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Stow and Sort
Updated 2 weeks agoSection 2. Stow: buttons and keys to move items between you and chests, sort, trash and pick up drops. Buttons (Quick stack, Store all, Top up, Sort) sit under the inventory; the trash can sits under the armour readout. With PackPanel, both sit inside its panel.
Moving items
"Nearby" means within Nearby Range of you. Keys work with the inventory open, except Dump.
| Setting | Default | Who | Meaning |
|---|---|---|---|
Enabled |
on | Server | Master switch for this section. |
Nearby Range |
20 m | Server | Reach of quick stack, top up, dump, route and find (1 to 100). |
Quick Stack Nearby |
on | Server | Quick stack also fills nearby chests, not only the open one. Needed for Dump. |
Quick Stack Key |
Q | Player | Move every stack to chests that already hold that item. |
Store All Key |
G | Player | Move everything that may move into the open chest. |
Take All Key |
Shift + G | Player | Take everything from the open chest. |
Top Up Key |
R | Player | Fill your partial stacks from the open and nearby chests. |
Dump Key |
Left Alt + D | Player | Quick stack to nearby chests without opening the inventory. |
Route Modifier |
Left Ctrl | Player | Ctrl + click a stack: send it to the nearest chest holding that item with room for it, else the open chest, else a chest with the same group or that accepts it. Full chests are passed over. |
Store One Key |
V | Player | Send one of the hovered item to the open chest, or the nearest chest holding it. |
Find Key |
Z | Player | Point to every nearby chest holding the hovered item. |
Button Row Offset |
0 | Player | Move the button row up or down, in pixels. |
Trash Can On Stat Column |
on | Player | Off: the trash can joins the button row. |
Main Inventory Rows |
0 | Player | Rows these actions use. 0: the game's rows. Set it for mods that add ordinary rows. |
When a chest is full, the rest goes to the next nearest chest holding the item; with Ctrl + click, whatever is still left then goes into the open chest. Quick stack, store all and dump leave the hotbar and other mods' slots alone; equipped and favourite items never move.
Favourites, junk and trash
| Setting | Default | Who | Meaning |
|---|---|---|---|
Favourite Item Key |
F | Player | Mark the hovered kind of item as a favourite: it never moves, is never trashed or salvaged. Over a recipe in the crafting list it makes a favourite recipe (see Crafting and Salvage). |
Favourite Slot Key |
Shift + F | Player | Mark the hovered slot as a favourite: its content stays put. |
Junk Key |
J | Player | Mark the hovered kind of item as junk. |
Destroy Junk Key |
Shift + Delete | Player | Destroy every junk stack you carry. |
Show Favourites |
on | Player | Star on favourites, border on favourite slots, cross on junk. |
Trash Key |
Delete | Player | Destroy the hovered stack. |
Confirm Trash |
off | Player | Ask before destroying. |
Trash Uses Salvage |
off | Player | Trashing a stack salvages it instead when it can. |
Drag a stack onto the trash can to destroy it. Shift + click the can for trash mode: every stack you click is destroyed until you let go of Shift.
Sorting and cycling
| Setting | Default | Who | Meaning |
|---|---|---|---|
Sort Inventory Key |
T | Player | Sort your inventory. |
Sort Container Key |
Y | Player | Sort the open chest. |
Sort Order |
Category | Player | Category, Name, Weight, Value or Amount (most held first). |
Sort Favourite Items |
on | Player | Off: favourite items keep their cells. |
Auto Sort Containers |
off | Player | Sort a chest when you open it. |
Auto Sort Inventory |
off | Player | Sort your inventory when it opens. |
Cycle Previous Key |
Left Arrow | Player | Open the previous chest around you (within about 4 m). |
Cycle Next Key |
Right Arrow | Player | Open the next chest around you. |
Cycle With Wheel |
on | Player | The mouse wheel over the chest cycles too. |
Sorting merges stacks and leaves the hotbar, favourite slots and equipped items in place.
Ground pickup
Chests pick up items dropped around them. Needs Ground Pickup on and pickup: true for the chest in OpenKeep.Stow.yml. A chest already holding the item gets it first, then the one nearest the drop, so a kiln's coal lands in the nearest chest of coal.
| Setting | Default | Who | Meaning |
|---|---|---|---|
Ground Pickup |
off | Server | Master switch. |
Pickup Range |
2 m | Server | Distance around the chest (1 to 50). |
Pickup Interval |
5 s | Server | Time between sweeps (1 to 120). |
Pickup Delay |
30 s | Server | How long an item lies before it is taken (0 to 3600). |
Pickup Only Held Items |
on | Server | Take only items the chest already holds, plus its accept: list. |
OpenKeep.Stow.yml
| Key | Meaning |
|---|---|
groups: |
Named item lists; Route sends an item to a chest holding another item of its group. |
containers: <prefab>: pickup: true |
This chest picks up drops. |
containers: <prefab>: accept: |
Items picked up and routed here even if it does not hold them yet. |
containers: <prefab>: refuse: |
Items never stored or picked up here. |
groups:
Metals: [Copper, Tin, Bronze, Iron, Silver, BlackMetal, Flametal]
containers:
piece_chest_blackmetal:
pickup: true
accept: [group:Metals]
refuse: [type:Trophy]