop rules per creature.
- Boss damage board: who hurt the boss and how much.
- Death recap:
F10replays the seconds before each death, hit by hit. - Respawning: cleared camps, dungeons and dungeon chests can refill (off by default).
- Works with PackPanel, GrindstoneSkills' Husbandry and Elite Creatures Pack.
Install
Needed on the server and every client. Install with r2modman or the Thunderstore app, or put
EliteCreaturesReborn.dll in BepInEx/plugins. Remove other creature star mods first; their configs are not read.
Configuration
BepInEx/config/gglasgow.elitecreaturesreborn.cfg (each player's own settings) and
BepInEx/config/creature_rules.yml (the rules). Both apply without a restart; the server's rules bind every player.
Console: elite tier, damage and deaths for everyone, the other elite commands for admins. In detail:
reference.
Links
Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.
Shout outs
- The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
- Iron Gate Studio, for Valheim.
- Thunderstore, for hosting this page.
- The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
- Every modder who keeps their mods open source so others can collaborate, learn and build on them.
CHANGELOG
Changelog
3.27.0
- Hel's Arena moves outdoors: 130 m across, eight archways, a cavern roof, and a black lake that kills.
- Hel's Arena: starts at your gear's biome, five waves per biome ending in its boss; big creatures come late and few.
- Hel's Arena: kills pay souls, spent at Hel's Anvil to mend gear; a fallen boss may leave healing meads.
- Hel's Arena: F when everyone is ready starts the next wave; E on Hel calls it early.
- Hel's Arena: three Bat-fiends guard it on the first visit and drop runes.
- Fixed: Oozers no longer roll Splintering.
- Update the server and every client together.
3.26.0
- Hel's Arena: a short break between waves; creatures come out of portals in the archways, one at a time.
- Hel's Arena: dying in the hall costs no skill levels.
- Hel's Arena: four broken pillars and four low walls give cover.
- Hel's Arena: rewards by how far you get: Forge of Potential idols, coins, bonus skill XP, and runes and essence with EliteCrafting.
- Horde (
Horde, section13 - Horde, off by default): more creatures in the wild, each weaker; the extra creatures pay no extra loot. - Compendium: the game's compendium has pages on difficulty, stars, mutations and boss aspects, with your server's numbers (
Compendium pages). elite inspectworks for every player, not only admins.- Update the server and every client together.
3.25.0
- Hel's Arena (
Arena, section12 - Arena, off by default): build Helgrind, Hel's gate, to enter her hall and fight endless waves, a boss every tenth. Subject to change without warning. - Commands:
elite arena(in and out) andelite arena stop. - Eikthyr's boss reward is 2-4 Flint instead of 20-40 Coins.
- Boss rewards pay a full share to every player within 100 m of the boss; the altar says "per player".
- Death recap: the video is off by default (
Record deaths); the hit list stays. Existing configs keep their value. - Update the server and every client together.
3.24.0
- Bosses: each defeat makes that boss likelier to have stars next time (
harder each kill); the altar shows "Defeated N times". - Bosses drop their biome's material, one roll plus one per star (
rewards); the altar shows what the fight pays. - Flamebound: creatures burn with a flame aura; their burning ground is 2 m wide and lasts 7 seconds.
- Wiki: how the game's World Difficulty stacks with this mod.
3.23.0
- Raids: the Raiders Chest (
Raiders Chest, section11 - Raids). Fill it with gold to call a raid on your base; kill every raider to win the gold back with more. - Raiders hunt players first, then break in to the base's chests and crafting stations.
- Commands:
elite raid start <coins> [tier]andelite raid stop. - Elite Creatures Pack's custom creatures can roll mutations and boss aspects.
- Update the server and every client together.
3.22.0
- New mutation Flamebound: leaves burning ground that sets you on fire.
