MilkyTeam-FeastMaster icon

FeastMaster

Tune every food and mead, the food fade curve, continuous food healing, Vigor (stamina regen from food), stamina regen rules, every stamina cost and base stamina from skills. Vanilla by default, server synced, hot reloaded.

CHANGELOG

Changelog

4.7.5

  • Store page: a fuller overview of what the mod does.

4.7.4

  • Less work every frame for stamina and eitr regeneration, cooking and new items.
  • Joining a server or reloading the config applies food and mead values once, not once per setting.

4.7.3

  • Fixed: no more Harmony warnings in the log at startup.

4.7.2

  • Faster loading: the config file is written once instead of once per setting.

4.7.1

  • Less work every frame keeping the server's settings in sync.

4.7.0

  • Settings at their defaults no longer touch the game: FeastMaster only patches what a changed setting needs, so other mods' fishing, movement, skill, base value and regeneration changes keep working alongside it.
  • Setting a value back to its default removes its patch and gives the game (or the other mod) its value back.
  • Fixed: fishing costs, the regen multipliers and base health and stamina were rewritten even at their defaults.
  • Foods, meads and Rested keep their own (or another mod's) values until one of theirs is changed.
  • The log names the patches that changed settings installed.

4.6.1

  • Shorter store page and changelog; nothing changes in game.

4.6.0

  • New Food Slots: 1 to 5 foods active at once (the game's 3 by default); the HUD shows that many slots.
  • Lowering it keeps extra foods until they run out.

4.5.0

  • Auto Eat: a food that runs out is replaced by another of the same from the inventory.
  • The server allows it (Allow Auto Eat, off by default); each player can turn it off (Auto Eat in 8. Display).
  • Rested: Rested Duration, Rested Duration Per Comfort and the rested regeneration, in 2. Stamina Regeneration.
  • A mead's Duration is also its cooldown; its description now says so.

4.4.0

  • Feast Servings in 9. Kitchen: how many servings a placed feast holds; started feasts keep what they have left.
  • Every feast's food gets a food section.
  • Faster world loading.

4.3.0

  • Cooking: a section per cooking station and oven with each recipe's cook time; edits reach food already on the fire.
  • New Cook Time Multiplier and Food Can Burn in 9. Kitchen.
  • Section 9. Fermenter is now 9. Kitchen; its values carry over.

4.2.0

  • New 9. Fermenter: Fermentation Time and Batch Yield, applying to barrels already brewing.

4.1.0

  • Config edits reach items already picked up, foods already eaten and a running mead.
  • Server sync moved to Charter, our own library; config files work unchanged.
  • A version mismatch refuses the join with a named reason.
  • New console command charter (status, diff, versions).
  • Renamed Steady Regeneration to Continuous Food Healing and Extra Stamina From Food Only to Count Food Stamina Only.
  • Renamed Regen Per 10 Extra Stamina to Regen Per Extra Stamina Point (a former 1 becomes 0.1). Old values carry over.

4.0.0

  • Config reorganised into numbered sections above the per-item ones; old values carry over.
  • Configured values show on tooltips before eating and apply on every change.
  • New Degradation Curve and Eat Again At.
  • Vigor: every food gives a stamina regen bonus, shown on the tooltip.
  • New 1. Health Regeneration (continuous food healing), 2. Stamina Regeneration, 3. Eitr Regeneration (Eitr Vigor).
  • New 4. Stamina Costs, 5. Base Values, 6. Skills, 7. World Rates and per-player 8. Display.
  • Per mead: regen multipliers and run and jump stamina modifiers.
  • Every new setting defaults to vanilla, is synced and hot reloads.

3.3.5

  • New store icon.

3.3.4

  • Store page links to the GitHub repository.

3.3.3

  • Rebuilt on the rewritten shared configuration libraries; no behaviour change.
  • MIT licence added.

3.3.2

  • Fixed: a frame rate loss.

3.3.1

  • Fixed: a dedicated server hung in an endless config reload.
  • Fixed: a long menu freeze with many modded consumables.

3.3.0

  • Updated for the current Valheim version.
  • Jotunn no longer required.
  • Fixed: Lock Configuration now locks clients.
  • Meads detected automatically and matched by status effect.
  • Disable Food Degradation no longer rewrites game code.

3.2.0

  • Fixed: disable food degradation.

3.1.1

  • Fixed: the icon.

3.1.0

  • Config changes apply without a restart.
  • Values applied when consumed, for multiplayer.

3.0.0

  • Renamed from ValheimFoodConfig to FeastMaster.

2.3.1

  • Mead values configurable.

2.3.0

  • Option to remove food degradation.

2.2.0

  • Global food config modifiers.

2.1.0

  • Fixed: incompatibility with a new Valheim version.

2.0.0

  • New config file format.

1.1.1

  • Eitr food values configurable.

1.1.0

  • New config file format.

1.0.0

  • Food values configurable.