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ShipConfig
Configure every ship: health, sail and paddle force, turning, drag, damage taken, weather wear and build cost per ship, plus global multipliers. Server synced, live config reload.
| Date uploaded | a day ago |
| Version | 1.3.2 |
| Download link | MilkyTeam-ShipConfig-1.3.2.zip |
| Downloads | 107 |
| Dependency string | MilkyTeam-ShipConfig-1.3.2 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
ShipConfig
Configure every ship in Valheim: health, speed, steering, damage and build cost, for vanilla and modded ships.
Features
- Every ship gets its own settings, defaulting to its vanilla values:
Health,SailForce,PaddleForce, steering, drag, damage taken, weather wear, build cost and more. - Global multipliers on top of every ship's values.
- Modded ships get settings too (any ship with a
Shipand aWearNTearcomponent). - Changes apply at once, to new ships and to ships already in the world.
AshlandsOceanDamageoff lets ships sail the Ashlands ocean unharmed (this skips the Drakkar's progression gate).
Install
Needed on the server and every client. Install with r2modman or the Thunderstore app, or put ShipConfig.dll in
BepInEx/plugins.
Configuration
BepInEx/config/com.ShipConfig.cfg; the ship entries appear after the first world load. Every setting is described
in the file and applies without a restart; the server's values bind every player (Lock Configuration). Console:
charter status shows whether the server binds your settings.
Links
Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.
Shout outs
- The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
- Iron Gate Studio, for Valheim.
- Thunderstore, for hosting this page.
- The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
- Every modder who keeps their mods open source so others can collaborate, learn and build on them.
CHANGELOG
Changelog
1.4.0
- Ship panel under the minimap while aboard: speed, speed multiplier and map explore radius (
Ship Panel). - With GrindstoneSkills: the panel lists your Sailing abilities with their cooldowns; hover one to read what it does.
1.3.3
- Faster loading: the config file is written once instead of once per setting.
1.3.2
- Less work every frame keeping the server's settings in sync.
1.3.1
- Shorter store page and changelog; nothing changes in game.
1.3.0
- New per-ship
SailForceOffset: lower it to make a ship heel and capsize less. - Fixed: joining a busy server no longer refuses a correct client.
1.2.0
- Every ship gets a full set of settings beside
Health: sail, paddle, steering, drag, damage, wear and build cost, defaulting to the ship's own values. - New
Multiplierssection on top of every ship's values. - A health change sets only the maximum; loaded ships keep their current health.
- Ships added by other mods after the world loads get settings too.
- Server sync moved to Charter, our own library; config files work unchanged.
- A version mismatch refuses the join with a named reason.
- New console command
charter(status,diff,versions).
1.1.5
- New store icon.
1.1.4
- Store page links to the GitHub repository.
1.1.3
- Rebuilt on the rewritten shared config libraries; no behaviour change.
- MIT licence added.
1.1.2
- Fixed: a frame rate loss.
1.1.1
- Fixed: Linux dedicated servers hung in an endless config reload.
1.1.0
- Updated for the current Valheim version.
- Jotunn no longer required.
- Config written on first start and reloaded on edit.
- Health changes apply to ships already in the world.
1.0.0
- Initial release.