- New mutations, off by default (
mutations enabled): Piercing ignores 15% of your armour, Howling calls up to 4 nearby creatures, Binding roots you briefly. - Mending heals 0.2% of the boss's current health a second (was 0.3% of its maximum).
- Mending: existing rule files keep their
regenvalue, now a share of current health. - Update the server and every client together.
3.21.0
- New boss aspect: Echoing, a white ghost repeating the boss's every move and blow 15 s later; x1.3 loot.
- Existing rule files roll Echoing too; set
Echoing: 0underchances:to leave it out. - Boss hints no longer point to a place already explored on your map.
- A crossbow put away loaded is still loaded when drawn again.
- Fixed: the death recap key no longer stops working after Alt + Tab.
- Update the server and every client together.
3.20.0
- Boss stars add only trophies; other boss drops are no longer multiplied. Remove
dropsunderbosses: star power:. - Nightfall tornadoes come every 18-28 s, was 10-20 (new rule files; edit
everyin yours). - Thieving: an item the creature cannot keep comes back to you.
- Devouring's
player thresholduses the toughest player nearby, also on dedicated servers. - Death recap:
Video frames per seconddefaults to 10, was 15. - Fixed:
dungeon lootrefilled dungeon chests that still had items in them. - Less lag in busy fights and on busy servers.
- Update the server and every client together.
3.19.0
- Boss hints: when Bonemass, Moder, Yagluth or the Elder dies, players nearby are pointed to the Bog Witch, the ancient forge, Haldor or Hildir (
Boss hints). - Fixed: with respawning on, new dungeons and camps get their creatures at once.
- Fixed: respawn and dungeon loot days are world days (each counted as 48 before).
3.18.2
- Fixed: respawning
campsno longer refills dungeons;dungeonsanddungeon lootnow work. - Respawn settings described more clearly in a new rule file and on the wiki.
3.18.1
- Deathsquitos are never Cloaked, whatever the rule file says; one a world saved Cloaked loads without it.
3.18.0
- Portalbound: Bonemass rolls it too, its slime ball arcing out of a portal above you; only the Elder and Bonemass get it.
- Thieving never steals the Wishbone.
3.17.0
- New
creature stars: falserule: creatures keep the game's or another mod's stars, and still mutate. stars: falseunderbosses:keeps a boss's game level instead of resetting it to 1.- Bosses drop one more trophy for each player within 100 m.
elite tier,elite inspectand the death recap show kept levels.- Fixed: Epic Loot's boss trophy mode no longer replaces the boss trophy count.
- Less work every frame; faster loading, the config file is written once instead of once per setting.
3.16.0
- New mutations: Frostbound (ice trail, chilling aura), Mudbound (mud trail), Corrodent (ruins armour) and Cloning (hides behind a decoy).
- New boss aspects: Nightfall (storming midnight, hunting tornadoes) and Brutal (heavy blows throw players far).
- Death recap:
Recap key(F10) or/deathsreplays your last seconds and every hit. - Altars show the boss's stars before the offering.
- Phantom's boss hides among its copies; Bountiful doubles boss trophies; Tethered pairs share one damage board.
- New rule files: altars shift every 15 s (
shift seconds); stars hit softer; bats are never Mad or Cloaked. - Fixed: Stormbound no longer strikes players in nearby dungeons.
3.15.0
- New mutations: Juggernaut (never staggers) and Screecher (a heavy hit makes it shriek and deafen nearby players).
- New boss aspects: Tethered (two linked bosses), Bountiful (two extra aspects) and Portalbound (the Elder's vines come through a portal).
- Bosses drop one trophy per star plus one, whatever the loot settings.
- Gilded is half as common; Gilded and Relentless never roll on large creatures.
- Devouring eats only creatures with no more health than its own, never bosses or large creatures.
- Bloated explodes 1.5 seconds after death.
3.14.0
- New
difficulty:line at the top of the rule file: Easy, Medium, Hard, Very Hard or Extreme. - On a difficulty, the biome you enter starts gentle and cleared biomes harden with every later boss.
