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AutomationByGoblins
Tame Goblin workers, build settlements and automate Valheim resources.
CHANGELOG
Changelog
1.0.2 — Bug fixes 1
- The error in the work of the mason goblin with deposits has been fixed.
1.0.1 — More languages
- Added complete Spanish, German and French interface translations.
- Language is now selected automatically from Valheim settings; unsupported languages use English.
- Cached language data to avoid recurring translation work during menu draws.
1.0.0 — Localized interface
- Added Russian, English, interfaces selected. automatically from Valheim's language.
- Added an English fallback for every other game language.
- Item names now use Valheim's own localized item data instead of handwritten labels.
- Redesigned all mod menus with a shared, clearer visual style.
- Added consistent panels, buttons, typography, spacing, tabs and text fields.
- Routed the Medic, Fisherman, Farmer, Scientist, Woodcutter and Mason interfaces through the same localization and visual layer.
- Updated the Woodcutter/Mason upgrade tree to inherit the version 1.0 panel and typography styles.
- Kept localization out of inventory and network identifiers, preserving save and multiplayer compatibility.
- Cached language tables and menu text so the additional languages add no recurring per-frame translation work.
0.9.9 — Fisherman
- Added settlement-scoped Fisherman research for Scientists.
- Added permanent Fisherman selection for Capable Goblins and
FishingRodvisuals. - Added synchronized sales of fish and ocean bait for
Coins, with safe refunds. - Added profession colors: yellow Farmer, blue Fisherman, red Medic and orange Trader.
0.9.5 — Mineral deposits
- Scientists can research buildable Copper, Tin and Iron deposits.
- Stoneworkers can switch between Stone-only work and one selected ore.
- Added synchronized ore storage, yield progression and unloaded-area production.
- Improved deposit targeting and fixed Tin collider and placement RPC errors.
0.9 — Capable professions
- Added the rare Capable Goblin.
- Added Farmer, Medic and Trader professions.
- Added crop automation, settlement healing and tiered trading.
- Improved synchronized inventories, profession menus and item transfers.
0.8 — Scientists and settlements
- Added the pacifist Scientist Goblin and real-time knowledge research.
- Added named settlements, Ward membership and four settlement levels.
- Added FineWood research and Birch work for Woodcutters.
0.7 — Night rest
- Added assigned beds, shelter navigation and nighttime sleep.
- Added door handling, morning return and pathing safeguards.
0.6 — Gatherers
- Added the Gatherer Goblin and ripe berry harvesting.
- Added separate Raspberry, Blueberry and Cloudberry storage.
0.5 — Worker progression
- Added worker upgrade trees for production, yield and storage.
- Added one-slot resource storage and collection menus.
0.4 — Active work
- Added Ward work zones, visible work cycles and zero-damage tool swings.
- Added daytime production while workers are outside the loaded area.
0.3 — Profession tools
- Added persistent visible tools for Woodcutters and Stoneworkers.
0.1 — Initial release
- Added rare Woodcutter and Stoneworker Fulings.
- Added boar-style taming with
PungentPebblesand follower commands.