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Console Commands
Updated a day agoOpen the console with F5 in a world. Neither command needs devcommands.
lockstep
Works the same on a dedicated server and a hosted world.
| Command | Who | Effect |
|---|---|---|
lockstep or lockstep status |
Everyone | Each stage: open, or who it waits for; then every player on the roster |
lockstep grant <player> <stage> |
Admins | Gives the player credit for that boss |
lockstep revoke <player> <stage> |
Admins | Takes that credit away |
lockstep ignore <player> |
Admins | The player never holds the group back |
lockstep unignore <player> |
Admins | The player counts again |
lockstep forget <player> |
Admins | Removes the player from the roster; joining again makes them a new player (see Late Joiners) |
- Admins: the server's
adminlist.txtand the host of a hosted world. Others are refused. <player>: a name fromlockstep status(any case), or the player ID in brackets there, needed when two characters share a name. The player must have joined at least once.<stage>: a stage name from the chain (Eikthyr,TheElder,Bonemass,Moder,Yagluth,TheQueen,Faderby default), its key (defeated_gdking) or its boss prefab (gd_king).grantandrevokechange only Lockstep's credit, not the world's boss records or the character.- Changes are saved to the roster file at once, and altars update.
In lockstep status each player is online (counted), counted (offline, still counted), inactive (offline and
not counted: away longer than Inactive Days, or Count Only Online is on) or ignored (never counted), with the
stages they have cleared and their last seen time in UTC.
charter
Shared with other mods by the same team; runs in your own game, anyone may use it.
| Command | Shows |
|---|---|
charter or charter status |
Whether the server's settings apply to you, and whether you are an admin there |
charter diff [mod] |
Where your own settings differ from the server's |
charter versions |
These mods' versions in your game and on the server |