- Extreme allows up to 8 stars;
star powerlines have nine entries. - New rule files start on Medium; existing files keep today's rules (Custom).
elite tiershows the difficulty and what it gives the biome you stand in.
3.13.4
- A new install's rule file has short comments; the full reference is linked at its top.
- Shorter store page; the reference (mutations, aspects, rule fields, commands) is on GitHub.
3.13.3
- Warding no longer draws particles: a reflect is marked by sound alone, the Staff of Protection's shield at 30% volume.
- The Reflective boss aspect's tell changes the same way.
- Devouring no longer draws a burst when it eats; the sound is unchanged.
3.13.2
- The world tier boxes show only with PackPanel; without it the inventory and HUD stay as the game draws them.
3.13.1
- Fixed: the inventory broke with Jewelcrafting, CurrencyPocket, OttoPay, TrashItems or Quick Stack Store Sort Trash Restock installed.
- Those mods' boxes join the stat column; TrashItems' trash can takes dragged stacks there.
- OpenKeep 1.8.0 to 1.9.0 and PackPanel 0.1.0 to 0.2.0 have the same column: update them too.
3.13.0
- Devouring eats only creatures with at most 125% of its current health (
max prey health, 0 lifts the limit). - Devouring eats one creature per star, at least one (
min meals), then is sated and acts like its kind. - A devourer's nameplate shows what it ate (
Show devoured creatures,Devoured creature icon size); so doeselite inspect. - The devour flash is a fifth of its size, and its screen shake is felt only close by.
- Bloated's fuse is 1.7 seconds; an older
creature_rules.ymlkeeps its owndelay: 2.0.
3.12.0
- New box with the world tier under the minimap (
Show world tier under minimap). - The tier reads as one number ("3"); hovering it shows the total.
- The inventory's stat plates are square boxes in a column.
- Thieving steals only with melee hits, never on a parry or dodge, and with PackPanel never from its slots.
- On a grid wider than eight, thieves no longer spare the top-row cells right of the hotbar.
- Elite Creatures Pack: a sleeping mimic hides its traits; the kraken never rolls Twin or Phantom.
- Warding's
max reflectnow caps everything reflected to you per second, not per hit. - Rule changes reach loaded creatures' mutations at once.
3.11.0
elite purge 30removes marked creatures within 30 m only; without a number it still removes every loaded one.
3.10.0
- With GrindstoneSkills 0.7.0 or later, Husbandry's "Better offspring" can give a newborn one more star.
3.9.1
- Starred creatures wear the game's own one-star and two-star looks again (a two-star Neck is purple).
3.9.0
- New mutations: Gilded (rare, flees, pays triple loot), Blinking (reappears behind you), Relentless (follows you to 150 m).
- New boss aspects: Adaptive, Fixated, Stormbound, Gravitic and Colossal; one fight in five stays plain.
- Mutation rules per creature under
creatures:; two entries for one creature merge. - Cloaked shows at 10 m (was 6), at 15 m on trolls and lox, and never on drakes.
- Warding reflects only damage taken, at most
max reflect(7.5%) of your health; smaller flashes. - Bloated: a two-second fuse; the corpse vanishes in a smaller blast and drops its loot there.
- Thieving carries one item per star;
max itemsis the minimum, 8 the most. - Tamed Splintering creatures split into tamed copies.
- Boss damage board moved left;
/damageshows it again; damage to Phantom copies counts. - Fixed: smoke left after a Bloated blast, effects drawn twice, and stolen goods duplicated at dawn.
- Update the server and every player. An older rule file keeps its old numbers until you delete it.
- Gilded ignores
mutation chance: stop it withmutations enabledormutation chances.
3.8.0
- Phantom splits off one copy per player online at 66% and 33% health (
split at,per player,health per tier). - An older rule file's Phantom
copiesandhealthare ignored; replace that line to tune it. - Fixed: Bloated, Warding, Devouring, Thieving, Summoner and Phantom effects drew nothing; Bloated's blast has a sound
(
blast sound). - World tier plate in the inventory under the weight (
Show world tier). - Update the server and every player.
3.7.1
- Fixed: with mods that raise creature health (such as Path of Valheim), creatures spawned with 10-15% health.
3.7.0
- Boss damage board: when a boss dies, everyone sees who hurt it and how much.
Boss damage boardandBoss damage board secondsin the .cfg.- Update the server and every player.
3.6.1
- Fixed: admins on a dedicated server's
adminlist.txtwere refused theeliteadmin commands. - A refusal names the ID to add to
adminlist.txt, which is read again within 10 seconds. - A mistyped
elitesubcommand lists the subcommands. - Update the server and every player.
3.6.0
- World tiers: each boss's first defeat makes stars and mutations more common; bosses are unaffected.
- A world that defeated bosses before starts at that tier.
elite tiershows it to any player. - Breeding: young take a parent's mutation and up to the stronger parent's stars, and keep them when grown.
- Eggs keep their traits, say what they will hatch, and stack only with eggs of the same stars.
elite inspectshows the tier a creature rolled at.- New
world tiers:andbreeding:blocks; an older rule file takes their defaults.
3.5.0
- Boss aspects: Reflective, Shielded, Mending, Summoner, Elementalist, Enraged, Twin or Phantom, or a plain fight.
- Hover the altar's offering bowl to see the aspect; it shifts every in-game hour.
- Harder aspects multiply the boss's loot, in Vanilla loot mode too.
- Boss stars show under the boss health bar.
- New
aspects:block underbosses:;stars: falsenow turns off only boss stars. elite spawn Bonemass 2 Twinspawns a boss with an aspect;elite inspectreports it.
3.4.0
- Loot modes in a new
loot:block: Vanilla, Scaled, Rolled (default) or Curated. extra roll chance,max extra rolls,global multiplierandboss multiplier.- Trophies are multiplied only with
multiply trophies. - Loot rules per creature under
creatures::drops,drop overridesandextra drops. elite referencewritescreature_reference.yml: every creature with its drop table.- Drops added by other loot mods pass through untouched.
3.3.0
- Devouring toned down:
devour cooldown60 (was 10),absorb health50 andabsorb damage25 (were 100). - New Devouring
movefield: its base speed. - An older rule file keeps the old Devouring numbers; edit that line or delete it.
- Fixed: joining a busy server no longer refuses a correct client.
3.2.0
- New mutation, Thieving: it steals an unequipped stack when it hits and drops everything when it dies.
- A message names what was stolen, and its nameplate shows it.
- Stolen items are never multiplied or destroyed;
elite purgedrops them too. max itemssets how many it carries (1 by default, 8 at most).
3.1.0
- New
mutations enabledswitch turns any mutation off everywhere. - Shorter rule file comments; the
mutation powerfield reference moved to the README. - Leeching weaker: regen 0.5% (was 2%), pausing after damage (
combat cooldown), capped byregen cap; lifesteal 10% (was 30%). - Plated's
armouris now a damage reduction percent, capped bymax reduction; revisit a custom value. large star powerdefaults to 1 (was 2), and five-star health is lower.- Fewer 4 and 5 star creatures in the Ash Lands and Deep North.
- Fixed: starred and Mad creatures' attacks sped up out of control.
3.0.0
- Rebuilt from scratch: not an update to earlier versions, and none of the old code remains.
- Nine mutations: Mad, Bloated, Cloaked, Splintering, Leeching, Warding, Plated, Miasmic and Devouring.
- Stars beyond vanilla's two, counted in fives on the nameplate.
- A settings file and a YAML rule file, both hot reloaded; chances and strength set per biome.
- Servers can bind connected players to their rules; every player sees the same creature.
- Console:
elite spawn,elite inspect,elite purge,elite effects.